Player Matchup

Kuzenbo
Kuzenbo
Dr PhiI 13
Kuzenbo
Level 43
God Stats
33W - 25L
1,785 SR
Queue Stats
44W - 45L
1,432 Elo+
Party 1
Hun Batz
Hun Batz
HardlineEgg423
Hun Batz
Level 31
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 6L
1,547 Elo+
Solo
Danzaburou
Danzaburou
LIGHTS OUT x56x
Danzaburou
Level 55
God Stats
27W - 19L
1,276 SR
Queue Stats
125W - 131L
1,529 Elo+
Party 1
Neith
Neith
TheDonKnows
Neith
Level 30
God Stats
109W - 124L
1,460 SR
Queue Stats
110W - 124L
1,432 Elo+
Party 1
Raijin
Raijin
princeszleda
Raijin
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 63L
1,284 Elo+
Solo
Team Averages
Level 41
1,504 SR
1,445 Elo+

VS

Team Averages
Level 62
1,578 SR
1,408 Elo+
Sun Wukong
Sun Wukong
IxAMIMIRxI2
Sun Wukong
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Izanami
Izanami
Jiroshy_19
Izanami
Level 60
God Stats
2W - 3L
1,647 SR
Queue Stats
11W - 13L
1,497 Elo+
Solo
Chronos
Chronos
TwistedProphet9
Chronos
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 107L
1,555 Elo+
Solo
Sobek
Sobek
i_collectskullz
Sobek
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
331W - 362L
1,256 Elo+
Solo
Susano
Susano
leoNycolasdaSilv
Susano
Level 40
God Stats
51W - 34L
1,741 SR
Queue Stats
302W - 308L
1,232 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Dr PhiI 13
Kuzenbo
8
2 / 0 / 2
5,923
538
2,519
4,305
3,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
11
2 / 0 / 2
6,408
583
3,864
5,878
2,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
LIGHTS OUT x56x
Danzaburou
8
0 / 1 / 1
5,064
460
2,880
7,259
2,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
1 / 3 / 0
6,123
557
3,189
5,905
2,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
11
2 / 2 / 1
6,467
588
3,988
8,745
3,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
IxAMIMIRxI2
Sun Wukong
8
1 / 3 / 0
5,305
482
1,625
7,025
4,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Izanami
Jiroshy_19
Izanami
7
0 / 1 / 1
5,137
467
2,089
4,347
1,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 2 / 0
6,609
601
5,979
7,413
2,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
1 / 2 / 0
5,484
499
1,728
8,618
5,124
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

9
1 / 0 / 0
5,582
507
3,026
5,343
1,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
7
Kills
5
6
Deaths
8
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Dr PhiI 13
Kuzenbo
2
0
2
3
W
Hun Batz
2
0
2
3
L
Sun Wukong
IxAMIMIRxI2
Sun Wukong
1
3
0
0.33
L
Izanami
Jiroshy_19
Izanami
0
1
1
0.5
W
Danzaburou
LIGHTS OUT x56x
Danzaburou
0
1
1
0.5
W
1
3
0
0.33
L
2
2
0
1
L
1
2
0
0.5
L
1
0
0
1
W
Raijin
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,440
Damage
14,447
32,092
Taken
32,746
13,323
Mitigated
14,836
10,434
Healing
9,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Dr PhiI 13
Kuzenbo
2,519
953
0
1,560
4,305
3,508
148
755
3,550
14,915
0
W
Hun Batz
3,864
1,221
0
3,732
5,878
2,090
0
645
5,233
0
39,135
L
Sun Wukong
IxAMIMIRxI2
Sun Wukong
1,625
146
0
424
7,025
4,241
0
175
6,850
0
18,511
L
Izanami
Jiroshy_19
Izanami
2,089
1,722
0
1,997
4,347
1,145
850
593
3,754
0
27,265
W
Danzaburou
LIGHTS OUT x56x
Danzaburou
2,880
1,601
0
2,429
7,259
2,289
592
878
6,381
0
23,296
W
3,189
1,512
0
1,841
5,905
2,413
556
0
5,654
0
37,759
L
5,979
913
0
1,719
7,413
2,606
650
3,447
3,966
48,699
0
L
1,728
286
1,214
2,077
8,618
5,124
52
1,380
7,238
11,598
0
L
3,026
354
0
2,106
5,343
1,720
154
912
4,431
0
21,304
W
Raijin
3,988
701
0
872
8,745
3,023
0
5,429
3,316
40,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,985
Gold Earned
28,117
256
Minions Killed
205
0
Camps Cleared
0
1,123,283
Distance Traveled
1,057,763
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,923
538
21
2
0
239,088
0
W
Hun Batz
6,408
583
71
6
0
281,350
0
L
Sun Wukong
5,305
482
38
3
0
201,073
0
L
Izanami
5,137
467
45
4
0
172,369
0
W
Danzaburou
5,064
460
27
2
0
215,024
0
W
Neith
6,123
557
61
6
0
183,559
0
L
Chronos
6,609
601
75
7
0
182,934
0
L
Sobek
5,484
499
17
2
0
204,020
0
L
Susano
5,582
507
30
3
0
297,367
0
W
Raijin
6,467
588
76
7
0
204,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role