Player Matchup

Jing Wei
Jing Wei
Silver III
 
Jing Wei
Silver III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver I
Dilma Rousseff1
Janus
Silver I
Level 166
God Stats
1W - 4L
1,500 SR
Queue Stats
242W - 245L
1,532 MMR
Solo
Atlas
Atlas
Gold V
TooEasy01
Atlas
Gold V
Level 177
God Stats
0W - 2L
1,500 SR
Queue Stats
269W - 241L
1,531 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
edwinedil
Cu Chulainn
Bronze III
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
112W - 106L
1,529 MMR
Solo
Fenrir
Fenrir
Bronze III
patotron
Fenrir
Bronze III
Level 108
God Stats
5W - 3L
1,728 SR
Queue Stats
235W - 231L
1,534 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 145
1,546 SR
1,525 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 90
1,510 SR
1,531 MMR
Tiamat
Tiamat
Bronze III
Dagarooo
Tiamat
Bronze III
Level 90
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 21L
1,534 MMR
Party 1
Jormungandr
Jormungandr
Silver I
NotWumbo
Jormungandr
Silver I
Level 80
God Stats
5W - 3L
1,549 SR
Queue Stats
48W - 35L
1,531 MMR
Solo
Thor
Thor
Bronze III
SeriousSIoth
Thor
Bronze III
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 4L
1,534 MMR
Party 1
Artemis
Artemis
Silver II
WHITENERd21
Artemis
Silver II
Level 149
God Stats
6W - 0L
1,500 SR
Queue Stats
151W - 136L
1,528 MMR
Solo
Sylvanus
Sylvanus
Bronze III
theyodibear
Sylvanus
Bronze III
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,530 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
1 / 4 / 0
7,505
417
7,815
15,477
5,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 3 / 2
7,837
435
6,915
12,948
4,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
TooEasy01
Atlas
12
0 / 2 / 4
7,744
430
6,437
17,652
17,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cu Chulainn
edwinedil
Cu Chulainn
15
0 / 4 / 1
8,390
466
9,999
17,155
16,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fenrir
patotron
Fenrir
16
5 / 3 / 1
9,685
538
12,492
19,262
9,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
KhepriKumbhakarnaKaliPoseidon

VS

Bans
SusanoHadesAgniMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dagarooo
Tiamat
16
1 / 1 / 2
9,980
554
9,453
6,068
3,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
NotWumbo
Jormungandr
18
4 / 1 / 1
11,535
641
11,722
15,928
16,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

18
8 / 1 / 4
11,005
611
15,741
13,380
5,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
WHITENERd21
Artemis
17
3 / 1 / 5
10,131
563
16,060
14,686
6,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
theyodibear
Sylvanus
13
0 / 3 / 2
8,405
467
5,718
17,145
18,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
7
Kills
16
16
Deaths
7
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
4
0
0.25
W
Tiamat
Dagarooo
Tiamat
1
1
2
2
L
1
3
2
0.67
W
Jormungandr
NotWumbo
Jormungandr
4
1
1
4.5
W
8
1
4
10
L
Atlas
TooEasy01
Atlas
0
2
4
1
W
Artemis
WHITENERd21
Artemis
3
1
5
5.5
L
Cu Chulainn
edwinedil
Cu Chulainn
0
4
1
0.13
L
Fenrir
patotron
Fenrir
5
3
1
1.83
W
Sylvanus
theyodibear
Sylvanus
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,658
Damage
58,694
82,494
Taken
67,207
52,900
Mitigated
51,078
16,617
Healing
27,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
7,815
6,451
0
5,690
15,477
5,425
0
1,331
14,146
0
63,144
W
Tiamat
Dagarooo
Tiamat
9,453
528
0
2,226
6,068
3,357
209
2,781
3,286
83,298
3,967
L
6,915
436
0
500
12,948
4,755
0
4,608
8,340
64,627
1,015
W
Jormungandr
NotWumbo
Jormungandr
11,722
4,880
0
3,406
15,928
16,842
0
426
14,291
109,583
0
W
15,741
4,794
0
6,056
13,380
5,816
0
1,804
11,504
0
93,360
L
Atlas
TooEasy01
Atlas
6,437
2,440
0
2,721
17,652
17,389
0
6,147
11,505
25,062
0
W
Artemis
WHITENERd21
Artemis
16,060
10,335
0
8,975
14,686
6,858
395
2,323
12,360
0
97,967
L
Cu Chulainn
edwinedil
Cu Chulainn
9,999
1,816
0
2,646
17,155
16,228
0
9,369
6,890
5,325
69,767
L
Fenrir
patotron
Fenrir
12,492
5,260
0
5,060
19,262
9,103
0
3,725
15,399
0
79,109
W
Sylvanus
theyodibear
Sylvanus
5,718
781
1,325
5,236
17,145
18,205
279
6,116
10,890
29,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,161
Gold Earned
51,056
477
Minions Killed
680
0
Camps Cleared
0
1,752,237
Distance Traveled
1,687,218
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,505
417
114
6
0
237,790
2
W
Tiamat
9,980
554
171
10
0
364,163
0
L
Janus
7,837
435
113
6
0
365,093
4
W
Jormungandr
11,535
641
187
10
0
335,378
4
W
Thor
11,005
611
138
8
0
405,896
0
L
Atlas
7,744
430
31
2
0
381,535
4
W
Artemis
10,131
563
144
8
0
300,062
2
L
Cu Chulainn
8,390
466
112
6
0
368,901
0
L
Fenrir
9,685
538
107
6
0
398,918
3
W
Sylvanus
8,405
467
40
2
0
281,719
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role