Player Matchup

Surtr
Surtr
H0riZons
Surtr
Level 55
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 34L
1,108 Elo+
Party 1
Thanatos
Thanatos
LaRaieDeJP88
Thanatos
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 15L
1,154 Elo+
Party 1
Sol
Sol
Piker X
Sol
Level 25
God Stats
1W - 5L
1,108 SR
Queue Stats
2W - 9L
1,108 Elo+
Party 1
Medusa
Medusa
Samish123QC
Medusa
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 7L
1,216 Elo+
Party 1
Bacchus
Bacchus
UnBonBonbon
Bacchus
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 12L
1,191 Elo+
Party 1
Team Averages
Level 29
1,422 SR
1,155 Elo+

VS

Team Averages
Level 52
1,648 SR
1,534 Elo+
Surtr
Surtr
FrostyyChaoss
Surtr
Level 46
God Stats
32W - 25L
1,892 SR
Queue Stats
124W - 109L
1,562 Elo+
Party 2
Pele
Pele
H3lixF1re
Pele
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,645 Elo+
Solo
Terra
Terra
HeckenWecken
Terra
Level 38
God Stats
3W - 3L
1,846 SR
Queue Stats
62W - 69L
1,408 Elo+
Solo
Scylla
Scylla
ManicYeww
Scylla
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
198W - 161L
1,562 Elo+
Party 2
Cernunnos
Cernunnos
SIXVP
Cernunnos
Level 68
God Stats
5W - 2L
1,500 SR
Queue Stats
117W - 109L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
H0riZons
Surtr
15
4 / 1 / 0
8,995
529
11,059
14,815
15,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thanatos
LaRaieDeJP88
Thanatos
13
4 / 2 / 3
8,559
503
4,158
10,114
3,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
16
8 / 3 / 2
10,580
622
17,659
13,203
4,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Medusa
13
1 / 1 / 4
7,795
459
11,253
8,562
2,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
UnBonBonbon
Bacchus
12
1 / 0 / 2
7,738
455
3,556
10,663
8,206
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 0
4,977
293
709
2,868
1,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
13
3 / 5 / 0
7,993
470
8,007
16,201
6,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 2 / 2
7,699
453
5,116
18,034
16,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
ManicYeww
Scylla
13
1 / 7 / 2
7,677
452
4,947
11,805
3,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
SIXVP
Cernunnos
14
2 / 3 / 0
7,612
448
11,257
13,547
5,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
18
Kills
6
7
Deaths
18
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Surtr
H0riZons
Surtr
4
1
0
4
L
Pele
3
5
0
0.6
L
0
2
2
0.5
W
Thanatos
LaRaieDeJP88
Thanatos
4
2
3
2.75
L
Scylla
ManicYeww
Scylla
1
7
2
0.29
W
Sol
8
3
2
3
L
Cernunnos
SIXVP
Cernunnos
2
3
0
0.67
W
Medusa
1
1
4
3
W
Bacchus
UnBonBonbon
Bacchus
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,685
Damage
30,036
57,357
Taken
62,455
33,962
Mitigated
32,433
18,293
Healing
16,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
709
400
0
1,415
2,868
1,060
0
22
2,646
88
6,205
W
Surtr
H0riZons
Surtr
11,059
3,341
0
5,006
14,815
15,001
243
2,906
11,909
3,862
53,170
L
Pele
8,007
2,717
139
2,381
16,201
6,241
0
6,272
9,486
0
53,251
L
5,116
1,036
962
6,017
18,034
16,184
0
4,637
12,977
37,824
0
W
Thanatos
LaRaieDeJP88
Thanatos
4,158
1,843
0
5,760
10,114
3,776
0
1,098
9,016
0
40,853
L
Scylla
ManicYeww
Scylla
4,947
1,125
0
300
11,805
3,595
0
7,967
3,794
53,881
0
W
Sol
17,659
7,489
0
5,034
13,203
4,237
3,094
3,685
9,518
76,669
0
L
Cernunnos
SIXVP
Cernunnos
11,257
5,686
0
5,396
13,547
5,353
0
3,176
10,132
0
61,343
W
Medusa
11,253
3,670
0
50
8,562
2,742
1,124
1,266
7,296
0
51,478
W
Bacchus
UnBonBonbon
Bacchus
3,556
847
0
2,443
10,663
8,206
39
1,108
9,555
22,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,667
Gold Earned
35,958
352
Minions Killed
313
0
Camps Cleared
0
1,593,314
Distance Traveled
1,337,879
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
4,977
293
11
1
0
49,633
0
W
Surtr
8,995
529
88
5
0
294,563
0
L
Pele
7,993
470
80
5
0
360,995
3
L
Terra
7,699
453
59
3
0
346,185
0
W
Thanatos
8,559
503
54
3
0
387,339
0
L
Scylla
7,677
452
88
5
0
286,356
2
W
Sol
10,580
622
108
6
0
280,049
0
L
Cernunnos
7,612
448
75
4
0
294,710
0
W
Medusa
7,795
459
67
4
0
334,210
0
W
Bacchus
7,738
455
35
2
0
297,153
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role