Player Matchup

Kali
Kali
 
Kali
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
AnnoyingPug
Nu Wa
Level 29
God Stats
206W - 172L
1,549 SR
Queue Stats
297W - 288L
1,541 Elo+
Solo
King Arthur
King Arthur
DontGetGanked
King Arthur
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 53L
1,799 Elo+
Solo
Bacchus
Bacchus
Dspresso
Bacchus
Level 18
God Stats
10W - 1L
1,715 SR
Queue Stats
134W - 134L
1,455 Elo+
Solo
Neith
Neith
QueenBarbs6220
Neith
Level 109
God Stats
2W - 0L
1,309 SR
Queue Stats
10W - 13L
1,500 Elo+
Solo
Team Averages
Level 65
1,515 SR
1,559 Elo+

VS

Team Averages
Level 90
1,444 SR
1,473 Elo+
Surtr
Surtr
BLACKDRACO83
Surtr
Level 127
God Stats
13W - 9L
1,501 SR
Queue Stats
39W - 43L
1,473 Elo+
Solo
Agni
Agni
CVeritas
Agni
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,407 Elo+
Solo
Charybdis
Charybdis
DRFEZZE
Charybdis
Level 158
God Stats
1W - 3L
1,500 SR
Queue Stats
224W - 186L
1,698 Elo+
Solo
Thanatos
Thanatos
iFarmKillsForXp
Thanatos
Level 56
God Stats
38W - 34L
1,373 SR
Queue Stats
239W - 267L
1,397 Elo+
Party 1
Bacchus
Bacchus
lmWARLORD
Bacchus
Level 99
God Stats
3W - 4L
1,348 SR
Queue Stats
239W - 257L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
10
5 / 0 / 4
5,541
1,108
4,453
4,228
1,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 4
5,021
1,004
3,550
1,214
433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
DontGetGanked
King Arthur
11
3 / 0 / 6
5,240
1,048
3,527
3,317
2,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
Dspresso
Bacchus
10
1 / 1 / 6
4,925
985
2,474
4,130
3,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

10
1 / 0 / 3
4,705
941
2,082
2,687
763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
4,303
861
2,155
5,789
2,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Agni
8
0 / 4 / 1
4,236
847
3,272
4,248
1,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
DRFEZZE
Charybdis
10
1 / 0 / 0
4,699
940
1,992
2,118
627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
7
0 / 3 / 1
3,929
786
1,449
2,960
1,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
lmWARLORD
Bacchus
9
0 / 3 / 1
4,314
863
1,844
6,150
5,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
12
Kills
1
1
Deaths
12
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
5
0
4
7
W
2
0
4
4
L
0
2
0
0
L
Agni
0
4
1
0.13
L
Charybdis
DRFEZZE
Charybdis
1
0
0
1
W
King Arthur
DontGetGanked
King Arthur
3
0
6
6
W
Bacchus
Dspresso
Bacchus
1
1
6
4
W
1
0
3
2.5
L
Thanatos
0
3
1
0.17
L
Bacchus
lmWARLORD
Bacchus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,086
Damage
10,712
15,576
Taken
21,265
8,510
Mitigated
11,198
4,491
Healing
4,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
4,453
2,353
0
1,360
4,228
1,794
0
1,779
2,449
0
8,538
W
3,550
1,822
0
0
1,214
433
1,520
604
610
13,860
0
L
2,155
590
0
1,481
5,789
2,931
0
2,030
3,667
249
14,503
L
Agni
3,272
482
0
188
4,248
1,292
0
785
3,417
8,401
0
L
Charybdis
DRFEZZE
Charybdis
1,992
1,129
0
1,440
2,118
627
0
1,416
688
0
15,492
W
King Arthur
DontGetGanked
King Arthur
3,527
345
0
465
3,317
2,044
0
995
2,322
0
15,823
W
Bacchus
Dspresso
Bacchus
2,474
363
0
1,689
4,130
3,476
0
1,546
2,584
8,136
0
W
2,082
1,586
45
932
2,687
763
548
222
2,465
0
12,483
L
Thanatos
1,449
134
0
490
2,960
1,292
0
319
2,631
0
2,399
L
Bacchus
lmWARLORD
Bacchus
1,844
638
0
865
6,150
5,056
0
1,238
4,838
5,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,432
Gold Earned
21,481
123
Minions Killed
76
0
Camps Cleared
0
578,669
Distance Traveled
424,349
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
5,541
1,108
16
3
0
143,779
0
W
Nu Wa
5,021
1,004
35
7
0
105,215
0
L
Surtr
4,303
861
23
5
0
97,622
0
L
Agni
4,236
847
15
3
0
102,822
0
L
Charybdis
4,699
940
29
6
0
94,532
0
W
King Arthur
5,240
1,048
31
6
0
125,172
0
W
Bacchus
4,925
985
13
3
0
115,164
0
W
Neith
4,705
941
28
6
0
89,339
0
L
Thanatos
3,929
786
3
1
0
48,414
0
L
Bacchus
4,314
863
6
1
0
80,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role