Player Matchup

Ares
Ares
CARNAGE98
Ares
Level 128
God Stats
32W - 10L
1,500 SR
Queue Stats
91W - 40L
1,671 Elo+
Party 2
Horus
Horus
Chaoticmaple
Horus
Level 86
God Stats
11W - 2L
1,500 SR
Queue Stats
215W - 122L
1,681 Elo+
Party 2
Hun Batz
Hun Batz
RodentChild
Hun Batz
Level 42
God Stats
2W - 0L
1,500 SR
Queue Stats
243W - 111L
1,654 Elo+
Party 2
Artio
Artio
Sunesya
Artio
Level 26
God Stats
3W - 1L
1,626 SR
Queue Stats
55W - 13L
1,780 Elo+
Party 2
Poseidon
Poseidon
goofySchmoofy
Poseidon
Level 67
God Stats
5W - 3L
1,500 SR
Queue Stats
194W - 85L
1,855 Elo+
Party 2
Team Averages
Level 70
1,525 SR
1,728 Elo+

VS

Team Averages
Level 50
1,432 SR
1,594 Elo+
Poseidon
Poseidon
BigBluntzFTW
Poseidon
Level 41
God Stats
3W - 3L
1,596 SR
Queue Stats
12W - 5L
1,840 Elo+
Party 3
Loki
Loki
ItsBestWet
Loki
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 17L
1,739 Elo+
Party 3
Sylvanus
Sylvanus
PrecookedToast
Sylvanus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,901 Elo+
Party 3
Chaac
Chaac
RelevantConch19
Chaac
Level 6
God Stats
1W - 3L
1,334 SR
Queue Stats
2W - 6L
1,247 Elo+
Party 1
Ishtar
Ishtar
f0il
Ishtar
Level 156
God Stats
0W - 2L
1,230 SR
Queue Stats
52W - 35L
1,247 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
17
6 / 0 / 30
11,898
1,322
12,761
9,618
17,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
3 / 0 / 32
10,845
1,205
17,866
11,341
17,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hun Batz
RodentChild
Hun Batz
17
2 / 1 / 28
10,518
1,169
13,689
8,181
10,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artio
Sunesya
Artio
17
4 / 2 / 25
10,341
1,149
6,461
12,973
16,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
goofySchmoofy
Poseidon
19
30 / 0 / 10
13,224
1,469
49,982
9,313
7,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Team 1 Tickets

380

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
BigBluntzFTW
Poseidon
13
2 / 10 / 0
8,953
995
9,589
18,089
7,511
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
0 / 12 / 2
8,282
920
5,239
17,801
6,829
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
14
1 / 2 / 2
9,262
1,029
5,002
22,094
27,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

13
0 / 12 / 1
8,211
912
5,004
25,707
17,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ishtar
f0il
Ishtar
14
0 / 9 / 3
9,072
1,008
11,738
20,819
7,347
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

170
Kill Participation
11
45
Kills
3
3
Deaths
45
125
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Poseidon
BigBluntzFTW
Poseidon
2
10
0
0.2
W
Ares
6
0
30
21
W
3
0
32
19
L
0
12
2
0.08
L
Sylvanus
1
2
2
1
L
0
12
1
0.04
W
Hun Batz
RodentChild
Hun Batz
2
1
28
16
W
Artio
Sunesya
Artio
4
2
25
8.25
L
Ishtar
f0il
Ishtar
0
9
3
0.17
W
Poseidon
goofySchmoofy
Poseidon
30
0
10
35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,759
Damage
36,572
51,426
Taken
104,510
68,625
Mitigated
67,013
20,338
Healing
5,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
BigBluntzFTW
Poseidon
9,589
1,412
0
0
18,089
7,511
0
13,181
4,416
15,877
0
W
Ares
12,761
672
0
1,142
9,618
17,159
0
3,149
6,340
17,444
0
W
17,866
6,563
1,057
3,145
11,341
17,726
0
3,960
7,159
0
24,202
L
5,239
1,041
0
124
17,801
6,829
0
11,689
5,152
0
8,249
L
Sylvanus
5,002
1,113
1,376
2,369
22,094
27,845
0
15,012
5,986
9,944
0
L
5,004
1,325
0
1,384
25,707
17,481
0
16,800
7,383
0
13,102
W
Hun Batz
RodentChild
Hun Batz
13,689
2,864
0
1,268
8,181
10,271
0
3,046
4,970
0
19,900
W
Artio
Sunesya
Artio
6,461
869
4,263
3,820
12,973
16,467
0
2,999
8,360
12,435
0
L
Ishtar
f0il
Ishtar
11,738
7,431
0
274
20,819
7,347
0
10,911
8,639
0
37,860
W
Poseidon
goofySchmoofy
Poseidon
49,982
11,521
0
5,643
9,313
7,002
0
1,437
7,780
80,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,826
Gold Earned
43,780
146
Minions Killed
95
7
Camps Cleared
3
904,579
Distance Traveled
675,344
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
8,953
995
16
2
1
129,628
0
W
Ares
11,898
1,322
10
1
1
173,253
0
W
Horus
10,845
1,205
20
2
1
190,837
0
L
Loki
8,282
920
5
1
1
146,477
0
L
Sylvanus
9,262
1,029
5
1
0
129,779
0
L
Chaac
8,211
912
16
2
0
126,420
0
W
Hun Batz
10,518
1,169
11
1
0
186,175
0
W
Artio
10,341
1,149
23
3
1
159,025
0
L
Ishtar
9,072
1,008
53
6
1
143,040
0
W
Poseidon
13,224
1,469
82
9
4
195,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role