Player Matchup

Hercules
Hercules
Silver I
Adnáyerc
Hercules
Silver I
Level 159
God Stats
7W - 6L
1,499 SR
Queue Stats
31W - 25L
1,499 MMR
Party 1
Sol
Sol
Bronze III
Astyaniax
Sol
Bronze III
Level 162
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 57L
1,528 MMR
Party 4
Rama
Rama
Gold IV
ELFØ
Rama
Gold IV
Level 219
God Stats
25W - 15L
1,701 SR
Queue Stats
162W - 139L
1,560 MMR
Party 1
Ullr
Ullr
Bronze III
TV-Crispy
Ullr
Bronze III
Level 155
God Stats
9W - 10L
1,731 SR
Queue Stats
12W - 17L
1,532 MMR
Solo
Mercury
Mercury
Bronze III
Vаyr0n
Mercury
Bronze III
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 21L
1,528 MMR
Party 4
Team Averages
Silver V
Silver V
Average Tier
Level 165
1,586 SR
1,529 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,527 SR
1,531 MMR
Ishtar
Ishtar
Silver II
 
Ishtar
Silver II
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Thor
Thor
Silver I
Bessaa
Thor
Silver I
Level 85
God Stats
0W - 3L
1,500 SR
Queue Stats
230W - 238L
1,549 MMR
Party 3
Ares
Ares
Silver I
TØMØ
Ares
Silver I
Level 158
God Stats
6W - 8L
1,500 SR
Queue Stats
337W - 330L
1,525 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
VectORRS
Zhong Kui
Gold V
Level 136
God Stats
4W - 5L
1,636 SR
Queue Stats
107W - 96L
1,540 MMR
Party 2
Sun Wukong
Sun Wukong
Gold V
l3lackSide
Sun Wukong
Gold V
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 96L
1,540 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Adnáyerc
Hercules
12
3 / 1 / 7
8,020
535
6,530
15,094
15,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
5 / 3 / 5
9,510
634
15,075
11,986
4,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
ELFØ
Rama
15
3 / 1 / 2
8,724
582
7,980
9,375
3,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ullr
14
1 / 1 / 2
8,058
537
6,047
10,278
4,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
Vаyr0n
Mercury
16
8 / 3 / 5
9,729
649
13,418
11,820
4,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
HeimdallrSetAo KuangMaui

VS

Bans
King ArthurAtlasOlorunAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
0 / 4 / 2
7,235
482
4,413
10,827
4,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
Bessaa
Thor
11
3 / 8 / 1
7,438
496
5,314
16,553
6,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
TØMØ
Ares
12
1 / 4 / 4
7,659
511
6,385
17,364
17,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
VectORRS
Zhong Kui
15
4 / 4 / 3
9,065
604
9,929
12,161
9,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
l3lackSide
Sun Wukong
14
1 / 0 / 0
8,464
564
7,328
10,243
7,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
20
Kills
9
9
Deaths
20
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
4
2
0.25
W
Hercules
Adnáyerc
Hercules
3
1
7
6.5
W
5
3
5
2.5
L
Thor
Bessaa
Thor
3
8
1
0.44
W
Rama
ELFØ
Rama
3
1
2
4
W
Ullr
1
1
2
2
L
Ares
TØMØ
Ares
1
4
4
0.75
L
Zhong Kui
VectORRS
Zhong Kui
4
4
3
1.38
W
Mercury
Vаyr0n
Mercury
8
3
5
3.5
L
Sun Wukong
l3lackSide
Sun Wukong
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,050
Damage
33,369
58,553
Taken
67,148
31,477
Mitigated
45,038
24,772
Healing
15,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
4,413
2,587
0
3,609
10,827
4,640
0
1,299
9,528
0
50,184
W
Hercules
Adnáyerc
Hercules
6,530
3,464
0
9,960
15,094
15,265
312
4,455
10,639
0
20,252
W
15,075
4,567
0
6,558
11,986
4,207
1,979
4,817
7,169
96,017
0
L
Thor
Bessaa
Thor
5,314
1,451
0
2,914
16,553
6,868
0
3,291
13,262
0
34,209
W
Rama
ELFØ
Rama
7,980
6,369
0
5,347
9,375
3,669
504
2,313
7,062
0
83,223
W
Ullr
6,047
2,124
0
1,930
10,278
4,105
0
0
10,278
0
61,953
L
Ares
TØMØ
Ares
6,385
178
0
3,068
17,364
17,302
0
7,039
10,325
19,716
0
L
Zhong Kui
VectORRS
Zhong Kui
9,929
877
0
2,460
12,161
9,050
0
3,446
8,715
58,875
2,878
W
Mercury
Vаyr0n
Mercury
13,418
9,340
0
977
11,820
4,231
610
5,003
6,817
0
83,214
L
Sun Wukong
l3lackSide
Sun Wukong
7,328
1,932
0
3,762
10,243
7,178
29
0
10,243
0
72,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,041
Gold Earned
39,861
524
Minions Killed
387
0
Camps Cleared
0
1,578,795
Distance Traveled
1,512,849
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,235
482
93
6
0
272,241
2
W
Hercules
8,020
535
17
1
0
337,096
2
W
Sol
9,510
634
138
9
0
296,261
0
L
Thor
7,438
496
51
3
0
313,587
0
W
Rama
8,724
582
122
8
0
274,055
0
W
Ullr
8,058
537
100
7
0
286,878
2
L
Ares
7,659
511
18
1
0
307,468
2
L
Zhong Kui
9,065
604
94
6
0
312,149
5
W
Mercury
9,729
649
147
10
0
384,505
0
L
Sun Wukong
8,464
564
131
9
0
307,404
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role