Player Matchup

Atlas
Atlas
AtGeMaleDotComm
Atlas
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 52L
1,617 Elo+
Party 1
Geb
Geb
Cleint
Geb
Level 117
God Stats
6W - 5L
1,500 SR
Queue Stats
182W - 149L
1,494 Elo+
Party 1
Tyr
Tyr
CptDadShorts
Tyr
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
103W - 69L
1,531 Elo+
Party 1
Tiamat
Tiamat
OOZINnGOOZIN
Tiamat
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 111L
1,572 Elo+
Party 1
Da Ji
Da Ji
Soko10
Da Ji
Level 103
God Stats
5W - 5L
1,500 SR
Queue Stats
191W - 144L
1,511 Elo+
Party 1
Team Averages
Level 99
1,500 SR
1,545 Elo+

VS

Team Averages
Level 132
1,457 SR
1,544 Elo+
Ravana
Ravana
OzkarDLord
Ravana
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
He Bo
He Bo
PreidoliaSan
He Bo
Level 173
God Stats
4W - 4L
1,500 SR
Queue Stats
381W - 355L
1,435 Elo+
Solo
Cerberus
Cerberus
RaftAnkle
Cerberus
Level 104
God Stats
2W - 3L
1,500 SR
Queue Stats
150W - 133L
1,502 Elo+
Solo
Bacchus
Bacchus
TallWhiteMan
Bacchus
Level 155
God Stats
15W - 13L
1,285 SR
Queue Stats
712W - 705L
1,696 Elo+
Solo
Chernobog
Chernobog
WarriorTK1237
Chernobog
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 60L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 7
8,380
698
8,509
18,560
19,243
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Geb
Cleint
Geb
13
0 / 5 / 9
7,934
661
7,430
18,258
18,512
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
4 / 5 / 7
8,941
745
13,688
25,460
21,036
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
15
3 / 4 / 9
9,378
782
9,172
15,860
11,510
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Soko10
Da Ji
14
4 / 5 / 8
8,882
740
6,725
13,460
10,834
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
OzkarDLord
Ravana
15
2 / 3 / 16
9,275
773
9,051
11,865
12,113
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
13 / 4 / 9
11,616
968
30,364
15,995
11,025
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
RaftAnkle
Cerberus
14
0 / 2 / 20
9,347
779
8,320
14,802
15,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
TallWhiteMan
Bacchus
16
3 / 2 / 16
9,508
792
11,966
12,891
18,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chernobog
WarriorTK1237
Chernobog
17
6 / 2 / 14
10,166
847
22,350
9,857
7,281
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
99
13
Kills
24
24
Deaths
13
40
Assists
75
Player
Kills
Deaths
Assists
KDA
L
2
5
7
1.1
L
Geb
Cleint
Geb
0
5
9
0.9
L
4
5
7
1.5
L
Tiamat
3
4
9
1.88
W
Ravana
OzkarDLord
Ravana
2
3
16
3.33
W
13
4
9
4.38
W
Cerberus
RaftAnkle
Cerberus
0
2
20
5
L
Da Ji
Soko10
Da Ji
4
5
8
1.6
W
Bacchus
TallWhiteMan
Bacchus
3
2
16
5.5
W
Chernobog
WarriorTK1237
Chernobog
6
2
14
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,524
Damage
82,051
91,598
Taken
65,410
81,135
Mitigated
63,979
32,162
Healing
23,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,509
2,922
2,177
2,121
18,560
19,243
0
7,115
11,445
19,285
0
L
Geb
Cleint
Geb
7,430
326
3,130
2,658
18,258
18,512
0
10,180
8,078
14,817
0
L
13,688
1,087
3,132
7,614
25,460
21,036
0
14,086
11,374
0
21,183
L
Tiamat
9,172
837
2,566
4,493
15,860
11,510
0
9,857
6,003
20,456
0
W
Ravana
OzkarDLord
Ravana
9,051
1,600
2,385
1,404
11,865
12,113
558
3,989
7,876
0
16,558
W
30,364
1,808
1,479
3,999
15,995
11,025
382
6,027
9,968
40,063
0
W
Cerberus
RaftAnkle
Cerberus
8,320
454
924
6,034
14,802
15,438
672
5,217
9,585
18,304
0
L
Da Ji
Soko10
Da Ji
6,725
1,441
2,593
1,678
13,460
10,834
0
9,412
4,048
0
11,123
W
Bacchus
TallWhiteMan
Bacchus
11,966
1,437
3,032
2,322
12,891
18,122
554
4,979
7,912
22,821
0
W
Chernobog
WarriorTK1237
Chernobog
22,350
11,094
1,567
580
9,857
7,281
4,604
4,899
4,958
0
47,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,515
Gold Earned
49,912
83
Minions Killed
150
0
Camps Cleared
0
1,060,051
Distance Traveled
1,112,523
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,380
698
19
2
0
194,821
3
L
Geb
7,934
661
14
1
0
239,732
0
L
Tyr
8,941
745
14
1
0
212,528
0
L
Tiamat
9,378
782
23
2
0
215,618
0
W
Ravana
9,275
773
14
1
0
235,547
0
W
He Bo
11,616
968
33
3
0
220,014
0
W
Cerberus
9,347
779
34
3
0
228,726
0
L
Da Ji
8,882
740
13
1
0
197,352
0
W
Bacchus
9,508
792
17
1
0
235,746
0
W
Chernobog
10,166
847
52
4
0
192,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role