Player Matchup

Chiron
Chiron
 
Chiron
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Conswan
Surtr
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,288 Elo+
Party 2
Artio
Artio
HeinrichMyths
Artio
Level 110
God Stats
3W - 6L
1,285 SR
Queue Stats
17W - 21L
1,288 Elo+
Party 2
Team Averages
Level 107
1,428 SR
1,359 Elo+

VS

Team Averages
Level 84
1,573 SR
1,443 Elo+
Bacchus
Bacchus
KoshachiyKot
Bacchus
Level 18
God Stats
3W - 3L
1,500 SR
Queue Stats
39W - 48L
1,414 Elo+
Party 1
Sol
Sol
R1ddle
Sol
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 1
Ullr
Ullr
TemHa9IMArI9I
Ullr
Level 146
God Stats
8W - 9L
1,719 SR
Queue Stats
280W - 244L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
3
0 / 0 / 0
3,498
700
0
0
0
Surtr
Conswan
Surtr
8
0 / 2 / 0
3,939
788
4,307
5,708
2,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
1 / 1 / 0
4,212
842
2,355
6,901
5,786
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KoshachiyKot
Bacchus
7
0 / 0 / 3
4,595
919
2,615
3,637
2,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
R1ddle
Sol
8
2 / 0 / 1
4,843
969
4,005
2,677
962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
1 / 1 / 2
4,763
953
3,141
4,711
1,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
9
1
Kills
3
3
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
0
0
0
0
L
Surtr
Conswan
Surtr
0
2
0
0
L
1
1
0
1
W
Bacchus
KoshachiyKot
Bacchus
0
0
3
1.5
W
Sol
R1ddle
Sol
2
0
1
2.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,662
Damage
9,761
12,609
Taken
11,025
8,573
Mitigated
5,209
3,788
Healing
3,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
0
0
0
0
0
0
0
0
0
0
0
L
Surtr
Conswan
Surtr
4,307
1,166
0
650
5,708
2,787
0
2,650
3,058
112
11,756
L
2,355
160
829
2,309
6,901
5,786
0
3,791
3,110
7,628
0
W
Bacchus
KoshachiyKot
Bacchus
2,615
523
0
1,043
3,637
2,523
288
656
2,981
6,220
0
W
Sol
R1ddle
Sol
4,005
1,533
0
1,532
2,677
962
393
509
2,168
15,717
1,339
W
3,141
1,832
0
1,008
4,711
1,724
0
1,292
3,419
0
15,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,649
Gold Earned
14,201
27
Minions Killed
78
0
Camps Cleared
0
190,871
Distance Traveled
285,209
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
3,498
700
0
0
0
0
0
L
Surtr
3,939
788
21
4
0
94,695
0
L
Artio
4,212
842
6
1
0
96,176
0
W
Bacchus
4,595
919
10
2
0
99,328
0
W
Sol
4,843
969
36
7
0
84,262
0
W
Ullr
4,763
953
32
6
0
101,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role