Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
 
Scylla
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
Antique_Serpent
Surtr
Level 144
God Stats
26W - 14L
1,708 SR
Queue Stats
650W - 647L
1,589 Elo+
Solo
Sol
Sol
Jorgefdez_____
Sol
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,273 Elo+
Solo
Achilles
Achilles
evanworms
Achilles
Level 73
God Stats
2W - 1L
1,725 SR
Queue Stats
112W - 90L
1,725 Elo+
Solo
Team Averages
Level 115
1,587 SR
1,517 Elo+

VS

Team Averages
Level 123
1,475 SR
1,396 Elo+
Sobek
Sobek
Boborbon
Sobek
Level 83
God Stats
1W - 2L
1,320 SR
Queue Stats
49W - 67L
1,104 Elo+
Solo
Susano
Susano
DemxnUchiha
Susano
Level 89
God Stats
28W - 17L
1,409 SR
Queue Stats
169W - 147L
1,340 Elo+
Solo
Surtr
Surtr
LORD_MURRACIO
Surtr
Level 188
God Stats
14W - 10L
1,359 SR
Queue Stats
66W - 85L
1,500 Elo+
Solo
Anubis
Anubis
MehmetDeniz4898
Anubis
Level 128
God Stats
19W - 19L
1,542 SR
Queue Stats
639W - 652L
1,587 Elo+
Solo
Neith
Neith
Morthistt
Neith
Level 126
God Stats
2W - 2L
1,743 SR
Queue Stats
41W - 48L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
2 / 0 / 0
5,032
629
1,675
5,067
2,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
 
Scylla
5
0 / 0 / 0
3,874
484
227
2,041
433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

7
0 / 1 / 0
4,339
542
1,060
5,388
2,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
1 / 1 / 1
4,734
592
3,848
4,679
1,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
evanworms
Achilles
9
0 / 2 / 1
4,842
605
4,561
8,036
4,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Boborbon
Sobek
4
0 / 0 / 0
3,612
452
915
3,411
1,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Susano
8
2 / 0 / 1
4,786
598
2,412
4,207
1,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

8
1 / 1 / 1
5,017
627
3,633
8,170
6,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 0 / 0
5,379
672
1,171
1,693
639
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
Morthistt
Neith
8
0 / 2 / 1
4,328
541
2,791
4,978
1,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
3
Kills
4
4
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
2
0
0
2
W
Scylla
 
Scylla
0
0
0
0
W
0
1
0
0
L
Sobek
Boborbon
Sobek
0
0
0
0
L
Susano
2
0
1
2.5
W
1
1
1
1.5
L
1
1
1
1.5
L
1
0
0
1
L
Neith
Morthistt
Neith
0
2
1
0.25
W
Achilles
evanworms
Achilles
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,371
Damage
10,922
25,211
Taken
22,459
11,512
Mitigated
11,891
12,106
Healing
12,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
1,675
348
0
5,596
5,067
2,195
0
0
5,067
0
33,198
W
Scylla
 
Scylla
227
75
0
587
2,041
433
0
160
1,881
13,215
0
W
1,060
534
29
1,794
5,388
2,630
0
1,481
3,907
641
17,541
L
Sobek
Boborbon
Sobek
915
142
0
2,307
3,411
1,929
0
1,090
2,321
6,698
0
L
Susano
2,412
672
0
2,652
4,207
1,334
0
152
4,055
0
19,728
W
3,848
2,065
0
1,858
4,679
1,602
0
445
4,234
23,392
3,672
L
3,633
1,768
0
4,134
8,170
6,186
0
0
8,170
391
29,226
L
1,171
51
0
1,411
1,693
639
0
227
1,466
42,605
0
L
Neith
Morthistt
Neith
2,791
1,388
0
1,677
4,978
1,803
0
2,416
2,562
0
22,359
W
Achilles
evanworms
Achilles
4,561
935
0
2,242
8,036
4,652
0
23
8,013
0
33,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,821
Gold Earned
23,122
227
Minions Killed
239
0
Camps Cleared
0
765,794
Distance Traveled
740,110
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
5,032
629
65
8
0
184,467
0
W
Scylla
3,874
484
27
3
0
89,919
0
W
Surtr
4,339
542
26
3
0
177,115
1
L
Sobek
3,612
452
11
1
0
85,269
0
L
Susano
4,786
598
44
6
0
182,459
0
W
Sol
4,734
592
44
6
0
162,496
0
L
Surtr
5,017
627
55
7
0
163,465
0
L
Anubis
5,379
672
91
11
0
168,260
5
L
Neith
4,328
541
38
5
0
140,657
1
W
Achilles
4,842
605
65
8
0
151,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role