Player Matchup

Bacchus
Bacchus
Azt1an
Bacchus
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 41L
1,533 Elo+
Solo
Cernunnos
Cernunnos
Meizanami
Cernunnos
Level 93
God Stats
6W - 5L
1,588 SR
Queue Stats
43W - 39L
1,646 Elo+
Solo
Arachne
Arachne
NotEternalEcho
Arachne
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 9L
1,246 Elo+
Solo
Surtr
Surtr
flexmybut
Surtr
Level 146
God Stats
22W - 7L
2,068 SR
Queue Stats
62W - 44L
2,018 Elo+
Solo
Anubis
Anubis
kiNG2Oo9R
Anubis
Level 107
God Stats
101W - 98L
1,418 SR
Queue Stats
137W - 127L
1,450 Elo+
Solo
Team Averages
Level 118
1,615 SR
1,579 Elo+

VS

Team Averages
Level 116
1,458 SR
1,475 Elo+
Shiva
Shiva
HamburglarCA
Shiva
Level 154
God Stats
14W - 7L
1,534 SR
Queue Stats
162W - 165L
1,485 Elo+
Party 1
Surtr
Surtr
SHIELD65
Surtr
Level 146
God Stats
14W - 12L
1,446 SR
Queue Stats
114W - 101L
1,484 Elo+
Party 1
Sol
Sol
TRILLA99
Sol
Level 109
God Stats
0W - 2L
1,310 SR
Queue Stats
77W - 90L
1,361 Elo+
Solo
Tiamat
Tiamat
the_arcanist_Qc
Tiamat
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,631 Elo+
Solo
Hercules
Hercules
zackghost_1
Hercules
Level 87
God Stats
0W - 3L
1,500 SR
Queue Stats
86W - 84L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Azt1an
Bacchus
12
0 / 0 / 7
7,536
502
5,159
10,881
10,689
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
Meizanami
Cernunnos
16
6 / 0 / 1
9,806
654
9,229
10,683
4,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 0 / 6
8,090
539
8,864
11,803
4,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Surtr
flexmybut
Surtr
15
4 / 3 / 0
9,181
612
10,158
15,409
11,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
kiNG2Oo9R
Anubis
15
7 / 0 / 1
9,253
617
11,510
8,949
4,780
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
7,957
530
10,799
17,097
11,474
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
SHIELD65
Surtr
13
2 / 4 / 1
7,625
508
8,392
13,773
6,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 4 / 0
7,283
486
6,658
11,136
4,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 7 / 0
5,896
393
4,877
10,139
4,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
zackghost_1
Hercules
9
0 / 3 / 0
6,199
413
3,357
9,719
7,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
21
Kills
3
3
Deaths
21
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Azt1an
Bacchus
0
0
7
3.5
L
1
3
2
0.67
W
Cernunnos
Meizanami
Cernunnos
6
0
1
6.5
W
4
0
6
7
L
Surtr
SHIELD65
Surtr
2
4
1
0.63
L
0
4
0
0
W
Surtr
flexmybut
Surtr
4
3
0
1.33
W
Anubis
kiNG2Oo9R
Anubis
7
0
1
7.5
L
0
7
0
0
L
Hercules
zackghost_1
Hercules
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,920
Damage
34,083
57,725
Taken
61,864
35,886
Mitigated
33,998
26,447
Healing
18,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Azt1an
Bacchus
5,159
983
2,054
3,700
10,881
10,689
0
2,811
8,070
15,717
0
L
10,799
1,596
32
5,294
17,097
11,474
0
519
16,578
0
75,709
W
Cernunnos
Meizanami
Cernunnos
9,229
5,995
0
6,588
10,683
4,971
166
4,629
6,054
0
87,200
W
8,864
5,836
0
1,865
11,803
4,348
677
1,136
10,667
0
48,557
L
Surtr
SHIELD65
Surtr
8,392
3,259
0
5,559
13,773
6,937
0
3,129
10,644
1,911
57,779
L
6,658
2,512
0
4,057
11,136
4,098
0
1,062
10,074
60,278
0
W
Surtr
flexmybut
Surtr
10,158
3,312
0
6,196
15,409
11,098
121
32
15,377
453
80,428
W
Anubis
kiNG2Oo9R
Anubis
11,510
1,106
0
6,044
8,949
4,780
387
3,362
5,587
83,974
0
L
4,877
1,036
0
1,188
10,139
4,173
0
6,829
3,310
38,581
0
L
Hercules
zackghost_1
Hercules
3,357
658
43
2,639
9,719
7,316
0
5,405
4,314
0
17,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,866
Gold Earned
34,960
527
Minions Killed
448
0
Camps Cleared
0
1,437,747
Distance Traveled
1,375,562
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,536
502
23
2
0
274,192
0
L
Shiva
7,957
530
141
9
0
263,502
4
W
Cernunnos
9,806
654
156
10
0
260,493
2
W
Arachne
8,090
539
78
5
0
362,757
0
L
Surtr
7,625
508
105
7
0
318,143
0
L
Sol
7,283
486
114
8
0
279,480
0
W
Surtr
9,181
612
132
9
0
292,491
0
W
Anubis
9,253
617
138
9
0
247,814
0
L
Tiamat
5,896
393
64
4
0
240,489
0
L
Hercules
6,199
413
24
2
0
273,948
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role