Player Matchup

Jing Wei
Jing Wei
Cambutters
Jing Wei
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Pele
Pele
Creepysmileyfac
Pele
Level 125
God Stats
2W - 4L
1,500 SR
Queue Stats
16W - 17L
1,500 Elo+
Party 3
Khepri
Khepri
JKBoogy
Khepri
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
286W - 259L
1,416 Elo+
Party 1
Kukulkan
Kukulkan
Sejummm
Kukulkan
Level 149
God Stats
6W - 4L
1,733 SR
Queue Stats
172W - 167L
1,403 Elo+
Party 1
Osiris
Osiris
TheRealDealDeo
Osiris
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 92
1,547 SR
1,464 Elo+

VS

Team Averages
Level 116
1,445 SR
1,505 Elo+
Surtr
Surtr
CANDYBUFFALOPOOP
Surtr
Level 113
God Stats
3W - 3L
1,285 SR
Queue Stats
60W - 57L
1,626 Elo+
Solo
Zeus
Zeus
FallJeyk
Zeus
Level 89
God Stats
7W - 3L
1,500 SR
Queue Stats
116W - 97L
1,490 Elo+
Solo
Serqet
Serqet
JewseaPickle9
Serqet
Level 119
God Stats
5W - 3L
1,500 SR
Queue Stats
248W - 254L
1,466 Elo+
Party 2
Hachiman
Hachiman
drastiq
Hachiman
Level 163
God Stats
1W - 0L
1,201 SR
Queue Stats
37W - 46L
1,500 Elo+
Solo
Maui
Maui
itacha808
Maui
Level 95
God Stats
2W - 5L
1,739 SR
Queue Stats
165W - 159L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Cambutters
Jing Wei
7
0 / 4 / 0
4,441
444
2,137
6,425
2,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 1 / 1
5,055
506
2,304
6,993
2,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
JKBoogy
Khepri
5
0 / 2 / 1
4,354
435
0
4,242
1,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Kukulkan
Sejummm
Kukulkan
10
1 / 1 / 0
5,852
585
704
2,993
1,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 1 / 0
5,262
526
4,093
7,576
6,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
6,648
665
4,344
6,720
3,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
11
2 / 1 / 0
6,795
680
2,885
4,494
1,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
3 / 1 / 1
6,548
655
3,751
6,592
2,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hachiman
drastiq
Hachiman
12
3 / 0 / 0
7,031
703
3,576
4,127
1,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Maui
9
0 / 0 / 7
6,345
635
2,334
3,953
2,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
3
Kills
9
9
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
Jing Wei
Cambutters
Jing Wei
0
4
0
0
L
1
1
1
1.5
W
Zeus
2
1
0
2
L
Khepri
JKBoogy
Khepri
0
2
1
0.25
W
3
1
1
3.5
L
Kukulkan
Sejummm
Kukulkan
1
1
0
1
L
1
1
0
1
W
Hachiman
drastiq
Hachiman
3
0
0
3
W
Maui
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,238
Damage
16,890
28,229
Taken
25,886
13,894
Mitigated
11,226
7,961
Healing
11,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,344
1,795
0
1,767
6,720
3,759
99
0
6,720
912
45,532
L
Jing Wei
Cambutters
Jing Wei
2,137
1,440
0
401
6,425
2,110
0
2,385
4,040
0
15,992
L
2,304
571
0
3,880
6,993
2,166
0
760
6,233
0
31,884
W
Zeus
2,885
264
0
1,233
4,494
1,388
533
248
4,246
53,473
0
L
Khepri
JKBoogy
Khepri
0
0
0
210
4,242
1,744
0
331
3,911
9,888
0
W
3,751
1,709
0
3,878
6,592
2,381
1,147
456
6,136
0
40,475
L
Kukulkan
Sejummm
Kukulkan
704
0
0
497
2,993
1,125
0
1,694
1,299
44,670
0
L
4,093
1,079
0
2,973
7,576
6,749
0
217
7,092
0
30,521
W
Hachiman
drastiq
Hachiman
3,576
2,133
0
2,891
4,127
1,420
250
0
4,127
0
51,727
W
Maui
2,334
588
0
1,735
3,953
2,278
265
0
3,953
18,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,964
Gold Earned
33,367
218
Minions Killed
389
0
Camps Cleared
0
978,703
Distance Traveled
1,044,046
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,648
665
70
7
0
204,572
0
L
Jing Wei
4,441
444
24
2
0
174,897
0
L
Pele
5,055
506
51
5
0
268,176
4
W
Zeus
6,795
680
111
11
0
195,775
4
L
Khepri
4,354
435
15
2
0
172,537
0
W
Serqet
6,548
655
91
9
0
261,259
0
L
Kukulkan
5,852
585
80
8
0
177,424
2
L
Osiris
5,262
526
48
5
0
185,669
0
W
Hachiman
7,031
703
87
9
0
189,584
0
W
Maui
6,345
635
30
3
0
192,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role