Player Matchup

Horus
Horus
 
Horus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Chelsea12
Artemis
Level 106
God Stats
6W - 7L
1,317 SR
Queue Stats
16W - 16L
1,432 Elo+
Party 3
Nu Wa
Nu Wa
MattsSaber
Nu Wa
Level 27
God Stats
7W - 4L
1,560 SR
Queue Stats
12W - 5L
1,629 Elo+
Party 3
Surtr
Surtr
TrippinMadSac
Surtr
Level 147
God Stats
6W - 7L
1,464 SR
Queue Stats
17W - 14L
1,551 Elo+
Party 3
Set
Set
kortkobain
Set
Level 47
God Stats
9W - 3L
1,748 SR
Queue Stats
15W - 8L
1,677 Elo+
Party 1
Team Averages
Level 91
1,518 SR
1,558 Elo+

VS

Team Averages
Level 66
1,500 SR
1,517 Elo+
Ares
Ares
BurningMaple673
Ares
Level 80
God Stats
3W - 4L
1,500 SR
Queue Stats
80W - 69L
1,540 Elo+
Party 2
Janus
Janus
FangedAlloy65
Janus
Level 40
God Stats
1W - 3L
1,500 SR
Queue Stats
195W - 192L
1,489 Elo+
Party 2
Anhur
Anhur
MellowMemestar
Anhur
Level 100
God Stats
6W - 4L
1,500 SR
Queue Stats
418W - 380L
1,489 Elo+
Party 2
Hades
Hades
anikinswagwlker
Hades
Level 62
God Stats
7W - 9L
1,500 SR
Queue Stats
255W - 232L
1,556 Elo+
Party 2
Surtr
Surtr
quandale1
Surtr
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 52L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
1 / 0 / 2
5,738
574
3,961
4,511
2,208
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Artemis
Chelsea12
Artemis
8
0 / 1 / 2
4,922
492
4,096
6,023
1,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
10
1 / 1 / 2
5,675
568
2,874
3,113
1,091
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 0 / 1
6,929
693
3,954
6,782
3,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
6 / 1 / 1
6,730
673
4,175
5,978
2,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,915
492
1,668
6,792
4,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 5 / 1
5,185
519
2,438
6,003
1,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
1 / 1 / 0
4,872
487
4,552
6,778
2,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 4 / 0
4,920
492
2,868
7,931
4,745
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Surtr
quandale1
Surtr
9
2 / 0 / 0
5,238
524
1,540
6,234
2,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
11
Kills
3
3
Deaths
12
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
0
2
2
L
0
2
0
0
W
Artemis
Chelsea12
Artemis
0
1
2
1
L
0
5
1
0.1
W
Nu Wa
1
1
2
2
L
1
1
0
1
W
3
0
1
3.5
L
0
4
0
0
W
6
1
1
6.5
L
Surtr
quandale1
Surtr
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,060
Damage
13,066
26,407
Taken
33,738
11,013
Mitigated
15,601
8,542
Healing
7,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,961
1,589
1,862
2,225
4,511
2,208
0
960
3,551
0
18,061
L
1,668
122
0
1,310
6,792
4,303
0
275
6,517
14,041
0
W
Artemis
Chelsea12
Artemis
4,096
1,278
0
1,273
6,023
1,608
0
708
5,315
0
25,783
L
2,438
0
0
110
6,003
1,659
0
1,314
4,689
35,065
0
W
Nu Wa
2,874
467
0
1,306
3,113
1,091
126
2,357
756
33,917
0
L
4,552
2,279
0
1,713
6,778
2,260
0
243
6,535
0
31,071
W
3,954
1,592
0
1,670
6,782
3,645
8
2,784
3,998
534
48,395
L
2,868
1,013
0
2,459
7,931
4,745
0
373
7,558
30,879
0
W
4,175
1,984
0
206
5,978
2,461
1,011
188
5,790
0
40,444
L
Surtr
quandale1
Surtr
1,540
676
0
1,986
6,234
2,634
0
741
5,493
148
36,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,994
Gold Earned
25,130
272
Minions Killed
253
0
Camps Cleared
0
1,029,573
Distance Traveled
958,551
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,738
574
23
2
0
187,323
0
L
Ares
4,915
492
25
3
0
182,409
4
W
Artemis
4,922
492
46
5
0
188,353
0
L
Janus
5,185
519
54
5
0
171,919
0
W
Nu Wa
5,675
568
45
5
0
194,946
3
L
Anhur
4,872
487
51
5
0
187,931
0
W
Surtr
6,929
693
89
9
0
219,174
0
L
Hades
4,920
492
62
6
0
183,722
0
W
Set
6,730
673
69
7
0
239,777
0
L
Surtr
5,238
524
61
6
0
232,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role