Player Matchup

Chiron
Chiron
Archer2
Chiron
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 49L
1,441 Elo+
Solo
Tiamat
Tiamat
Drstreet
Tiamat
Level 56
God Stats
2W - 4L
1,312 SR
Queue Stats
117W - 115L
1,428 Elo+
Party 2
Baron Samedi
Baron Samedi
Eithyeth
Baron Samedi
Level 99
God Stats
2W - 2L
1,500 SR
Queue Stats
43W - 39L
1,617 Elo+
Party 3
Achilles
Achilles
ProstatePanic
Achilles
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 43L
1,617 Elo+
Party 3
Horus
Horus
RiftRoamin
Horus
Level 22
God Stats
0W - 2L
1,301 SR
Queue Stats
108W - 101L
1,428 Elo+
Party 2
Team Averages
Level 74
1,422 SR
1,506 Elo+

VS

Team Averages
Level 98
1,565 SR
1,717 Elo+
Kumbhakarna
Kumbhakarna
AlvaaginGras
Kumbhakarna
Level 80
God Stats
3W - 1L
1,706 SR
Queue Stats
145W - 106L
1,807 Elo+
Party 1
Baba Yaga
Baba Yaga
GlatiusMaximus
Baba Yaga
Level 148
God Stats
1W - 1L
1,285 SR
Queue Stats
57W - 49L
1,358 Elo+
Solo
Surtr
Surtr
KaiserQC
Surtr
Level 127
God Stats
5W - 2L
1,192 SR
Queue Stats
138W - 103L
1,807 Elo+
Party 1
Izanami
Izanami
gangsheet16
Izanami
Level 26
God Stats
21W - 8L
1,906 SR
Queue Stats
226W - 181L
1,807 Elo+
Party 1
Horus
Horus
jaimelestétons
Horus
Level 108
God Stats
3W - 2L
1,736 SR
Queue Stats
437W - 372L
1,807 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Archer2
Chiron
13
2 / 4 / 2
8,439
469
14,063
18,508
7,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tiamat
Drstreet
Tiamat
11
0 / 5 / 4
7,394
411
6,523
16,926
9,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Eithyeth
Baron Samedi
14
2 / 1 / 1
8,862
492
9,643
14,773
6,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
ProstatePanic
Achilles
15
2 / 3 / 0
9,165
509
12,613
18,497
20,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Horus
11
0 / 5 / 3
7,279
404
3,354
19,813
16,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
AlvaaginGras
Kumbhakarna
13
0 / 1 / 12
9,054
503
9,463
13,301
15,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baba Yaga
GlatiusMaximus
Baba Yaga
18
5 / 0 / 2
11,221
623
15,066
7,178
3,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Surtr
KaiserQC
Surtr
16
7 / 1 / 6
10,613
590
15,266
19,689
11,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
gangsheet16
Izanami
13
4 / 2 / 3
8,388
466
10,080
13,269
5,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 2 / 2
8,951
497
9,922
15,089
10,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
6
Kills
17
18
Deaths
6
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
AlvaaginGras
Kumbhakarna
0
1
12
6
L
Chiron
Archer2
Chiron
2
4
2
0.75
L
Tiamat
Drstreet
Tiamat
0
5
4
0.4
L
Baron Samedi
Eithyeth
Baron Samedi
2
1
1
2.5
W
Baba Yaga
GlatiusMaximus
Baba Yaga
5
0
2
6
W
Surtr
KaiserQC
Surtr
7
1
6
10
L
Achilles
ProstatePanic
Achilles
2
3
0
0.67
L
Horus
0
5
3
0.3
W
Izanami
gangsheet16
Izanami
4
2
3
2.75
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,196
Damage
59,797
88,517
Taken
68,526
59,818
Mitigated
46,344
30,611
Healing
27,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
AlvaaginGras
Kumbhakarna
9,463
1,411
0
2,995
13,301
15,587
252
2,595
10,645
35,657
0
L
Chiron
Archer2
Chiron
14,063
4,844
731
4,599
18,508
7,376
0
6,652
11,856
0
70,824
L
Tiamat
Drstreet
Tiamat
6,523
1,362
613
4,361
16,926
9,741
0
4,511
12,415
44,620
9,836
L
Baron Samedi
Eithyeth
Baron Samedi
9,643
171
708
5,099
14,773
6,394
82
7,964
6,809
76,649
0
W
Baba Yaga
GlatiusMaximus
Baba Yaga
15,066
316
0
2,487
7,178
3,714
145
4,828
2,306
108,731
505
W
Surtr
KaiserQC
Surtr
15,266
7,501
0
10,310
19,689
11,208
757
4,323
14,983
2,365
93,720
L
Achilles
ProstatePanic
Achilles
12,613
2,375
0
6,893
18,497
20,128
0
339
17,089
0
68,896
L
Horus
3,354
1,665
2,279
5,328
19,813
16,179
0
5,821
13,992
120
17,289
W
Izanami
gangsheet16
Izanami
10,080
7,932
0
5,193
13,269
5,795
644
3,334
9,873
0
57,962
W
9,922
3,856
365
5,972
15,089
10,040
0
785
12,629
799
58,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,139
Gold Earned
48,227
446
Minions Killed
515
0
Camps Cleared
0
1,657,064
Distance Traveled
1,801,177
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
9,054
503
32
2
0
370,498
2
L
Chiron
8,439
469
111
6
0
329,680
0
L
Tiamat
7,394
411
71
4
0
346,392
3
L
Baron Samedi
8,862
492
147
8
0
339,507
5
W
Baba Yaga
11,221
623
197
11
0
369,139
2
W
Surtr
10,613
590
110
6
0
399,872
0
L
Achilles
9,165
509
106
6
0
291,364
0
L
Horus
7,279
404
11
1
0
350,121
7
W
Izanami
8,388
466
96
5
0
336,597
1
W
Horus
8,951
497
80
4
0
325,071
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role