Player Matchup

Surtr
Surtr
APPLEBOM99
Surtr
Level 84
God Stats
8W - 4L
1,536 SR
Queue Stats
133W - 115L
1,671 Elo+
Solo
Zhong Kui
Zhong Kui
Lorgmonster
Zhong Kui
Level 145
God Stats
29W - 22L
1,721 SR
Queue Stats
576W - 563L
1,630 Elo+
Party 3
Danzaburou
Danzaburou
ShadowOfTheMoon_
Danzaburou
Level 156
God Stats
125W - 80L
2,024 SR
Queue Stats
908W - 824L
1,684 Elo+
Party 2
Serqet
Serqet
Snuggler Bear
Serqet
Level 149
God Stats
67W - 67L
1,500 SR
Queue Stats
607W - 574L
1,550 Elo+
Party 3
Sobek
Sobek
xGatekeeper666x
Sobek
Level 109
God Stats
5W - 3L
1,489 SR
Queue Stats
112W - 100L
1,650 Elo+
Party 2
Team Averages
Level 129
1,654 SR
1,637 Elo+

VS

Team Averages
Level 141
1,470 SR
1,464 Elo+
Fenrir
Fenrir
Nagasuu1
Fenrir
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,395 Elo+
Party 1
Danzaburou
Danzaburou
Robitotabi
Danzaburou
Level 207
God Stats
666W - 701L
1,567 SR
Queue Stats
1,549W - 1,517L
1,553 Elo+
Solo
Persephone
Persephone
TanckyJay
Persephone
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 153L
1,482 Elo+
Party 1
Xbalanque
Xbalanque
greyboosh
Xbalanque
Level 160
God Stats
0W - 1L
1,285 SR
Queue Stats
6W - 8L
1,500 Elo+
Solo
Fafnir
Fafnir
xXVil-lainXx
Fafnir
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
16
3 / 1 / 2
9,704
571
11,472
15,371
13,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Earring

Mystical Earring

+15
Mp 5

Zhong Kui
Lorgmonster
Zhong Kui
15
7 / 4 / 4
9,574
563
15,644
13,787
9,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
ShadowOfTheMoon_
Danzaburou
14
1 / 0 / 6
9,517
560
12,230
10,971
5,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

15
4 / 2 / 8
9,088
535
7,816
15,201
8,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
3 / 0 / 8
8,571
504
6,047
14,469
16,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Nagasuu1
Fenrir
13
3 / 5 / 2
8,190
482
6,486
17,407
7,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Robitotabi
Danzaburou
15
2 / 3 / 0
8,835
520
8,095
16,970
8,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Persephone
TanckyJay
Persephone
13
1 / 6 / 3
8,651
509
12,104
11,073
4,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xbalanque
greyboosh
Xbalanque
15
1 / 2 / 0
8,082
475
6,356
11,829
4,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
11
0 / 2 / 2
7,389
435
6,989
15,481
16,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
14
18
Kills
7
7
Deaths
18
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Surtr
3
1
2
4
W
Zhong Kui
Lorgmonster
Zhong Kui
7
4
4
2.25
L
Fenrir
Nagasuu1
Fenrir
3
5
2
0.8
L
Danzaburou
Robitotabi
Danzaburou
2
3
0
0.67
W
Danzaburou
ShadowOfTheMoon_
Danzaburou
1
0
6
4
W
4
2
8
4
L
Persephone
TanckyJay
Persephone
1
6
3
0.42
L
Xbalanque
greyboosh
Xbalanque
1
2
0
0.5
W
3
0
8
7
L
Fafnir
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,209
Damage
40,030
69,799
Taken
72,760
53,294
Mitigated
41,623
25,990
Healing
20,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
11,472
3,896
0
6,789
15,371
13,467
1,093
0
15,371
983
73,587
W
Zhong Kui
Lorgmonster
Zhong Kui
15,644
1,429
0
6,155
13,787
9,699
634
5,209
8,482
68,177
0
L
Fenrir
Nagasuu1
Fenrir
6,486
1,347
0
1,934
17,407
7,619
0
6,600
10,400
0
54,659
L
Danzaburou
Robitotabi
Danzaburou
8,095
3,045
0
6,585
16,970
8,278
0
438
16,532
0
75,995
W
Danzaburou
ShadowOfTheMoon_
Danzaburou
12,230
5,847
0
5,342
10,971
5,024
3,331
3,618
7,280
0
83,868
W
7,816
1,498
0
13
15,201
8,929
65
5,459
9,627
0
60,220
L
Persephone
TanckyJay
Persephone
12,104
274
0
1,063
11,073
4,371
0
5,481
5,292
68,219
0
L
Xbalanque
greyboosh
Xbalanque
6,356
2,943
0
6,393
11,829
4,824
0
2,898
8,931
0
73,216
W
6,047
589
722
6,969
14,469
16,175
192
4,418
9,946
27,277
0
L
Fafnir
6,989
1,680
527
4,276
15,481
16,531
0
6,709
8,544
26,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,454
Gold Earned
41,147
488
Minions Killed
468
0
Camps Cleared
0
1,673,847
Distance Traveled
1,623,785
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,704
571
121
7
0
299,809
0
W
Zhong Kui
9,574
563
108
6
0
321,176
0
L
Fenrir
8,190
482
73
4
0
356,343
4
L
Danzaburou
8,835
520
116
7
0
283,482
0
W
Danzaburou
9,517
560
134
8
0
306,017
1
W
Serqet
9,088
535
88
5
0
413,727
0
L
Persephone
8,651
509
108
6
0
335,686
0
L
Xbalanque
8,082
475
130
8
0
321,803
4
W
Sobek
8,571
504
37
2
0
333,118
9
L
Fafnir
7,389
435
41
2
0
326,471
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role