Player Matchup

King Arthur
King Arthur
JoeBlowTaco
King Arthur
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
104W - 67L
1,454 Elo+
Party 1
Skadi
Skadi
Level9Anger
Skadi
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
249W - 96L
1,175 Elo+
Party 1
Shiva
Shiva
MrTokie
Shiva
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
179W - 111L
1,304 Elo+
Party 1
Kuzenbo
Kuzenbo
VonHath
Kuzenbo
Level 120
God Stats
2W - 2L
1,500 SR
Queue Stats
291W - 150L
1,429 Elo+
Party 1
Anubis
Anubis
Xephet64
Anubis
Level 81
God Stats
2W - 2L
1,500 SR
Queue Stats
345W - 160L
1,237 Elo+
Party 1
Team Averages
Level 131
1,500 SR
1,320 Elo+

VS

Team Averages
Level 173
1,500 SR
1,524 Elo+
Yu Huang
Yu Huang
KKiLLL
Yu Huang
Level 203
God Stats
7W - 10L
1,500 SR
Queue Stats
735W - 710L
1,461 Elo+
Solo
Charybdis
Charybdis
Ragnot9608
Charybdis
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
73W - 78L
1,750 Elo+
Solo
Baron Samedi
Baron Samedi
Saikou Mojo
Baron Samedi
Level 193
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 30L
1,474 Elo+
Solo
Discordia
Discordia
UndoneSurvivor
Discordia
Level 173
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,500 Elo+
Solo
Chaac
Chaac
iTzKracKerjacK
Chaac
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
104W - 91L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JoeBlowTaco
King Arthur
14
0 / 5 / 6
8,342
642
4,977
18,602
19,132
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
2 / 4 / 5
9,151
704
16,057
12,644
7,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shiva
MrTokie
Shiva
14
2 / 5 / 7
9,304
716
9,502
21,965
23,670
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kuzenbo
VonHath
Kuzenbo
14
2 / 5 / 6
9,159
705
7,924
20,746
31,996
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Anubis
Xephet64
Anubis
16
3 / 5 / 3
9,193
707
10,900
11,614
5,829
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
KKiLLL
Yu Huang
17
5 / 2 / 13
10,484
806
14,218
10,563
5,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Ragnot9608
Charybdis
18
9 / 2 / 12
10,820
832
21,220
14,843
7,729
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Baron Samedi
Saikou Mojo
Baron Samedi
16
3 / 4 / 12
9,788
753
12,880
15,813
8,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Discordia
UndoneSurvivor
Discordia
19
3 / 2 / 18
10,884
837
14,343
8,613
4,106
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
4 / 4 / 18
10,718
824
14,244
17,114
25,080
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
97
9
Kills
24
24
Deaths
14
27
Assists
73
Player
Kills
Deaths
Assists
KDA
L
King Arthur
JoeBlowTaco
King Arthur
0
5
6
0.6
W
Yu Huang
KKiLLL
Yu Huang
5
2
13
5.75
L
2
4
5
1.13
L
Shiva
MrTokie
Shiva
2
5
7
1.1
W
Charybdis
Ragnot9608
Charybdis
9
2
12
7.5
W
Baron Samedi
Saikou Mojo
Baron Samedi
3
4
12
2.25
W
Discordia
UndoneSurvivor
Discordia
3
2
18
6
L
Kuzenbo
VonHath
Kuzenbo
2
5
6
1
L
Anubis
Xephet64
Anubis
3
5
3
0.9
W
4
4
18
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,360
Damage
76,905
85,571
Taken
66,946
87,705
Mitigated
51,105
28,928
Healing
32,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
JoeBlowTaco
King Arthur
4,977
233
2,206
2,502
18,602
19,132
137
7,706
10,896
0
16,460
W
Yu Huang
KKiLLL
Yu Huang
14,218
596
1,522
3,110
10,563
5,206
2,301
2,803
7,434
31,333
3,158
L
16,057
4,604
0
1,875
12,644
7,078
2,624
6,784
5,860
0
33,432
L
Shiva
MrTokie
Shiva
9,502
575
6,251
6,414
21,965
23,670
0
11,250
10,715
0
16,184
W
Charybdis
Ragnot9608
Charybdis
21,220
8,711
617
6,652
14,843
7,729
3,246
4,041
10,408
0
36,985
W
Baron Samedi
Saikou Mojo
Baron Samedi
12,880
611
4,478
7,183
15,813
8,984
885
6,437
9,164
26,528
1,973
W
Discordia
UndoneSurvivor
Discordia
14,343
566
958
2,463
8,613
4,106
1,056
2,284
6,176
31,216
977
L
Kuzenbo
VonHath
Kuzenbo
7,924
1,890
1,990
3,213
20,746
31,996
206
8,678
12,068
10,898
0
L
Anubis
Xephet64
Anubis
10,900
71
2,425
2,052
11,614
5,829
603
6,876
4,738
25,433
515
W
14,244
1,432
457
4,775
17,114
25,080
188
2,797
13,824
5,283
17,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,149
Gold Earned
52,694
121
Minions Killed
174
0
Camps Cleared
0
1,111,545
Distance Traveled
1,129,024
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,342
642
22
2
0
216,527
0
W
Yu Huang
10,484
806
37
3
0
225,632
0
L
Skadi
9,151
704
50
4
0
213,248
0
L
Shiva
9,304
716
12
1
0
222,281
0
W
Charybdis
10,820
832
34
3
0
228,097
0
W
Baron Samedi
9,788
753
42
3
0
219,805
0
W
Discordia
10,884
837
51
4
0
241,800
0
L
Kuzenbo
9,159
705
3
0
0
243,978
0
L
Anubis
9,193
707
34
3
0
215,511
0
W
Chaac
10,718
824
10
1
0
213,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role