Player Matchup

Cupid
Cupid
 
Cupid
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
A5ianPersua5ian
Cthulhu
Level 12
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Surtr
Surtr
KSI Ben Shapiro
Surtr
Level 157
God Stats
4W - 4L
1,882 SR
Queue Stats
115W - 106L
1,768 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Killa Chris16
Tsukuyomi
Level 121
God Stats
11W - 16L
1,500 SR
Queue Stats
179W - 198L
1,560 Elo+
Party 1
Ra
Ra
NewStepBruda
Ra
Level 141
God Stats
7W - 4L
1,629 SR
Queue Stats
86W - 76L
1,642 Elo+
Party 1
Team Averages
Level 100
1,602 SR
1,594 Elo+

VS

Team Averages
Level 47
1,617 SR
1,495 Elo+
Freya
Freya
BoricOmnivore31
Freya
Level 43
God Stats
4W - 2L
1,832 SR
Queue Stats
23W - 28L
1,438 Elo+
Solo
Surtr
Surtr
DragonKingToxic
Surtr
Level 59
God Stats
3W - 1L
1,500 SR
Queue Stats
12W - 11L
1,500 Elo+
Solo
Merlin
Merlin
ElectedGlobe939
Merlin
Level 42
God Stats
12W - 10L
1,486 SR
Queue Stats
153W - 177L
1,358 Elo+
Solo
Arachne
Arachne
Rexx973
Arachne
Level 47
God Stats
3W - 4L
1,713 SR
Queue Stats
193W - 192L
1,471 Elo+
Solo
Rama
Rama
smallkido87
Rama
Level 45
God Stats
4W - 9L
1,555 SR
Queue Stats
7W - 19L
1,709 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
17
4 / 1 / 18
10,972
1,219
8,896
10,837
4,709
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 4 / 20
10,619
1,180
8,534
17,390
14,118
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

18
14 / 2 / 16
13,625
1,514
30,910
24,102
15,830
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tsukuyomi
Killa Chris16
Tsukuyomi
18
13 / 3 / 18
12,770
1,419
24,284
16,468
8,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
7 / 2 / 18
11,016
1,224
15,137
6,835
2,897
Team 1 Tickets

323

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 5
9,649
1,072
6,267
14,634
4,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

15
3 / 10 / 2
9,675
1,075
12,423
23,902
20,879
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
1 / 10 / 8
10,196
1,133
24,398
21,465
7,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
Rexx973
Arachne
16
6 / 11 / 4
11,762
1,307
17,205
24,698
13,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 2 / 6
9,805
1,089
6,913
7,593
2,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
37
41
Kills
12
12
Deaths
41
90
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
4
1
18
13
W
3
4
20
3.25
L
1
8
5
0.44
L
3
10
2
0.4
L
1
10
8
0.5
W
14
2
16
11
W
Tsukuyomi
Killa Chris16
Tsukuyomi
13
3
18
7.33
W
7
2
18
8
L
Arachne
Rexx973
Arachne
6
11
4
0.73
L
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,761
Damage
67,206
75,632
Taken
92,292
46,096
Mitigated
49,068
25,327
Healing
9,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
8,896
5,764
1,915
666
10,837
4,709
0
5,699
5,091
0
23,103
W
8,534
1,221
92
3,258
17,390
14,118
0
5,212
11,932
15,838
0
L
6,267
1,946
0
1,896
14,634
4,796
0
5,966
8,518
12,669
0
L
12,423
5,392
157
3,972
23,902
20,879
0
4,363
19,327
212
26,380
L
24,398
2,223
0
28
21,465
7,713
0
5,310
15,967
45,431
1,587
W
30,910
18,903
0
12,895
24,102
15,830
0
10,335
13,493
730
53,296
W
Tsukuyomi
Killa Chris16
Tsukuyomi
24,284
5,867
0
3,626
16,468
8,542
0
5,175
11,051
0
43,578
W
15,137
1,663
2,186
689
6,835
2,897
0
4,001
2,749
41,484
0
L
Arachne
Rexx973
Arachne
17,205
12,918
0
3,235
24,698
13,116
0
6,117
18,343
68
28,164
L
6,913
4,578
0
408
7,593
2,564
0
1,675
5,904
0
12,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,002
Gold Earned
51,087
217
Minions Killed
132
6
Camps Cleared
4
887,038
Distance Traveled
588,024
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,972
1,219
31
3
1
197,765
0
W
Cthulhu
10,619
1,180
15
2
1
146,342
0
L
Freya
9,649
1,072
18
2
0
77,833
0
L
Surtr
9,675
1,075
27
3
0
115,714
0
L
Merlin
10,196
1,133
51
6
2
147,314
0
W
Surtr
13,625
1,514
49
5
3
181,800
0
W
Tsukuyomi
12,770
1,419
52
6
1
205,933
0
W
Ra
11,016
1,224
70
8
0
155,198
0
L
Arachne
11,762
1,307
21
2
1
156,168
0
L
Rama
9,805
1,089
15
2
1
90,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role