Player Matchup

Set
Set
C0okillz209
Set
Level 127
God Stats
5W - 1L
1,459 SR
Queue Stats
11W - 12L
1,694 Elo+
Solo
Yu Huang
Yu Huang
Epsilon Corn
Yu Huang
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 49L
1,301 Elo+
Party 1
Surtr
Surtr
GrixisHobo135
Surtr
Level 107
God Stats
4W - 4L
1,174 SR
Queue Stats
30W - 29L
1,129 Elo+
Party 1
Charybdis
Charybdis
Lorgmonster
Charybdis
Level 145
God Stats
32W - 33L
1,287 SR
Queue Stats
576W - 563L
1,579 Elo+
Solo
Gilgamesh
Gilgamesh
SimpMasta69
Gilgamesh
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 56L
1,366 Elo+
Party 1
Team Averages
Level 123
1,384 SR
1,414 Elo+

VS

Team Averages
Level 75
1,407 SR
1,274 Elo+
Thanatos
Thanatos
 
Thanatos
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
BroncomarkXII
Fafnir
Level 75
God Stats
1W - 2L
1,311 SR
Queue Stats
7W - 9L
1,168 Elo+
Party 2
Chaac
Chaac
Cremoras
Chaac
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,132 Elo+
Party 2
Izanami
Izanami
FriendorFoe123
Izanami
Level 109
God Stats
7W - 10L
1,537 SR
Queue Stats
145W - 141L
1,437 Elo+
Party 2
Janus
Janus
Onyxion3
Janus
Level 55
God Stats
6W - 6L
1,185 SR
Queue Stats
6W - 10L
1,132 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 1
5,638
564
4,309
6,466
2,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Yu Huang
Epsilon Corn
Yu Huang
10
3 / 2 / 0
6,033
603
2,126
3,700
1,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
2 / 2 / 1
5,763
576
8,578
10,420
8,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
Lorgmonster
Charybdis
10
2 / 0 / 1
6,010
601
3,119
7,573
2,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
SimpMasta69
Gilgamesh
9
1 / 2 / 4
5,679
568
2,293
8,087
4,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
4 / 1 / 0
5,893
589
4,379
8,121
2,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 0 / 1
5,309
531
1,600
4,662
3,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
Cremoras
Chaac
9
0 / 3 / 3
5,114
511
4,469
12,022
5,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 4 / 0
5,028
503
4,182
7,400
2,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Janus
Onyxion3
Janus
10
2 / 2 / 1
6,199
620
2,572
5,693
1,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
10
Kills
6
6
Deaths
10
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
4
1
0
4
L
0
0
1
0.5
W
2
0
1
2.5
L
Chaac
Cremoras
Chaac
0
3
3
0.5
W
Yu Huang
Epsilon Corn
Yu Huang
3
2
0
1.5
L
0
4
0
0
W
2
2
1
1.25
W
Charybdis
Lorgmonster
Charybdis
2
0
1
2.5
L
Janus
Onyxion3
Janus
2
2
1
1.25
W
Gilgamesh
SimpMasta69
Gilgamesh
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,425
Damage
17,202
36,246
Taken
37,898
19,175
Mitigated
16,579
14,508
Healing
17,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
4,379
989
0
7,573
8,121
2,944
0
80
8,041
0
30,013
L
1,600
420
153
2,337
4,662
3,704
0
72
4,590
15,697
0
W
4,309
1,482
0
540
6,466
2,589
0
551
5,915
0
38,697
L
Chaac
Cremoras
Chaac
4,469
1,242
0
4,609
12,022
5,904
0
641
11,335
0
32,314
W
Yu Huang
Epsilon Corn
Yu Huang
2,126
400
0
500
3,700
1,399
486
1,766
1,928
33,348
0
L
4,182
2,320
0
2,418
7,400
2,191
0
0
7,400
0
39,710
W
8,578
3,726
0
5,025
10,420
8,736
0
496
9,924
391
39,935
W
Charybdis
Lorgmonster
Charybdis
3,119
1,715
0
5,293
7,573
2,435
0
506
7,067
0
41,127
L
Janus
Onyxion3
Janus
2,572
126
0
830
5,693
1,836
24
1,358
4,105
43,844
0
W
Gilgamesh
SimpMasta69
Gilgamesh
2,293
499
0
3,150
8,087
4,016
0
1,251
6,832
0
28,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,123
Gold Earned
27,543
306
Minions Killed
286
0
Camps Cleared
0
974,948
Distance Traveled
1,012,087
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,893
589
53
5
0
212,196
8
L
Fafnir
5,309
531
19
2
0
214,059
3
W
Set
5,638
564
54
5
0
214,539
0
L
Chaac
5,114
511
63
6
0
180,175
0
W
Yu Huang
6,033
603
65
7
0
176,310
0
L
Izanami
5,028
503
72
7
0
190,360
0
W
Surtr
5,763
576
58
6
0
189,348
0
W
Charybdis
6,010
601
70
7
0
189,014
0
L
Janus
6,199
620
79
8
0
215,297
0
W
Gilgamesh
5,679
568
59
6
0
205,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role