Player Matchup

Agni
Agni
Beloferonte
Agni
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,712 Elo+
Party 1
Nu Wa
Nu Wa
BountyHunter883
Nu Wa
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,254 Elo+
Solo
Ah Puch
Ah Puch
KorgSTA11
Ah Puch
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,500 Elo+
Solo
Sol
Sol
Mestiak
Sol
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,712 Elo+
Party 1
Cerberus
Cerberus
comsnake2
Cerberus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 13L
1,608 Elo+
Solo
Team Averages
Level 108
1,500 SR
1,557 Elo+

VS

Team Averages
Level 100
1,543 SR
1,359 Elo+
Cthulhu
Cthulhu
FullMoonAlex
Cthulhu
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 108L
1,438 Elo+
Party 2
Tiamat
Tiamat
JesusSmites
Tiamat
Level 141
God Stats
2W - 3L
1,715 SR
Queue Stats
351W - 353L
1,790 Elo+
Solo
Ratatoskr
Ratatoskr
TimmyJarvis
Ratatoskr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 199L
1,000 Elo+
Solo
Surtr
Surtr
aDrinkCup
Surtr
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,331 Elo+
Party 2
Izanami
Izanami
krinbel6592
Izanami
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,234 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 9
9,227
923
11,688
7,595
3,117
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
7 / 1 / 18
9,461
946
12,431
8,247
3,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
KorgSTA11
Ah Puch
17
7 / 2 / 13
9,814
981
16,704
10,671
5,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
15
4 / 2 / 13
9,336
934
15,207
10,298
5,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
comsnake2
Cerberus
15
0 / 2 / 19
9,016
902
5,531
15,342
16,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FullMoonAlex
Cthulhu
13
1 / 7 / 5
7,649
765
12,839
17,731
23,836
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
16
4 / 3 / 5
8,869
887
10,849
9,794
7,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ratatoskr
TimmyJarvis
Ratatoskr
15
2 / 4 / 6
8,722
872
8,289
12,686
7,134
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Surtr
aDrinkCup
Surtr
9
0 / 6 / 1
6,449
645
2,727
13,466
11,233
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Izanami
krinbel6592
Izanami
13
2 / 7 / 1
7,460
746
6,690
13,281
7,063
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
27
26
Kills
9
9
Deaths
27
72
Assists
18
Player
Kills
Deaths
Assists
KDA
W
8
2
9
6.25
W
7
1
18
16
L
Cthulhu
FullMoonAlex
Cthulhu
1
7
5
0.5
L
Tiamat
4
3
5
2.17
W
Ah Puch
KorgSTA11
Ah Puch
7
2
13
6.75
W
Sol
4
2
13
5.25
L
Ratatoskr
TimmyJarvis
Ratatoskr
2
4
6
1.25
L
Surtr
aDrinkCup
Surtr
0
6
1
0.08
W
Cerberus
comsnake2
Cerberus
0
2
19
4.75
L
Izanami
krinbel6592
Izanami
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,561
Damage
41,394
52,153
Taken
66,958
34,272
Mitigated
56,705
26,742
Healing
16,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,688
491
1,026
3,014
7,595
3,117
1,302
3,836
3,759
20,051
0
W
12,431
2,760
1,520
1,722
8,247
3,914
1,225
3,720
4,527
22,989
0
L
Cthulhu
FullMoonAlex
Cthulhu
12,839
356
1,649
2,526
17,731
23,836
0
14,861
2,835
25,217
0
L
Tiamat
10,849
494
1,000
2,852
9,794
7,439
255
9,102
675
23,540
3,237
W
Ah Puch
KorgSTA11
Ah Puch
16,704
746
983
4,486
10,671
5,223
1,151
4,524
6,147
30,936
0
W
Sol
15,207
5,294
1,407
4,069
10,298
5,075
3,783
4,136
6,162
29,713
748
L
Ratatoskr
TimmyJarvis
Ratatoskr
8,289
1,313
806
3,310
12,686
7,134
1,079
11,573
1,113
0
17,145
L
Surtr
aDrinkCup
Surtr
2,727
617
55
1,823
13,466
11,233
188
12,484
966
100
4,961
W
Cerberus
comsnake2
Cerberus
5,531
407
2,229
6,286
15,342
16,943
233
6,025
9,317
9,538
0
L
Izanami
krinbel6592
Izanami
6,690
2,387
426
1,782
13,281
7,063
0
12,905
353
0
14,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,854
Gold Earned
39,149
150
Minions Killed
116
0
Camps Cleared
0
910,241
Distance Traveled
813,796
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,227
923
20
2
0
179,773
0
W
Nu Wa
9,461
946
34
3
0
178,877
0
L
Cthulhu
7,649
765
21
2
0
187,741
0
L
Tiamat
8,869
887
37
4
0
151,335
0
W
Ah Puch
9,814
981
36
4
0
180,660
0
W
Sol
9,336
934
43
4
0
178,104
0
L
Ratatoskr
8,722
872
20
2
0
188,478
0
L
Surtr
6,449
645
9
1
0
136,130
0
W
Cerberus
9,016
902
17
2
0
192,827
0
L
Izanami
7,460
746
29
3
0
150,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role