Player Matchup

Cthulhu
Cthulhu
CapIV-YT
Cthulhu
Level 143
God Stats
1W - 1L
1,321 SR
Queue Stats
64W - 72L
1,548 Elo+
Party 1
Discordia
Discordia
Demetriussss__
Discordia
Level 58
God Stats
50W - 47L
1,715 SR
Queue Stats
268W - 253L
1,453 Elo+
Party 1
Neith
Neith
Pearer
Neith
Level 57
God Stats
1W - 2L
1,715 SR
Queue Stats
20W - 10L
1,435 Elo+
Party 1
Team Averages
Level 86
1,584 SR
1,478 Elo+

VS

Team Averages
Level 141
1,413 SR
1,549 Elo+
Hachiman
Hachiman
ONTITO
Hachiman
Level 148
God Stats
2W - 1L
1,523 SR
Queue Stats
112W - 79L
1,543 Elo+
Party 2
Gilgamesh
Gilgamesh
UnitaryP45
Gilgamesh
Level 159
God Stats
5W - 2L
1,500 SR
Queue Stats
90W - 53L
1,543 Elo+
Party 2
Zhong Kui
Zhong Kui
nihil123
Zhong Kui
Level 116
God Stats
13W - 17L
1,217 SR
Queue Stats
333W - 343L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CapIV-YT
Cthulhu
18
1 / 2 / 4
12,363
687
11,939
22,688
32,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
Demetriussss__
Discordia
17
3 / 6 / 2
11,976
665
12,143
14,539
6,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Neith
Pearer
Neith
17
1 / 6 / 2
11,936
663
17,486
21,116
10,581

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ONTITO
Hachiman
17
5 / 2 / 5
12,836
713
21,039
15,934
7,030
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
UnitaryP45
Gilgamesh
18
6 / 2 / 6
12,452
692
17,763
25,855
32,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
nihil123
Zhong Kui
19
3 / 1 / 10
13,415
745
13,514
15,093
13,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
5
Kills
14
14
Deaths
5
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CapIV-YT
Cthulhu
1
2
4
1.5
L
Discordia
Demetriussss__
Discordia
3
6
2
0.67
W
Hachiman
ONTITO
Hachiman
5
2
5
3.75
L
Neith
Pearer
Neith
1
6
2
0.33
W
Gilgamesh
UnitaryP45
Gilgamesh
6
2
6
4.5
W
Zhong Kui
nihil123
Zhong Kui
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,568
Damage
52,316
58,343
Taken
56,882
49,831
Mitigated
52,351
10,127
Healing
11,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CapIV-YT
Cthulhu
11,939
393
602
2,633
22,688
32,360
0
4,109
17,935
29,532
0
L
Discordia
Demetriussss__
Discordia
12,143
79
0
1,244
14,539
6,890
0
2,187
11,975
45,281
1,862
W
Hachiman
ONTITO
Hachiman
21,039
10,696
0
565
15,934
7,030
1,980
7,330
8,604
0
80,411
L
Neith
Pearer
Neith
17,486
4,839
0
5,648
21,116
10,581
0
6,125
14,314
0
80,339
W
Gilgamesh
UnitaryP45
Gilgamesh
17,763
5,055
0
2,793
25,855
32,021
859
8,385
17,470
0
36,878
W
Zhong Kui
nihil123
Zhong Kui
13,514
161
0
7,845
15,093
13,300
991
7,678
7,415
65,240
2,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,275
Gold Earned
38,703
217
Minions Killed
225
0
Camps Cleared
0
899,874
Distance Traveled
963,484
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,363
687
29
2
0
320,338
0
L
Discordia
11,976
665
59
3
0
270,917
0
W
Hachiman
12,836
713
78
4
0
301,474
0
L
Neith
11,936
663
129
7
0
308,619
0
W
Gilgamesh
12,452
692
36
2
0
334,863
0
W
Zhong Kui
13,415
745
111
6
0
327,147
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role