Player Matchup

Yu Huang
Yu Huang
Cyaxerus
Yu Huang
Level 123
God Stats
0W - 4L
1,097 SR
Queue Stats
114W - 113L
1,354 Elo+
Party 2
King Arthur
King Arthur
DipStick2111
King Arthur
Level 85
God Stats
1W - 3L
1,500 SR
Queue Stats
65W - 75L
1,385 Elo+
Party 2
Neith
Neith
OGStormrider
Neith
Level 26
God Stats
3W - 5L
1,500 SR
Queue Stats
24W - 31L
1,275 Elo+
Party 2
Lancelot
Lancelot
TheDarkLordNero
Lancelot
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 45L
1,541 Elo+
Party 2
Ymir
Ymir
krypticST
Ymir
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 93L
1,671 Elo+
Party 2
Team Averages
Level 71
1,419 SR
1,445 Elo+

VS

Team Averages
Level 72
1,464 SR
1,495 Elo+
Athena
Athena
 
Athena
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
GoldenIndydog
Nemesis
Level 29
God Stats
4W - 3L
1,647 SR
Queue Stats
79W - 81L
1,444 Elo+
Party 1
Hercules
Hercules
Jeditransformer
Hercules
Level 65
God Stats
1W - 1L
1,172 SR
Queue Stats
11W - 12L
1,444 Elo+
Party 1
Anubis
Anubis
NeoR120
Anubis
Level 33
God Stats
20W - 10L
1,500 SR
Queue Stats
238W - 227L
1,444 Elo+
Party 1
Izanami
Izanami
numel20
Izanami
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Cyaxerus
Yu Huang
9
0 / 6 / 1
5,322
532
6,023
7,257
2,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
DipStick2111
King Arthur
10
0 / 6 / 0
5,623
562
7,180
12,387
10,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 1 / 1
4,541
454
1,986
3,243
1,300
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lancelot
9
1 / 4 / 0
5,342
534
3,039
8,064
2,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
7
1 / 2 / 1
5,041
504
2,654
10,315
5,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
3 / 1 / 5
6,070
607
2,828
8,513
5,443
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
12
3 / 1 / 7
6,854
685
5,158
9,728
3,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
11
4 / 0 / 2
6,542
654
6,686
10,402
11,921
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anubis
NeoR120
Anubis
11
9 / 0 / 3
6,895
690
9,406
7,930
3,881
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
numel20
Izanami
10
0 / 0 / 1
5,823
582
3,699
3,799
1,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
2
Kills
19
19
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
3
1
5
5.5
L
Yu Huang
Cyaxerus
Yu Huang
0
6
1
0.08
L
King Arthur
DipStick2111
King Arthur
0
6
0
0
W
Nemesis
3
1
7
6.5
W
Hercules
4
0
2
5
W
Anubis
NeoR120
Anubis
9
0
3
10.5
L
0
1
1
0.5
L
Lancelot
1
4
0
0.25
L
Ymir
1
2
1
0.75
W
Izanami
numel20
Izanami
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,882
Damage
27,777
41,266
Taken
40,372
22,096
Mitigated
26,430
3,982
Healing
17,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
2,828
1,075
1,218
2,011
8,513
5,443
104
2,958
5,555
12,750
0
L
Yu Huang
Cyaxerus
Yu Huang
6,023
1,027
0
505
7,257
2,037
0
4,184
3,073
36,170
0
L
King Arthur
DipStick2111
King Arthur
7,180
1,387
0
820
12,387
10,473
6
0
12,387
0
40,529
W
Nemesis
5,158
2,713
0
1,464
9,728
3,848
0
1,606
8,122
0
50,036
W
Hercules
6,686
1,808
0
5,178
10,402
11,921
0
0
10,402
0
32,516
W
Anubis
NeoR120
Anubis
9,406
400
0
6,009
7,930
3,881
0
3,509
4,421
49,275
0
L
1,986
1,143
0
682
3,243
1,300
0
382
2,861
0
20,622
L
Lancelot
3,039
832
0
375
8,064
2,459
0
3,790
4,274
0
29,127
L
Ymir
2,654
906
0
1,600
10,315
5,827
0
3,878
6,437
15,333
0
W
Izanami
numel20
Izanami
3,699
3,059
0
1,802
3,799
1,337
196
604
3,195
0
47,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,869
Gold Earned
32,184
224
Minions Killed
314
0
Camps Cleared
0
1,026,932
Distance Traveled
1,026,454
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,070
607
11
1
0
207,474
1
L
Yu Huang
5,322
532
62
6
0
208,248
0
L
King Arthur
5,623
562
59
6
0
203,787
0
W
Nemesis
6,854
685
90
9
0
263,125
0
W
Hercules
6,542
654
56
6
0
213,395
0
W
Anubis
6,895
690
75
8
0
197,385
0
L
Neith
4,541
454
31
3
0
172,591
0
L
Lancelot
5,342
534
54
5
0
242,588
0
L
Ymir
5,041
504
18
2
0
199,718
1
W
Izanami
5,823
582
82
8
0
145,075
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role