Player Matchup

Olorun
Olorun
MultiNucleated
Olorun
Level 90
God Stats
0W - 5L
1,285 SR
Queue Stats
91W - 84L
1,516 Elo+
Solo
Charybdis
Charybdis
Skma
Charybdis
Level 26
God Stats
1W - 1L
1,849 SR
Queue Stats
11W - 14L
1,504 Elo+
Party 1
Tyr
Tyr
一条大菜狗
Tyr
Level 40
God Stats
4W - 8L
1,171 SR
Queue Stats
83W - 80L
1,481 Elo+
Party 1
Amaterasu
Amaterasu
又见彼岸花似海
Amaterasu
Level 60
God Stats
32W - 31L
1,370 SR
Queue Stats
170W - 145L
1,507 Elo+
Party 1
Da Ji
Da Ji
怎知我心
Da Ji
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,523 Elo+
Party 1
Team Averages
Level 51
1,435 SR
1,506 Elo+

VS

Team Averages
Level 129
1,541 SR
1,428 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
MeganStenford
Tyr
Level 128
God Stats
1W - 1L
1,707 SR
Queue Stats
6W - 3L
1,535 Elo+
Solo
Jing Wei
Jing Wei
RoRaider
Jing Wei
Level 140
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 29L
1,412 Elo+
Solo
Ne Zha
Ne Zha
Trombat
Ne Zha
Level 104
God Stats
7W - 3L
1,500 SR
Queue Stats
146W - 143L
1,245 Elo+
Solo
Ra
Ra
Unclezhou
Ra
Level 163
God Stats
7W - 6L
1,500 SR
Queue Stats
251W - 248L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,749
475
1,843
7,212
3,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charybdis
Skma
Charybdis
10
1 / 1 / 1
5,472
547
3,965
4,172
1,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
1 / 0 / 1
5,308
531
4,090
7,626
3,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 1 / 0
5,487
549
1,827
9,307
5,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 2 / 0
4,662
466
2,217
8,287
2,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
8
0 / 2 / 2
5,438
544
3,621
10,728
5,160
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

11
1 / 0 / 0
6,169
617
5,164
5,399
4,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jing Wei
RoRaider
Jing Wei
10
1 / 0 / 0
5,905
591
2,894
4,752
1,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
Trombat
Ne Zha
11
2 / 0 / 6
6,406
641
4,688
7,629
2,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
5 / 0 / 2
6,784
678
5,245
4,842
1,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
2
Kills
9
9
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
0
2
2
0.5
W
1
0
0
1
L
0
5
0
0
W
Jing Wei
RoRaider
Jing Wei
1
0
0
1
L
Charybdis
Skma
Charybdis
1
1
1
1.5
W
Ne Zha
Trombat
Ne Zha
2
0
6
5
W
5
0
2
6
L
1
0
1
1.5
L
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,942
Damage
21,612
36,604
Taken
33,350
16,476
Mitigated
16,146
14,301
Healing
13,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
3,621
589
1,409
3,156
10,728
5,160
172
704
10,024
24,016
0
W
5,164
399
0
1,578
5,399
4,899
0
0
5,399
0
43,576
L
1,843
667
0
1,267
7,212
3,171
0
4,196
3,016
22,491
3,563
W
Jing Wei
RoRaider
Jing Wei
2,894
2,101
0
2,292
4,752
1,625
0
0
4,752
0
45,672
L
Charybdis
Skma
Charybdis
3,965
2,043
0
1,167
4,172
1,609
0
1,440
2,732
0
38,040
W
Ne Zha
Trombat
Ne Zha
4,688
1,062
0
1,498
7,629
2,771
0
0
7,629
0
46,137
W
5,245
468
567
2,673
4,842
1,691
0
1,044
3,798
49,005
0
L
4,090
374
0
4,186
7,626
3,883
0
2,884
4,742
0
18,421
L
1,827
703
0
5,035
9,307
5,231
0
0
9,307
0
34,084
L
2,217
789
0
2,646
8,287
2,582
0
346
7,941
0
21,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,678
Gold Earned
30,702
266
Minions Killed
343
0
Camps Cleared
0
1,071,824
Distance Traveled
1,099,232
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,438
544
21
2
0
159,059
5
W
Tyr
6,169
617
77
8
0
242,217
0
L
Olorun
4,749
475
44
4
0
189,667
0
W
Jing Wei
5,905
591
83
8
0
198,370
0
L
Charybdis
5,472
547
82
8
0
191,951
2
W
Ne Zha
6,406
641
71
7
0
266,917
1
W
Ra
6,784
678
91
9
0
232,669
4
L
Tyr
5,308
531
26
3
0
247,717
6
L
Amaterasu
5,487
549
71
7
0
212,662
0
L
Da Ji
4,662
466
43
4
0
229,827
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role