Player Matchup

Cerberus
Cerberus
BCP_Jay_-_
Cerberus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 4
Skadi
Skadi
UnholySmiter264
Skadi
Level 44
God Stats
2W - 1L
1,519 SR
Queue Stats
39W - 43L
1,405 Elo+
Solo
Serqet
Serqet
fredericpunch06
Serqet
Level 57
God Stats
2W - 2L
1,693 SR
Queue Stats
3W - 3L
1,492 Elo+
Party 4
Kukulkan
Kukulkan
scarf_tinted269
Kukulkan
Level 29
God Stats
1W - 4L
1,176 SR
Queue Stats
31W - 20L
1,615 Elo+
Party 1
Surtr
Surtr
wilhelmkids2
Surtr
Level 151
God Stats
4W - 6L
1,044 SR
Queue Stats
166W - 140L
1,535 Elo+
Party 1
Team Averages
Level 58
1,386 SR
1,509 Elo+

VS

Team Averages
Level 60
1,403 SR
1,413 Elo+
Artio
Artio
 
Artio
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
ChooChoo__9
Hades
Level 66
God Stats
71W - 74L
1,504 SR
Queue Stats
75W - 80L
1,513 Elo+
Party 3
Hachiman
Hachiman
JRiig
Hachiman
Level 46
God Stats
1W - 4L
1,284 SR
Queue Stats
34W - 41L
1,466 Elo+
Party 3
Nemesis
Nemesis
LonelyForever21
Nemesis
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 86L
1,353 Elo+
Party 2
Gilgamesh
Gilgamesh
lavish_squatter7
Gilgamesh
Level 29
God Stats
4W - 16L
1,229 SR
Queue Stats
14W - 34L
1,233 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BCP_Jay_-_
Cerberus
5
0 / 1 / 2
3,601
720
1,610
4,497
2,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
2 / 2 / 0
3,510
702
3,575
3,432
943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

4
1 / 0 / 0
3,437
687
831
3,245
908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kukulkan
6
1 / 0 / 1
4,002
800
1,550
1,507
420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
3 / 0 / 0
4,731
946
3,292
3,391
1,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
5
1 / 1 / 2
3,314
663
1,228
4,697
2,656
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

3
0 / 2 / 0
2,955
591
192
2,167
679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
JRiig
Hachiman
6
1 / 1 / 2
3,416
683
3,674
3,575
853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
1 / 1 / 0
3,424
685
1,626
4,117
1,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gilgamesh
6
0 / 2 / 0
3,249
650
972
4,756
1,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
7
7
Kills
3
3
Deaths
7
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
1
2
2
W
Cerberus
BCP_Jay_-_
Cerberus
0
1
2
1
L
0
2
0
0
L
Hachiman
JRiig
Hachiman
1
1
2
2
L
1
1
0
1
W
2
2
0
1
W
1
0
0
1
L
Gilgamesh
0
2
0
0
W
Kukulkan
1
0
1
1.5
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,858
Damage
7,692
16,072
Taken
19,312
5,687
Mitigated
7,273
4,023
Healing
5,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
1,228
137
335
1,627
4,697
2,656
0
920
3,777
6,613
0
W
Cerberus
BCP_Jay_-_
Cerberus
1,610
31
0
1,087
4,497
2,050
0
612
3,885
6,755
0
L
192
152
0
245
2,167
679
0
1,177
990
9,093
0
L
Hachiman
JRiig
Hachiman
3,674
2,150
0
1,595
3,575
853
0
690
2,885
0
17,016
L
1,626
821
0
491
4,117
1,155
0
402
3,715
0
11,869
W
3,575
1,417
0
480
3,432
943
0
552
2,880
0
18,360
W
831
164
0
466
3,245
908
0
106
3,139
0
13,148
L
Gilgamesh
972
258
0
942
4,756
1,930
0
23
4,733
0
13,457
W
Kukulkan
1,550
389
0
625
1,507
420
0
150
1,357
25,439
0
W
3,292
963
0
1,365
3,391
1,366
0
0
3,391
261
29,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,281
Gold Earned
16,358
157
Minions Killed
116
0
Camps Cleared
0
539,741
Distance Traveled
501,227
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
3,314
663
11
2
0
110,298
0
W
Cerberus
3,601
720
8
2
0
120,059
0
L
Hades
2,955
591
21
4
0
45,340
0
L
Hachiman
3,416
683
27
5
0
106,268
0
L
Nemesis
3,424
685
27
5
0
128,822
0
W
Skadi
3,510
702
32
6
0
81,590
0
W
Serqet
3,437
687
29
6
0
134,755
0
L
Gilgamesh
3,249
650
30
6
0
110,499
0
W
Kukulkan
4,002
800
44
9
0
99,387
0
W
Surtr
4,731
946
44
9
0
103,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role