Player Matchup

Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Gold V
DMlost
Tyr
Gold V
Level 194
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 43L
1,695 MMR
Party 1
Sol
Sol
Gold V
Kingеn
Sol
Gold V
Level 234
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 9L
1,695 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 205
1,500 SR
1,630 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 93
1,526 SR
1,340 MMR
Hera
Hera
Bronze III
GBR GoDx
Hera
Bronze III
Level 68
God Stats
0W - 1L
1,371 SR
Queue Stats
0W - 3L
1,340 MMR
Party 2
Thanatos
Thanatos
Bronze III
RiiPx HaZe
Thanatos
Bronze III
Level 78
God Stats
0W - 1L
1,843 SR
Queue Stats
0W - 3L
1,340 MMR
Party 2
Ganesha
Ganesha
Bronze III
hitauan8710
Ganesha
Bronze III
Level 133
God Stats
0W - 1L
1,365 SR
Queue Stats
0W - 3L
1,340 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
1 / 0 / 16
9,297
845
5,231
11,884
11,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tyr
DMlost
Tyr
14
4 / 0 / 14
8,896
809
7,462
15,539
13,510
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sol
15
13 / 1 / 4
10,395
945
19,238
9,794
3,761
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
Ah Muzen CabAo KuangThothYmirAtlas

VS

Bans
AchillesMorgan Le FayMedusaVulcanNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
10
0 / 7 / 1
6,712
610
6,253
10,482
4,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
RiiPx HaZe
Thanatos
11
1 / 8 / 0
7,468
679
6,231
12,315
5,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
hitauan8710
Ganesha
11
0 / 3 / 1
7,228
657
5,262
13,518
11,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
3
18
Kills
1
1
Deaths
18
34
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
0
16
9
W
Tyr
DMlost
Tyr
4
0
14
11
L
Hera
0
7
1
0.07
W
Sol
13
1
4
15
L
Thanatos
RiiPx HaZe
Thanatos
1
8
0
0.13
L
Ganesha
hitauan8710
Ganesha
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,931
Damage
17,746
37,217
Taken
36,315
28,580
Mitigated
20,899
15,817
Healing
7,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,231
1,838
0
4,870
11,884
11,309
0
3,888
7,146
0
14,582
W
Tyr
DMlost
Tyr
7,462
871
0
5,472
15,539
13,510
0
4,120
10,494
0
22,375
L
Hera
6,253
1,760
0
360
10,482
4,254
0
5,852
4,630
17,354
0
W
Sol
19,238
6,045
0
5,475
9,794
3,761
2,013
3,540
6,254
66,256
0
L
Thanatos
RiiPx HaZe
Thanatos
6,231
1,005
0
5,140
12,315
5,609
0
5,506
6,809
0
18,882
L
Ganesha
hitauan8710
Ganesha
5,262
395
0
1,715
13,518
11,036
0
7,932
5,586
18,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,588
Gold Earned
21,408
123
Minions Killed
67
0
Camps Cleared
0
686,466
Distance Traveled
553,340
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,297
845
9
1
0
221,818
0
W
Tyr
8,896
809
25
2
0
251,327
2
L
Hera
6,712
610
32
3
0
176,835
0
W
Sol
10,395
945
89
8
0
213,321
0
L
Thanatos
7,468
679
32
3
0
176,994
0
L
Ganesha
7,228
657
3
0
0
199,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role