Player Matchup

Lancelot
Lancelot
ARCxTR00PER
Lancelot
Level 135
God Stats
0W - 1L
1,236 SR
Queue Stats
7W - 4L
1,213 Elo+
Party 1
Atlas
Atlas
Paulo Mendes17
Atlas
Level 62
God Stats
295W - 246L
1,467 SR
Queue Stats
1,225W - 1,239L
1,451 Elo+
Solo
He Bo
He Bo
Salty Ju3vos
He Bo
Level 68
God Stats
6W - 6L
1,365 SR
Queue Stats
231W - 227L
1,330 Elo+
Solo
Bellona
Bellona
Soviesniper
Bellona
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,213 Elo+
Party 1
Medusa
Medusa
blackmafiaboi
Medusa
Level 99
God Stats
15W - 13L
1,500 SR
Queue Stats
716W - 701L
1,326 Elo+
Solo
Team Averages
Level 90
1,414 SR
1,307 Elo+

VS

Team Averages
Level 103
1,488 SR
1,334 Elo+
Surtr
Surtr
CartierHoium
Surtr
Level 76
God Stats
5W - 4L
1,520 SR
Queue Stats
15W - 17L
1,320 Elo+
Solo
Arachne
Arachne
Miracle Void
Arachne
Level 86
God Stats
10W - 13L
1,500 SR
Queue Stats
636W - 652L
1,060 Elo+
Party 2
Medusa
Medusa
h8nbake
Medusa
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 10L
1,500 Elo+
Solo
Persephone
Persephone
jeduardo_a12
Persephone
Level 126
God Stats
9W - 7L
1,421 SR
Queue Stats
180W - 190L
1,444 Elo+
Solo
Ares
Ares
unknownsound
Ares
Level 109
God Stats
8W - 11L
1,500 SR
Queue Stats
191W - 220L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ARCxTR00PER
Lancelot
9
1 / 4 / 1
5,939
424
5,658
12,229
4,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 1 / 0
5,692
407
4,229
9,207
7,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 4 / 0
6,353
454
3,347
8,132
2,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bellona
Soviesniper
Bellona
10
1 / 3 / 1
6,168
441
6,361
11,752
11,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 2 / 0
5,787
413
5,363
10,283
3,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 2
8,384
599
11,872
12,925
8,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Miracle Void
Arachne
13
2 / 1 / 4
7,678
548
3,506
11,177
4,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Medusa
h8nbake
Medusa
11
2 / 0 / 1
6,721
480
8,352
10,616
4,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Persephone
jeduardo_a12
Persephone
14
3 / 0 / 2
8,768
626
4,837
5,638
2,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
1 / 0 / 2
7,276
520
3,945
10,814
8,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
14
14
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Lancelot
ARCxTR00PER
Lancelot
1
4
1
0.38
W
6
1
2
7
W
Arachne
Miracle Void
Arachne
2
1
4
4
L
0
1
0
0
L
0
4
0
0
L
Bellona
Soviesniper
Bellona
1
3
1
0.5
L
0
2
0
0
W
Medusa
h8nbake
Medusa
2
0
1
2.5
W
Persephone
jeduardo_a12
Persephone
3
0
2
4
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,958
Damage
32,512
51,603
Taken
51,170
30,403
Mitigated
28,603
11,405
Healing
15,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
ARCxTR00PER
Lancelot
5,658
1,333
109
645
12,229
4,268
0
1,689
10,540
0
35,531
W
11,872
4,667
0
5,859
12,925
8,497
4
441
12,484
724
62,490
W
Arachne
Miracle Void
Arachne
3,506
2,296
0
1,491
11,177
4,338
0
1,332
9,845
0
67,740
L
4,229
1,494
0
2,254
9,207
7,851
0
2,603
6,604
18,544
0
L
3,347
142
0
1,898
8,132
2,851
0
3,258
4,874
38,309
0
L
Bellona
Soviesniper
Bellona
6,361
1,270
0
1,993
11,752
11,550
0
150
11,602
0
40,521
L
5,363
1,583
0
4,506
10,283
3,883
0
1,342
8,941
0
44,097
W
Medusa
h8nbake
Medusa
8,352
4,452
0
4,750
10,616
4,885
298
1,821
8,795
0
43,617
W
Persephone
jeduardo_a12
Persephone
4,837
376
0
2,367
5,638
2,000
0
2,258
3,380
61,175
0
W
3,945
422
0
1,454
10,814
8,883
156
3,049
7,765
24,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,939
Gold Earned
38,827
277
Minions Killed
392
0
Camps Cleared
0
1,257,100
Distance Traveled
1,265,498
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,939
424
68
5
0
278,527
0
W
Surtr
8,384
599
103
7
0
246,278
0
W
Arachne
7,678
548
90
6
0
267,835
0
L
Atlas
5,692
407
16
1
0
266,904
0
L
He Bo
6,353
454
71
5
0
231,287
0
L
Bellona
6,168
441
56
4
0
254,029
0
L
Medusa
5,787
413
66
5
0
226,353
0
W
Medusa
6,721
480
65
5
0
241,367
0
W
Persephone
8,768
626
104
7
0
221,027
0
W
Ares
7,276
520
30
2
0
288,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role