Player Matchup

Anhur
Anhur
Bxwarrior1113
Anhur
Level 47
God Stats
1W - 3L
1,500 SR
Queue Stats
9W - 15L
1,500 Elo+
Party 2
Merlin
Merlin
Cloudy143736
Merlin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
NeedyMoney44040
Gilgamesh
Level 119
God Stats
1W - 1L
1,664 SR
Queue Stats
81W - 96L
1,601 Elo+
Solo
Team Averages
Level 57
1,555 SR
1,534 Elo+

VS

Team Averages
Level 54
1,794 SR
1,782 Elo+
Ymir
Ymir
LivelyZomB
Ymir
Level 25
God Stats
46W - 30L
1,728 SR
Queue Stats
47W - 33L
1,782 Elo+
Party 1
Anubis
Anubis
Polar092119
Anubis
Level 53
God Stats
39W - 19L
2,006 SR
Queue Stats
47W - 33L
1,782 Elo+
Party 1
Artemis
Artemis
RicksReckless
Artemis
Level 84
God Stats
40W - 15L
1,649 SR
Queue Stats
47W - 33L
1,782 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 1
9,624
740
6,806
11,320
3,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
13
2 / 10 / 3
9,278
714
13,128
12,640
3,776
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
NeedyMoney44040
Gilgamesh
13
0 / 8 / 1
7,754
596
4,805
16,592
12,612
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 18
10,181
783
3,799
14,286
14,773
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
17
6 / 1 / 13
11,127
856
13,123
9,772
5,335
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
17
12 / 2 / 9
11,700
900
18,209
11,458
5,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
61
5
Kills
21
21
Deaths
5
5
Assists
40
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
L
Merlin
2
10
3
0.35
W
3
2
18
6
L
Gilgamesh
NeedyMoney44040
Gilgamesh
0
8
1
0.06
W
Anubis
6
1
13
12.5
W
Artemis
12
2
9
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,739
Damage
35,131
40,552
Taken
35,516
20,171
Mitigated
25,170
2,017
Healing
10,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,806
2,569
0
1,776
11,320
3,783
0
5,076
6,244
0
31,336
L
Merlin
13,128
1,312
0
0
12,640
3,776
0
6,131
6,509
30,706
0
W
3,799
513
328
985
14,286
14,773
52
7,172
7,114
16,541
0
L
Gilgamesh
NeedyMoney44040
Gilgamesh
4,805
524
0
241
16,592
12,612
0
5,845
10,747
0
20,344
W
Anubis
13,123
331
542
4,546
9,772
5,335
505
3,531
6,241
47,178
0
W
Artemis
18,209
10,271
120
3,775
11,458
5,062
2,102
2,458
9,000
0
66,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,656
Gold Earned
33,008
112
Minions Killed
187
0
Camps Cleared
0
582,430
Distance Traveled
704,298
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,624
740
51
4
0
202,883
0
L
Merlin
9,278
714
41
3
0
192,400
0
W
Ymir
10,181
783
32
2
0
243,962
0
L
Gilgamesh
7,754
596
20
2
0
187,147
0
W
Anubis
11,127
856
78
6
0
233,996
2
W
Artemis
11,700
900
77
6
0
226,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role