Player Matchup

Sol
Sol
Dermochelys
Sol
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
271W - 243L
1,711 Elo+
Party 2
Izanami
Izanami
MattsM0M
Izanami
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
93W - 60L
1,740 Elo+
Party 1
Tyr
Tyr
RadCarnival6923
Tyr
Level 23
God Stats
3W - 0L
1,500 SR
Queue Stats
55W - 29L
1,708 Elo+
Party 1
Cthulhu
Cthulhu
duskhero
Cthulhu
Level 8
God Stats
38W - 37L
1,935 SR
Queue Stats
79W - 93L
1,946 Elo+
Party 2
Awilix
Awilix
vlZAYlv2176
Awilix
Level 29
God Stats
16W - 10L
1,658 SR
Queue Stats
573W - 529L
1,573 Elo+
Solo
Team Averages
Level 48
1,619 SR
1,736 Elo+

VS

Team Averages
Level 20
1,500 SR
1,510 Elo+
Gilgamesh
Gilgamesh
BIGZONE
Gilgamesh
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Hou Yi
Hou Yi
Dannito420
Hou Yi
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
194W - 207L
1,659 Elo+
Solo
Zeus
Zeus
Gibanez05
Zeus
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 5L
1,507 Elo+
Party 3
Susano
Susano
IESPADA 999I
Susano
Level 20
God Stats
3W - 2L
1,500 SR
Queue Stats
7W - 12L
1,500 Elo+
Solo
Cthulhu
Cthulhu
SamuraiDM_
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,385 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 9
8,623
784
12,719
9,523
5,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
MattsM0M
Izanami
18
7 / 1 / 12
10,424
948
15,879
9,917
4,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
5 / 0 / 6
8,456
769
7,752
5,427
5,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cthulhu
duskhero
Cthulhu
14
1 / 3 / 8
7,712
701
5,166
10,558
8,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Awilix
16
10 / 0 / 8
9,191
836
8,851
7,990
4,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BIGZONE
Gilgamesh
13
0 / 4 / 1
6,857
623
4,738
10,077
6,456
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hou Yi
Dannito420
Hou Yi
14
2 / 6 / 1
7,741
704
5,315
13,984
5,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
14
1 / 6 / 0
7,471
679
4,930
9,536
4,886
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Susano
13
2 / 6 / 2
7,432
676
9,643
11,540
4,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
SamuraiDM_
Cthulhu
12
0 / 4 / 0
6,667
606
3,631
12,298
8,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
9
26
Kills
5
5
Deaths
26
43
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BIGZONE
Gilgamesh
0
4
1
0.13
L
Hou Yi
Dannito420
Hou Yi
2
6
1
0.42
W
3
1
9
7.5
L
Zeus
1
6
0
0.17
L
Susano
2
6
2
0.5
W
Izanami
MattsM0M
Izanami
7
1
12
13
W
5
0
6
8
L
Cthulhu
SamuraiDM_
Cthulhu
0
4
0
0
W
Cthulhu
duskhero
Cthulhu
1
3
8
1.67
W
Awilix
10
0
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,367
Damage
28,257
43,415
Taken
57,435
28,585
Mitigated
30,563
16,994
Healing
3,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BIGZONE
Gilgamesh
4,738
913
0
320
10,077
6,456
0
3,692
6,134
0
11,981
L
Hou Yi
Dannito420
Hou Yi
5,315
1,597
0
1,115
13,984
5,906
0
1,981
11,705
0
24,980
W
12,719
5,506
0
4,853
9,523
5,607
2,809
1,806
7,472
38,914
0
L
Zeus
4,930
515
0
933
9,536
4,886
235
3,009
6,306
26,047
0
L
Susano
9,643
2,716
0
663
11,540
4,392
0
1,244
9,899
0
21,776
W
Izanami
MattsM0M
Izanami
15,879
9,975
0
5,062
9,917
4,520
3,033
1,613
8,257
0
62,751
W
7,752
483
0
2,520
5,427
5,391
29
634
4,752
0
19,668
L
Cthulhu
SamuraiDM_
Cthulhu
3,631
67
0
918
12,298
8,923
0
7,176
4,740
15,280
0
W
Cthulhu
duskhero
Cthulhu
5,166
724
247
934
10,558
8,744
163
3,434
6,753
16,858
0
W
Awilix
8,851
2,825
0
3,378
7,990
4,323
0
290
7,620
0
13,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,406
Gold Earned
36,168
228
Minions Killed
176
0
Camps Cleared
0
1,042,557
Distance Traveled
947,267
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,857
623
20
2
0
204,865
0
L
Hou Yi
7,741
704
52
5
0
168,739
0
W
Sol
8,623
784
58
5
0
192,439
0
L
Zeus
7,471
679
52
5
0
177,949
0
L
Susano
7,432
676
29
3
0
180,101
0
W
Izanami
10,424
948
109
10
0
208,321
0
W
Tyr
8,456
769
24
2
0
205,053
0
L
Cthulhu
6,667
606
23
2
0
215,613
0
W
Cthulhu
7,712
701
26
2
0
212,762
0
W
Awilix
9,191
836
11
1
0
223,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role