Player Matchup

Artemis
Artemis
ChildrenDancer
Artemis
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,657 Elo+
Solo
Cupid
Cupid
FatherMitch
Cupid
Level 104
God Stats
3W - 0L
1,500 SR
Queue Stats
194W - 182L
1,502 Elo+
Solo
Tiamat
Tiamat
KojiSuzahara
Tiamat
Level 171
God Stats
2W - 4L
1,500 SR
Queue Stats
237W - 248L
1,875 Elo+
Solo
Ares
Ares
Rockorock999
Ares
Level 98
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 76L
1,220 Elo+
Solo
King Arthur
King Arthur
jabessevilan
King Arthur
Level 129
God Stats
13W - 15L
1,500 SR
Queue Stats
964W - 974L
1,241 Elo+
Solo
Team Averages
Level 107
1,500 SR
1,499 Elo+

VS

Team Averages
Level 120
1,450 SR
1,505 Elo+
Cupid
Cupid
 
Cupid
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
Ageless chart63
Set
Level 128
God Stats
3W - 8L
1,500 SR
Queue Stats
580W - 565L
1,412 Elo+
Solo
Loki
Loki
Killer-_-Fang194
Loki
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 18L
1,523 Elo+
Solo
Chronos
Chronos
THxRNIS-HxLEY
Chronos
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 50L
1,665 Elo+
Solo
Medusa
Medusa
x_Kxllswxtch_x
Medusa
Level 148
God Stats
0W - 1L
1,252 SR
Queue Stats
62W - 55L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 1 / 8
11,299
807
27,725
15,609
9,497
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

18
4 / 1 / 16
10,702
764
11,712
12,766
7,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
18
5 / 2 / 10
11,250
804
10,376
11,717
11,265
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
1 / 3 / 14
10,585
756
3,513
20,022
27,381
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

King Arthur
jabessevilan
King Arthur
19
4 / 0 / 11
11,156
797
7,058
13,257
13,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
16
2 / 2 / 4
9,148
653
6,977
9,159
4,165
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
2 / 3 / 3
8,967
641
6,798
13,688
13,172
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 6 / 3
7,813
558
5,499
9,952
3,971
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
16
2 / 6 / 0
9,066
648
14,421
17,402
8,346
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
0 / 6 / 6
8,071
577
11,821
13,927
6,182
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
22
22
Kills
6
7
Deaths
23
59
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
2
2
4
2
L
2
3
3
1.17
W
8
1
8
12
W
4
1
16
12
L
0
6
3
0.25
W
Tiamat
5
2
10
5
W
1
3
14
2.67
L
Chronos
2
6
0
0.33
W
King Arthur
jabessevilan
King Arthur
4
0
11
9.5
L
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,384
Damage
45,516
73,371
Taken
64,128
69,193
Mitigated
35,836
32,273
Healing
15,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
6,977
2,820
1,727
2,848
9,159
4,165
0
3,152
6,007
0
19,919
L
6,798
1,591
343
2,266
13,688
13,172
0
3,876
9,812
0
19,016
W
27,725
10,671
1,372
2,920
15,609
9,497
3,513
4,517
11,092
0
40,074
W
11,712
5,389
6,735
4,904
12,766
7,913
1,807
4,224
8,542
0
30,373
L
5,499
389
392
475
9,952
3,971
0
1,608
8,344
0
12,661
W
Tiamat
10,376
540
1,851
4,200
11,717
11,265
911
1,693
10,024
35,301
1,031
W
3,513
108
1,660
4,193
20,022
27,381
1,223
2,380
17,642
7,946
0
L
Chronos
14,421
3,318
0
4,394
17,402
8,346
0
2,006
15,396
30,753
0
W
King Arthur
jabessevilan
King Arthur
7,058
0
2,899
1,539
13,257
13,137
702
1,607
11,650
0
32,349
L
11,821
3,370
1,077
2,432
13,927
6,182
0
2,687
11,240
0
26,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,992
Gold Earned
43,065
181
Minions Killed
140
0
Camps Cleared
0
1,299,532
Distance Traveled
1,233,378
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,148
653
45
3
0
253,859
0
L
Set
8,967
641
15
1
0
242,483
0
W
Artemis
11,299
807
28
2
0
244,553
0
W
Cupid
10,702
764
29
2
0
276,374
0
L
Loki
7,813
558
11
1
0
219,711
0
W
Tiamat
11,250
804
49
4
0
262,108
0
W
Ares
10,585
756
12
1
0
242,180
0
L
Chronos
9,066
648
48
3
0
247,524
0
W
King Arthur
11,156
797
63
5
0
274,317
0
L
Medusa
8,071
577
21
2
0
269,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role