Player Matchup

Charybdis
Charybdis
K0X Kommando
Charybdis
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 40L
1,407 Elo+
Party 1
Lancelot
Lancelot
Lukeario 11 13
Lancelot
Level 61
God Stats
2W - 1L
1,262 SR
Queue Stats
4W - 6L
1,625 Elo+
Solo
Bacchus
Bacchus
Shadow_Phantom0
Bacchus
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
125W - 129L
1,400 Elo+
Solo
Nu Wa
Nu Wa
xEmpresss_LunaXx
Nu Wa
Level 38
God Stats
3W - 5L
1,514 SR
Queue Stats
60W - 70L
1,602 Elo+
Solo
Surtr
Surtr
xTOXIC STARx
Surtr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,409 Elo+
Party 1
Team Averages
Level 56
1,455 SR
1,489 Elo+

VS

Team Averages
Level 62
1,506 SR
1,390 Elo+
Surtr
Surtr
AchluoPh0bia
Surtr
Level 81
God Stats
4W - 7L
1,399 SR
Queue Stats
195W - 185L
1,412 Elo+
Party 3
Izanami
Izanami
MustyManTj
Izanami
Level 49
God Stats
7W - 1L
1,715 SR
Queue Stats
19W - 22L
1,468 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Rhyno17
Tsukuyomi
Level 44
God Stats
4W - 0L
1,500 SR
Queue Stats
155W - 141L
1,412 Elo+
Party 3
Yemoja
Yemoja
palidan123
Yemoja
Level 60
God Stats
12W - 19L
1,315 SR
Queue Stats
38W - 56L
1,309 Elo+
Party 3
Sol
Sol
ringo_flex8
Sol
Level 75
God Stats
9W - 6L
1,598 SR
Queue Stats
12W - 16L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
K0X Kommando
Charybdis
13
5 / 5 / 1
8,151
479
14,565
20,742
8,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
12
1 / 3 / 1
7,534
443
1,740
9,768
3,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 6 / 6
7,343
432
3,744
15,480
16,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
1 / 10 / 2
7,994
470
11,009
15,280
4,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 12 / 0
7,495
441
13,933
23,812
12,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
13 / 0 / 9
11,095
653
18,122
19,302
10,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
MustyManTj
Izanami
17
12 / 1 / 7
11,381
669
14,506
14,325
6,408
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tsukuyomi
Rhyno17
Tsukuyomi
15
5 / 1 / 13
9,995
588
12,919
15,731
6,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yemoja
palidan123
Yemoja
14
3 / 0 / 12
8,912
524
8,505
10,170
10,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
3 / 6 / 8
8,558
503
11,886
18,428
6,630
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
85
8
Kills
36
36
Deaths
8
10
Assists
49
Player
Kills
Deaths
Assists
KDA
W
13
0
9
17.5
L
Charybdis
K0X Kommando
Charybdis
5
5
1
1.1
L
Lancelot
1
3
1
0.5
W
Izanami
MustyManTj
Izanami
12
1
7
15.5
W
Tsukuyomi
Rhyno17
Tsukuyomi
5
1
13
11.5
L
0
6
6
0.5
W
Yemoja
palidan123
Yemoja
3
0
12
9
W
3
6
8
1.17
L
1
10
2
0.2
L
1
12
0
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,991
Damage
65,938
85,082
Taken
77,956
46,512
Mitigated
40,677
14,803
Healing
39,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,122
9,413
0
13,261
19,302
10,913
2,655
3,135
16,167
1,772
76,155
L
Charybdis
K0X Kommando
Charybdis
14,565
6,848
147
7,603
20,742
8,743
0
11,839
8,438
0
67,344
L
Lancelot
1,740
109
0
0
9,768
3,989
763
610
9,117
0
46,522
W
Izanami
MustyManTj
Izanami
14,506
12,505
0
5,738
14,325
6,408
6,444
5,712
8,613
0
106,254
W
Tsukuyomi
Rhyno17
Tsukuyomi
12,919
3,684
0
4,346
15,731
6,316
1,176
2,058
12,869
0
68,088
L
3,744
213
225
2,158
15,480
16,697
0
4,412
10,637
15,942
0
W
Yemoja
palidan123
Yemoja
8,505
1,897
3,671
4,074
10,170
10,410
1,194
1,731
8,439
41,497
0
W
11,886
5,909
0
8,406
18,428
6,630
3,175
2,264
16,164
53,701
0
L
11,009
3,211
0
17
15,280
4,760
0
413
14,822
50,593
391
L
13,933
6,843
0
4,653
23,812
12,323
0
2,880
20,789
413
52,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,517
Gold Earned
49,941
335
Minions Killed
510
0
Camps Cleared
0
1,411,554
Distance Traveled
1,555,843
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
11,095
653
108
6
0
302,557
0
L
Charybdis
8,151
479
97
6
0
280,370
0
L
Lancelot
7,534
443
73
4
0
376,750
0
W
Izanami
11,381
669
172
10
0
289,715
3
W
Tsukuyomi
9,995
588
87
5
0
405,394
0
L
Bacchus
7,343
432
27
2
0
240,757
0
W
Yemoja
8,912
524
66
4
0
284,787
0
W
Sol
8,558
503
77
5
0
273,390
0
L
Nu Wa
7,994
470
65
4
0
248,396
0
L
Surtr
7,495
441
73
4
0
265,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role