Player Matchup

Awilix
Awilix
AlbertoFernández
Awilix
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,813 Elo+
Party 2
He Bo
He Bo
AmadoBoudou
He Bo
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,813 Elo+
Party 2
Susano
Susano
Barlshu
Susano
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,813 Elo+
Party 2
Sylvanus
Sylvanus
Fanbtas
Sylvanus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,813 Elo+
Party 2
Bastet
Bastet
fernandohaf
Bastet
Level 107
God Stats
9W - 6L
1,500 SR
Queue Stats
313W - 331L
1,389 Elo+
Solo
Team Averages
Level 73
1,500 SR
1,728 Elo+

VS

Team Averages
Level 140
1,500 SR
1,573 Elo+
Apollo
Apollo
 
Apollo
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
 
Fafnir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
LadyRukia
Eset
Level 137
God Stats
7W - 7L
1,500 SR
Queue Stats
510W - 428L
1,484 Elo+
Party 1
Hercules
Hercules
Leprosi
Hercules
Level 134
God Stats
1W - 3L
1,500 SR
Queue Stats
40W - 31L
1,879 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 2
8,012
890
12,125
10,012
4,813
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 8 / 3
6,336
704
10,548
11,586
3,631
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Susano
Barlshu
Susano
11
0 / 7 / 3
6,155
684
8,317
12,146
5,124
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
Fanbtas
Sylvanus
14
1 / 3 / 3
7,496
833
7,386
12,830
11,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
11
0 / 3 / 2
6,244
694
6,176
6,535
3,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
8 / 1 / 16
9,340
1,038
15,912
8,391
4,022
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fafnir
 
Fafnir
15
3 / 1 / 20
8,665
963
4,634
17,781
20,282
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Guan Yu
 
Guan Yu
14
1 / 1 / 23
8,235
915
7,544
14,094
9,773
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Eset
14
4 / 1 / 20
8,480
942
10,411
7,388
3,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
Leprosi
Hercules
15
9 / 1 / 13
9,186
1,021
10,321
21,804
25,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
117
5
Kills
25
25
Deaths
5
13
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
8
1
16
16
W
Fafnir
 
Fafnir
3
1
20
13
W
Guan Yu
 
Guan Yu
1
1
23
12.5
L
3
4
2
1
L
1
8
3
0.31
L
Susano
Barlshu
Susano
0
7
3
0.21
L
Sylvanus
Fanbtas
Sylvanus
1
3
3
0.83
W
Eset
4
1
20
14
W
Hercules
Leprosi
Hercules
9
1
13
15.5
L
Bastet
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,552
Damage
48,822
53,109
Taken
69,458
28,339
Mitigated
62,331
13,416
Healing
36,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
15,912
10,722
1,541
1,438
8,391
4,022
4,357
2,900
5,491
0
34,567
W
Fafnir
 
Fafnir
4,634
1,602
938
5,511
17,781
20,282
575
4,145
13,636
7,556
62
W
Guan Yu
 
Guan Yu
7,544
1,380
6,912
5,629
14,094
9,773
789
4,356
9,738
0
17,200
L
12,125
2,569
173
1,179
10,012
4,813
0
2,716
7,296
0
23,728
L
10,548
259
504
316
11,586
3,631
0
3,222
8,364
16,382
0
L
Susano
Barlshu
Susano
8,317
1,155
209
2,314
12,146
5,124
0
3,602
8,544
0
13,278
L
Sylvanus
Fanbtas
Sylvanus
7,386
1,821
2,567
4,791
12,830
11,652
0
2,803
10,027
11,115
0
W
Eset
10,411
819
3,657
1,514
7,388
3,111
1,325
1,263
6,125
24,214
0
W
Hercules
Leprosi
Hercules
10,321
1,906
1,377
7,528
21,804
25,143
513
5,270
16,534
0
18,294
L
Bastet
6,176
622
413
950
6,535
3,119
0
2,697
3,838
0
11,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,243
Gold Earned
43,906
46
Minions Killed
125
0
Camps Cleared
0
854,355
Distance Traveled
927,050
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,340
1,038
41
5
0
158,195
0
W
Fafnir
8,665
963
12
1
0
177,086
0
W
Guan Yu
8,235
915
27
3
0
204,416
0
L
Awilix
8,012
890
13
1
0
206,004
0
L
He Bo
6,336
704
7
1
0
137,160
0
L
Susano
6,155
684
11
1
0
162,645
0
L
Sylvanus
7,496
833
9
1
0
165,154
0
W
Eset
8,480
942
29
3
0
188,223
0
W
Hercules
9,186
1,021
16
2
0
199,130
0
L
Bastet
6,244
694
6
1
0
183,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role