Player Matchup

Baron Samedi
Baron Samedi
DEITY-RULER
Baron Samedi
Level 122
God Stats
5W - 7L
1,704 SR
Queue Stats
392W - 361L
1,516 Elo+
Solo
Apollo
Apollo
Dixonu
Apollo
Level 127
God Stats
5W - 2L
1,500 SR
Queue Stats
17W - 12L
1,500 Elo+
Party 3
Chang'e
Chang'e
Shoexinii
Chang'e
Level 155
God Stats
9W - 5L
1,401 SR
Queue Stats
128W - 107L
1,640 Elo+
Party 3
Shiva
Shiva
cLmao
Shiva
Level 178
God Stats
20W - 4L
1,678 SR
Queue Stats
75W - 78L
1,730 Elo+
Party 3
Surtr
Surtr
hLmao
Surtr
Level 159
God Stats
9W - 3L
1,896 SR
Queue Stats
146W - 135L
1,603 Elo+
Party 3
Team Averages
Level 148
1,636 SR
1,598 Elo+

VS

Team Averages
Level 102
1,660 SR
1,634 Elo+
Ah Puch
Ah Puch
AVikingsOath
Ah Puch
Level 123
God Stats
2W - 3L
1,500 SR
Queue Stats
8W - 14L
1,532 Elo+
Party 2
Ne Zha
Ne Zha
Mazou
Ne Zha
Level 130
God Stats
1W - 4L
1,500 SR
Queue Stats
39W - 28L
1,695 Elo+
Party 1
Surtr
Surtr
Memetriarch
Surtr
Level 125
God Stats
8W - 4L
2,059 SR
Queue Stats
26W - 19L
1,753 Elo+
Party 2
Artemis
Artemis
Naturesux99
Artemis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 17L
1,565 Elo+
Party 1
Artio
Artio
Raylaus
Artio
Level 107
God Stats
1W - 2L
1,743 SR
Queue Stats
88W - 80L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DEITY-RULER
Baron Samedi
9
1 / 2 / 2
5,453
496
4,383
7,406
4,754
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Apollo
Dixonu
Apollo
11
1 / 1 / 1
6,285
571
2,207
7,388
2,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chang'e
Shoexinii
Chang'e
11
0 / 2 / 1
6,346
577
3,567
8,362
3,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shiva
cLmao
Shiva
11
5 / 2 / 0
7,089
644
9,334
9,964
5,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Surtr
hLmao
Surtr
11
4 / 1 / 3
6,719
611
7,727
9,701
4,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AVikingsOath
Ah Puch
10
1 / 2 / 2
5,428
493
6,106
5,406
1,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Mazou
Ne Zha
12
3 / 1 / 0
6,643
604
5,041
9,994
3,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

9
4 / 1 / 1
5,940
540
6,635
8,155
6,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Artemis
Naturesux99
Artemis
9
0 / 3 / 3
5,341
486
3,434
6,192
2,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Artio
Raylaus
Artio
9
0 / 4 / 1
4,930
448
2,568
12,427
7,090
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
15
11
Kills
8
8
Deaths
11
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
AVikingsOath
Ah Puch
1
2
2
1
W
Baron Samedi
DEITY-RULER
Baron Samedi
1
2
2
1
W
Apollo
Dixonu
Apollo
1
1
1
1.5
L
Ne Zha
Mazou
Ne Zha
3
1
0
3
L
4
1
1
4.5
L
Artemis
Naturesux99
Artemis
0
3
3
0.5
L
Artio
Raylaus
Artio
0
4
1
0.13
W
Chang'e
Shoexinii
Chang'e
0
2
1
0.25
W
Shiva
cLmao
Shiva
5
2
0
2.5
W
Surtr
hLmao
Surtr
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,218
Damage
23,784
42,821
Taken
42,174
19,824
Mitigated
21,557
15,165
Healing
13,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
AVikingsOath
Ah Puch
6,106
208
0
1,377
5,406
1,928
0
2,168
3,238
36,637
0
W
Baron Samedi
DEITY-RULER
Baron Samedi
4,383
810
225
2,490
7,406
4,754
215
558
6,848
30,756
0
W
Apollo
Dixonu
Apollo
2,207
1,049
0
2,906
7,388
2,437
503
48
7,340
0
43,332
L
Ne Zha
Mazou
Ne Zha
5,041
2,133
0
1,695
9,994
3,546
0
862
9,132
0
52,681
L
6,635
2,453
181
3,498
8,155
6,934
0
3,096
5,059
2,040
23,021
L
Artemis
Naturesux99
Artemis
3,434
1,246
0
2,104
6,192
2,059
0
2,112
4,080
0
26,100
L
Artio
Raylaus
Artio
2,568
749
172
4,878
12,427
7,090
0
167
12,260
20,879
0
W
Chang'e
Shoexinii
Chang'e
3,567
682
328
3,614
8,362
3,126
662
5,246
3,116
48,238
0
W
Shiva
cLmao
Shiva
9,334
2,889
0
3,476
9,964
5,180
0
2,568
7,396
226
44,785
W
Surtr
hLmao
Surtr
7,727
4,080
0
2,126
9,701
4,327
0
1,104
8,597
650
44,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,892
Gold Earned
28,282
363
Minions Killed
257
0
Camps Cleared
0
1,055,837
Distance Traveled
1,072,591
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
5,428
493
60
5
0
202,120
0
W
Baron Samedi
5,453
496
40
4
0
192,905
2
W
Apollo
6,285
571
79
7
0
191,715
0
L
Ne Zha
6,643
604
81
7
0
252,747
0
L
Surtr
5,940
540
27
2
0
229,914
0
L
Artemis
5,341
486
51
5
0
199,293
0
L
Artio
4,930
448
38
3
0
188,517
0
W
Chang'e
6,346
577
99
9
0
207,512
1
W
Shiva
7,089
644
74
7
0
214,015
0
W
Surtr
6,719
611
71
6
0
249,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role