Player Matchup

Chiron
Chiron
 
Chiron
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
ChildrenDancer
Camazotz
Level 34
God Stats
1W - 1L
1,715 SR
Queue Stats
14W - 11L
1,676 Elo+
Solo
Atlas
Atlas
HitMarker503
Atlas
Level 22
God Stats
2W - 2L
1,715 SR
Queue Stats
209W - 226L
1,499 Elo+
Solo
Freya
Freya
HydrolicAssasin
Freya
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,500 Elo+
Solo
Ganesha
Ganesha
aidan mrawesome
Ganesha
Level 106
God Stats
0W - 3L
1,500 SR
Queue Stats
586W - 605L
1,256 Elo+
Solo
Team Averages
Level 53
1,586 SR
1,486 Elo+

VS

Team Averages
Level 115
1,543 SR
1,528 Elo+
Nu Wa
Nu Wa
Atom89
Nu Wa
Level 241
God Stats
2W - 3L
1,500 SR
Queue Stats
606W - 579L
1,590 Elo+
Party 1
Raijin
Raijin
SobаkaBarabakа
Raijin
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 18L
1,464 Elo+
Solo
Hercules
Hercules
Teddie2k
Hercules
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
216W - 236L
1,578 Elo+
Party 1
Xing Tian
Xing Tian
The Bear Juul
Xing Tian
Level 138
God Stats
1W - 2L
1,500 SR
Queue Stats
184W - 152L
1,541 Elo+
Solo
Ne Zha
Ne Zha
TheRealDoink
Ne Zha
Level 148
God Stats
2W - 0L
1,715 SR
Queue Stats
26W - 29L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
1 / 5 / 4
7,925
660
10,479
11,685
4,721
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Camazotz
17
4 / 1 / 3
9,582
799
14,072
21,135
11,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 8 / 4
8,205
684
11,934
21,335
22,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
1 / 9 / 4
7,576
631
7,226
17,140
7,887
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
0 / 4 / 6
8,315
693
7,156
15,222
19,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Atom89
Nu Wa
15
5 / 2 / 15
9,388
782
19,576
9,325
4,969
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 2 / 17
8,506
709
8,075
9,757
5,433
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Teddie2k
Hercules
16
3 / 1 / 17
9,262
772
9,240
14,145
16,893
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xing Tian
The Bear Juul
Xing Tian
15
2 / 1 / 18
9,866
822
7,738
15,513
18,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
19
16 / 1 / 8
11,629
969
32,668
17,972
18,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
101
7
Kills
26
27
Deaths
7
21
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
5
4
0.6
W
Nu Wa
Atom89
Nu Wa
5
2
15
6.25
L
Camazotz
4
1
3
5.5
L
1
8
4
0.38
L
1
9
4
0.33
W
0
2
17
4.25
W
Hercules
Teddie2k
Hercules
3
1
17
11.5
W
Xing Tian
The Bear Juul
Xing Tian
2
1
18
11
W
Ne Zha
16
1
8
20
L
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,867
Damage
77,297
86,517
Taken
66,712
65,491
Mitigated
63,912
27,759
Healing
28,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
10,479
3,617
2,375
1,557
11,685
4,721
1,338
4,041
7,443
0
21,391
W
Nu Wa
Atom89
Nu Wa
19,576
4,015
1,708
745
9,325
4,969
810
3,623
5,702
32,872
0
L
Camazotz
14,072
3,350
1,023
11,786
21,135
11,077
307
6,325
14,370
0
32,505
L
11,934
4,032
766
2,056
21,335
22,483
112
7,438
13,266
24,433
0
L
7,226
1,949
1,265
2,637
17,140
7,887
0
9,882
7,043
13,722
0
W
8,075
1,141
1,614
762
9,757
5,433
766
4,970
4,787
19,115
0
W
Hercules
Teddie2k
Hercules
9,240
1,470
2,694
5,057
14,145
16,893
210
5,821
8,324
0
13,700
W
Xing Tian
The Bear Juul
Xing Tian
7,738
99
663
2,810
15,513
18,173
299
7,038
8,475
10,746
0
W
Ne Zha
32,668
5,452
2,755
9,300
17,972
18,444
993
4,864
13,108
0
52,406
L
7,156
214
1,649
2,645
15,222
19,323
236
6,540
8,130
21,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,603
Gold Earned
48,651
122
Minions Killed
112
0
Camps Cleared
0
1,043,692
Distance Traveled
1,205,614
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,925
660
28
2
0
200,066
0
W
Nu Wa
9,388
782
26
2
0
240,966
2
L
Camazotz
9,582
799
58
5
0
235,805
0
L
Atlas
8,205
684
25
2
0
215,707
0
L
Freya
7,576
631
11
1
0
196,072
0
W
Raijin
8,506
709
28
2
0
180,791
0
W
Hercules
9,262
772
11
1
0
258,602
0
W
Xing Tian
9,866
822
6
1
0
263,169
0
W
Ne Zha
11,629
969
41
3
0
262,086
0
L
Ganesha
8,315
693
0
0
0
196,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role