Player Matchup

Vamana
Vamana
AloAmBeV
Vamana
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Loki
Loki
Bigstink85
Loki
Level 149
God Stats
3W - 4L
1,500 SR
Queue Stats
222W - 219L
1,494 Elo+
Solo
Bastet
Bastet
SchwiftyToaster
Bastet
Level 120
God Stats
3W - 1L
1,500 SR
Queue Stats
188W - 192L
1,577 Elo+
Party 2
Mercury
Mercury
SlickJoey541457
Mercury
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
222W - 235L
1,492 Elo+
Solo
Guan Yu
Guan Yu
YxM3LTD0WNxY
Guan Yu
Level 135
God Stats
0W - 2L
1,500 SR
Queue Stats
276W - 288L
1,577 Elo+
Party 2
Team Averages
Level 111
1,500 SR
1,528 Elo+

VS

Team Averages
Level 122
1,500 SR
1,549 Elo+
Pele
Pele
Over_Kill_07114
Pele
Level 138
God Stats
2W - 2L
1,500 SR
Queue Stats
226W - 233L
1,396 Elo+
Solo
Khepri
Khepri
Ramonsitos
Khepri
Level 138
God Stats
6W - 4L
1,500 SR
Queue Stats
211W - 203L
1,462 Elo+
Party 1
Zhong Kui
Zhong Kui
Tay3ta3
Zhong Kui
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 34L
1,383 Elo+
Solo
Sun Wukong
Sun Wukong
itzPineapple
Sun Wukong
Level 139
God Stats
4W - 4L
1,500 SR
Queue Stats
411W - 396L
1,723 Elo+
Solo
Chang'e
Chang'e
okonan
Chang'e
Level 140
God Stats
3W - 0L
1,500 SR
Queue Stats
100W - 84L
1,779 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
AloAmBeV
Vamana
13
0 / 3 / 1
6,234
693
7,301
10,009
11,109
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
1 / 1 / 0
6,937
771
9,789
4,539
2,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 5 / 0
5,618
624
5,069
7,650
3,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 3 / 1
5,407
601
1,428
3,422
1,331
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
YxM3LTD0WNxY
Guan Yu
11
0 / 3 / 0
5,814
646
5,478
11,069
10,046
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 9
8,147
905
6,745
8,422
3,951
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
Ramonsitos
Khepri
15
5 / 0 / 9
8,862
985
4,713
11,872
13,073
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Zhong Kui
Tay3ta3
Zhong Kui
14
2 / 0 / 8
7,757
862
7,469
7,582
5,200
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sun Wukong
itzPineapple
Sun Wukong
12
2 / 1 / 9
7,439
827
6,539
8,259
10,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
okonan
Chang'e
14
2 / 0 / 11
7,788
865
8,314
7,733
3,387
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
61
1
Kills
15
15
Deaths
1
2
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Vamana
AloAmBeV
Vamana
0
3
1
0.17
L
1
1
0
1
W
4
0
9
8.5
W
Khepri
Ramonsitos
Khepri
5
0
9
9.5
L
0
5
0
0
L
0
3
1
0.17
W
Zhong Kui
Tay3ta3
Zhong Kui
2
0
8
6
L
Guan Yu
YxM3LTD0WNxY
Guan Yu
0
3
0
0
W
Sun Wukong
itzPineapple
Sun Wukong
2
1
9
6.5
W
Chang'e
okonan
Chang'e
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,065
Damage
33,780
36,689
Taken
43,868
27,799
Mitigated
35,884
9,473
Healing
30,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
AloAmBeV
Vamana
7,301
2,161
110
426
10,009
11,109
0
5,088
4,921
0
16,321
L
9,789
707
418
180
4,539
2,243
0
3,003
1,536
0
33,376
W
6,745
1,905
203
1,187
8,422
3,951
1,067
0
8,220
0
19,224
W
Khepri
Ramonsitos
Khepri
4,713
180
3,900
3,099
11,872
13,073
96
0
11,789
15,304
0
L
5,069
447
189
214
7,650
3,070
0
3,447
4,203
0
6,130
L
1,428
479
0
0
3,422
1,331
0
1,608
1,814
0
2,049
W
Zhong Kui
Tay3ta3
Zhong Kui
7,469
2,481
968
2,236
7,582
5,200
1,777
0
7,448
14,945
0
L
Guan Yu
YxM3LTD0WNxY
Guan Yu
5,478
422
3,471
4,465
11,069
10,046
0
7,350
3,719
0
6,923
W
Sun Wukong
itzPineapple
Sun Wukong
6,539
1,020
1,624
1,716
8,259
10,273
604
0
8,206
0
11,909
W
Chang'e
okonan
Chang'e
8,314
461
11,145
4,636
7,733
3,387
807
0
7,642
15,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,010
Gold Earned
39,993
67
Minions Killed
96
0
Camps Cleared
0
759,625
Distance Traveled
835,695
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,234
693
18
2
0
180,503
0
L
Loki
6,937
771
39
4
0
204,491
0
W
Pele
8,147
905
31
3
0
173,508
0
W
Khepri
8,862
985
19
2
0
180,813
0
L
Bastet
5,618
624
2
0
0
135,842
0
L
Mercury
5,407
601
2
0
0
70,770
0
W
Zhong Kui
7,757
862
20
2
0
140,230
0
L
Guan Yu
5,814
646
6
1
0
168,019
0
W
Sun Wukong
7,439
827
9
1
0
151,633
0
W
Chang'e
7,788
865
17
2
0
189,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role