Player Matchup

Merlin
Merlin
Crzy89-
Merlin
Level 149
God Stats
1W - 0L
1,267 SR
Queue Stats
63W - 29L
1,853 Elo+
Party 2
Fenrir
Fenrir
DSypherThis
Fenrir
Level 80
God Stats
18W - 9L
1,732 SR
Queue Stats
63W - 49L
1,482 Elo+
Solo
Tiamat
Tiamat
FenrirLupine
Tiamat
Level 128
God Stats
38W - 15L
1,670 SR
Queue Stats
59W - 30L
1,720 Elo+
Party 2
Danzaburou
Danzaburou
NiTTrogen25
Danzaburou
Level 109
God Stats
3W - 2L
1,500 SR
Queue Stats
72W - 61L
1,500 Elo+
Solo
Surtr
Surtr
akuri99
Surtr
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Solo
Team Averages
Level 118
1,534 SR
1,611 Elo+

VS

Team Averages
Level 122
1,524 SR
1,705 Elo+
Surtr
Surtr
 
Surtr
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
ArcticFox12
Aphrodite
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 91L
1,923 Elo+
Party 1
Nu Wa
Nu Wa
COSMIC AERO1234
Nu Wa
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,498 Elo+
Solo
Persephone
Persephone
NoirDZ
Persephone
Level 24
God Stats
1W - 3L
1,618 SR
Queue Stats
28W - 28L
1,923 Elo+
Party 1
Cupid
Cupid
xayla
Cupid
Level 158
God Stats
100W - 78L
1,500 SR
Queue Stats
321W - 332L
1,681 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Crzy89-
Merlin
15
7 / 0 / 5
10,260
1,283
18,595
4,794
2,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
15
1 / 1 / 8
8,726
1,091
7,134
7,583
4,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
16
4 / 1 / 9
9,738
1,217
12,428
4,679
3,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
NiTTrogen25
Danzaburou
14
2 / 4 / 6
9,204
1,151
10,864
11,691
4,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Surtr
akuri99
Surtr
14
1 / 1 / 8
8,564
1,071
6,616
12,374
12,845
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Team 1 Tickets

297

VS

Team 2 Tickets

244

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
14
1 / 5 / 5
8,200
1,025
8,577
20,039
19,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Aphrodite
ArcticFox12
Aphrodite
14
0 / 2 / 6
8,173
1,022
5,877
8,061
4,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
3 / 2 / 1
8,833
1,104
5,880
5,313
2,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Persephone
NoirDZ
Persephone
14
2 / 1 / 4
9,516
1,190
9,529
10,695
4,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
xayla
Cupid
14
1 / 5 / 5
8,576
1,072
7,424
14,874
6,333
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
28
15
Kills
7
7
Deaths
15
36
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
1
5
5
0.7
L
Aphrodite
ArcticFox12
Aphrodite
0
2
6
1.5
L
3
2
1
1.75
W
Merlin
Crzy89-
Merlin
7
0
5
9.5
W
Fenrir
1
1
8
5
W
Tiamat
4
1
9
8.5
W
Danzaburou
NiTTrogen25
Danzaburou
2
4
6
1.25
L
Persephone
NoirDZ
Persephone
2
1
4
4
W
Surtr
akuri99
Surtr
1
1
8
5
L
Cupid
xayla
Cupid
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,637
Damage
37,287
41,121
Taken
58,982
28,759
Mitigated
37,012
6,014
Healing
14,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
8,577
2,564
0
2,114
20,039
19,996
0
9,261
10,131
417
13,971
L
Aphrodite
ArcticFox12
Aphrodite
5,877
491
6,176
3,962
8,061
4,477
0
3,858
4,103
17,764
0
L
5,880
2,246
0
0
5,313
2,083
0
3,204
2,025
19,130
0
W
Merlin
Crzy89-
Merlin
18,595
220
0
381
4,794
2,279
0
2,390
2,404
34,714
1,902
W
Fenrir
7,134
1,403
0
1,560
7,583
4,772
0
3,710
3,873
0
19,606
W
Tiamat
12,428
97
0
1,073
4,679
3,897
0
3,186
1,493
26,933
0
W
Danzaburou
NiTTrogen25
Danzaburou
10,864
5,076
0
1,673
11,691
4,966
0
6,300
5,391
0
32,142
L
Persephone
NoirDZ
Persephone
9,529
878
0
899
10,695
4,123
0
5,026
5,404
31,519
0
W
Surtr
akuri99
Surtr
6,616
2,612
0
1,327
12,374
12,845
0
6,085
6,289
301
16,210
L
Cupid
xayla
Cupid
7,424
2,706
513
464
14,874
6,333
0
7,659
6,845
0
26,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,492
Gold Earned
43,298
189
Minions Killed
174
8
Camps Cleared
4
843,594
Distance Traveled
770,418
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,200
1,025
15
2
0
151,597
0
L
Aphrodite
8,173
1,022
39
5
1
187,387
0
L
Nu Wa
8,833
1,104
29
4
2
116,277
0
W
Merlin
10,260
1,283
45
6
2
170,734
0
W
Fenrir
8,726
1,091
31
4
1
188,941
0
W
Tiamat
9,738
1,217
36
5
2
175,846
0
W
Danzaburou
9,204
1,151
63
8
3
141,375
0
L
Persephone
9,516
1,190
50
6
1
171,403
0
W
Surtr
8,564
1,071
14
2
0
166,698
0
L
Cupid
8,576
1,072
41
5
0
143,754
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role