Player Matchup

Ganesha
Ganesha
Gold II
 
Ganesha
Gold II
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ne Zha
Ne Zha
Gold II
AnderisCool
Ne Zha
Gold II
Level 158
God Stats
18W - 7L
2,046 SR
Queue Stats
272W - 300L
1,839 MMR
Party 2
Nox
Nox
Gold II
ToxicLATAM
Nox
Gold II
Level 148
God Stats
2W - 2L
1,818 SR
Queue Stats
39W - 32L
1,839 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 160
1,788 SR
1,726 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 158
1,787 SR
1,740 MMR
Discordia
Discordia
Silver I
Khuyaq
Discordia
Silver I
Level 174
God Stats
2W - 2L
1,872 SR
Queue Stats
18W - 7L
1,740 MMR
Party 1
Horus
Horus
Silver I
Rýan
Horus
Silver I
Level 178
God Stats
1W - 1L
1,745 SR
Queue Stats
22W - 11L
1,740 MMR
Party 1
Amaterasu
Amaterasu
Silver I
Sheramz
Amaterasu
Silver I
Level 121
God Stats
1W - 1L
1,745 SR
Queue Stats
17W - 6L
1,740 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
0 / 1 / 11
9,266
842
5,022
11,745
14,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
15
5 / 1 / 3
9,330
848
14,169
13,405
8,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
6 / 1 / 4
9,385
853
11,498
6,349
3,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
AchillesAresAh Muzen CabThothAtlas

VS

Bans
MauiVulcanRaEsetScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Khuyaq
Discordia
13
1 / 2 / 0
7,534
685
9,477
9,161
2,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
Rýan
Horus
13
1 / 4 / 2
7,715
701
4,939
15,011
12,888
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
Sheramz
Amaterasu
13
0 / 5 / 3
7,458
678
7,937
13,297
13,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
11
Kills
2
3
Deaths
11
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
11
5.5
W
Ne Zha
5
1
3
6.5
L
Discordia
Khuyaq
Discordia
1
2
0
0.5
L
Horus
Rýan
Horus
1
4
2
0.5
L
Amaterasu
Sheramz
Amaterasu
0
5
3
0.3
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,689
Damage
22,353
31,499
Taken
37,469
25,504
Mitigated
28,696
11,283
Healing
5,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
5,022
898
0
3,401
11,745
14,153
344
3,940
7,284
18,263
0
W
Ne Zha
14,169
6,108
0
5,768
13,405
8,261
816
4,937
7,779
0
46,431
L
Discordia
Khuyaq
Discordia
9,477
1,427
0
955
9,161
2,578
0
4,180
4,761
38,150
1,772
L
Horus
Rýan
Horus
4,939
2,814
425
2,157
15,011
12,888
42
5,633
9,075
0
16,968
L
Amaterasu
Sheramz
Amaterasu
7,937
2,145
0
2,373
13,297
13,230
0
6,730
6,345
5,568
18,124
W
11,498
1,063
0
2,114
6,349
3,090
1,729
2,545
3,668
50,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,981
Gold Earned
22,707
160
Minions Killed
117
0
Camps Cleared
0
673,724
Distance Traveled
619,445
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,266
842
7
1
0
221,350
2
W
Ne Zha
9,330
848
76
7
0
236,388
3
L
Discordia
7,534
685
61
6
0
205,108
1
L
Horus
7,715
701
26
2
0
206,829
0
L
Amaterasu
7,458
678
30
3
0
207,508
0
W
Nox
9,385
853
77
7
0
215,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role