Player Matchup

Freya
Freya
 
Freya
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
 
Hun Batz
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
Prismorphin
Surtr
Level 60
God Stats
0W - 1L
1,715 SR
Queue Stats
29W - 34L
1,809 Elo+
Party 3
Merlin
Merlin
Scorpian
Merlin
Level 100
God Stats
0W - 1L
1,715 SR
Queue Stats
3W - 2L
1,809 Elo+
Party 3
Shiva
Shiva
SugaShane179
Shiva
Level 85
God Stats
2W - 3L
1,500 SR
Queue Stats
180W - 164L
1,470 Elo+
Party 1
Team Averages
Level 84
1,586 SR
1,618 Elo+

VS

Team Averages
Level 102
1,586 SR
1,606 Elo+
Cernunnos
Cernunnos
DankSousa
Cernunnos
Level 101
God Stats
2W - 0L
1,268 SR
Queue Stats
39W - 22L
1,660 Elo+
Solo
Sol
Sol
Helflheim
Sol
Level 157
God Stats
6W - 4L
1,529 SR
Queue Stats
66W - 44L
1,852 Elo+
Party 2
Anubis
Anubis
Shadyyy313
Anubis
Level 69
God Stats
20W - 21L
1,755 SR
Queue Stats
93W - 92L
1,626 Elo+
Solo
Thor
Thor
Winterierthree2
Thor
Level 116
God Stats
3W - 6L
1,539 SR
Queue Stats
21W - 14L
1,607 Elo+
Party 2
Cthulhu
Cthulhu
ijoc
Cthulhu
Level 69
God Stats
13W - 19L
1,838 SR
Queue Stats
261W - 245L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
11
1 / 2 / 1
6,028
548
4,749
8,191
2,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
 
Hun Batz
10
0 / 3 / 0
5,965
542
3,852
10,376
3,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

10
2 / 3 / 0
6,086
553
4,418
11,639
8,503
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Scorpian
Merlin
9
0 / 1 / 0
5,075
461
1,870
4,141
1,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 1 / 1
5,616
511
3,136
10,760
6,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DankSousa
Cernunnos
11
1 / 2 / 3
6,286
571
5,412
8,974
3,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 0 / 1
7,072
643
7,405
5,526
2,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
Shadyyy313
Anubis
11
2 / 2 / 0
6,924
629
6,077
6,445
2,971
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 0 / 1
6,204
564
3,227
8,764
2,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
ijoc
Cthulhu
9
0 / 1 / 3
5,716
520
3,964
8,289
5,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
4
Kills
9
10
Deaths
5
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
1
2
1
0.75
L
Hun Batz
 
Hun Batz
0
3
0
0
W
Cernunnos
DankSousa
Cernunnos
1
2
3
1.25
W
3
0
1
3.5
L
2
3
0
0.67
L
Merlin
Scorpian
Merlin
0
1
0
0
W
Anubis
Shadyyy313
Anubis
2
2
0
1
L
1
1
1
1.5
W
3
0
1
3.5
W
Cthulhu
ijoc
Cthulhu
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,025
Damage
26,085
45,107
Taken
37,998
23,485
Mitigated
17,030
12,054
Healing
18,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
4,749
1,401
0
3,687
8,191
2,982
0
1,441
6,750
46,280
0
L
Hun Batz
 
Hun Batz
3,852
948
0
3,416
10,376
3,773
0
1,903
8,473
0
42,000
W
Cernunnos
DankSousa
Cernunnos
5,412
2,973
0
4,982
8,974
3,903
16
3,155
5,819
0
51,083
W
7,405
2,708
0
2,670
5,526
2,134
648
1,371
4,155
58,340
7,597
L
4,418
1,714
0
2,121
11,639
8,503
0
6,812
4,827
416
35,279
L
Merlin
Scorpian
Merlin
1,870
220
0
0
4,141
1,344
0
2,475
1,666
29,182
0
W
Anubis
Shadyyy313
Anubis
6,077
401
0
3,585
6,445
2,971
714
140
6,305
55,816
0
L
3,136
487
0
2,830
10,760
6,883
0
4,466
6,294
0
21,409
W
3,227
894
0
4,129
8,764
2,962
0
826
7,938
0
31,260
W
Cthulhu
ijoc
Cthulhu
3,964
504
0
2,868
8,289
5,060
0
2,239
6,050
16,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,770
Gold Earned
32,202
293
Minions Killed
368
0
Camps Cleared
0
1,128,674
Distance Traveled
1,133,042
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,028
548
83
8
0
208,147
0
L
Hun Batz
5,965
542
81
7
0
255,779
0
W
Cernunnos
6,286
571
83
8
0
222,852
3
W
Sol
7,072
643
112
10
0
218,200
0
L
Surtr
6,086
553
55
5
0
219,596
0
L
Merlin
5,075
461
50
5
0
207,859
3
W
Anubis
6,924
629
101
9
0
190,761
0
L
Shiva
5,616
511
24
2
0
237,293
0
W
Thor
6,204
564
56
5
0
257,969
0
W
Cthulhu
5,716
520
16
1
0
243,260
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role