Player Matchup

Anhur
Anhur
GameGanker
Anhur
Level 24
God Stats
1W - 2L
1,485 SR
Queue Stats
1W - 6L
1,229 Elo+
Party 1
Horus
Horus
OniViking
Horus
Level 47
God Stats
2W - 6L
1,215 SR
Queue Stats
15W - 20L
1,169 Elo+
Party 1
Thoth
Thoth
Pawst1tute
Thoth
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,229 Elo+
Party 1
Team Averages
Level 26
1,400 SR
1,209 Elo+

VS

Team Averages
Level 229
1,611 SR
1,512 Elo+
Danzaburou
Danzaburou
Dymies
Danzaburou
Level 199
God Stats
9W - 14L
1,839 SR
Queue Stats
68W - 74L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
IZEUZZ
Ao Kuang
Level 263
God Stats
2W - 0L
1,495 SR
Queue Stats
50W - 42L
1,500 Elo+
Party 2
Ymir
Ymir
RennieQuest
Ymir
Level 225
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 48L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
11
0 / 4 / 1
6,540
654
3,376
7,036
3,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
OniViking
Horus
9
1 / 4 / 0
7,081
708
2,738
8,776
4,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thoth
11
0 / 3 / 1
6,445
645
1,128
6,661
2,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dymies
Danzaburou
13
1 / 0 / 7
7,671
767
6,037
3,213
1,208
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ao Kuang
IZEUZZ
Ao Kuang
13
8 / 1 / 2
8,768
877
8,028
6,235
2,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 0 / 8
7,843
784
5,392
5,499
5,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
1
Kills
11
11
Deaths
1
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Dymies
Danzaburou
1
0
7
4.5
L
Anhur
0
4
1
0.13
W
Ao Kuang
IZEUZZ
Ao Kuang
8
1
2
9
L
Horus
OniViking
Horus
1
4
0
0.25
L
Thoth
0
3
1
0.17
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,242
Damage
19,457
22,473
Taken
14,947
10,659
Mitigated
9,592
3,804
Healing
6,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Dymies
Danzaburou
6,037
1,399
0
1,480
3,213
1,208
2,018
400
2,813
0
30,490
L
Anhur
3,376
1,449
0
938
7,036
3,079
0
3,408
3,371
0
21,439
W
Ao Kuang
IZEUZZ
Ao Kuang
8,028
1,994
0
3,241
6,235
2,775
450
244
5,991
36,889
0
L
Horus
OniViking
Horus
2,738
1,183
598
1,858
8,776
4,897
0
5,012
3,456
0
14,280
L
Thoth
1,128
153
0
410
6,661
2,683
0
4,130
2,214
20,281
0
W
5,392
1,685
0
1,814
5,499
5,609
482
544
4,955
22,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,066
Gold Earned
24,282
103
Minions Killed
134
0
Camps Cleared
0
489,449
Distance Traveled
570,597
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,671
767
39
4
0
197,961
0
L
Anhur
6,540
654
40
4
0
156,482
0
W
Ao Kuang
8,768
877
50
5
0
182,727
4
L
Horus
7,081
708
26
3
0
174,157
0
L
Thoth
6,445
645
37
4
0
158,810
0
W
Ymir
7,843
784
45
5
0
189,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role