Player Matchup

Sun Wukong
Sun Wukong
D4rkN0v4
Sun Wukong
Level 37
God Stats
3W - 5L
1,298 SR
Queue Stats
87W - 65L
1,455 Elo+
Party 1
Zhong Kui
Zhong Kui
Deadmage100
Zhong Kui
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 55L
1,402 Elo+
Party 1
Raijin
Raijin
Fijimo
Raijin
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
185W - 163L
1,480 Elo+
Party 2
Hel
Hel
Paddock123
Hel
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
122W - 100L
1,455 Elo+
Party 1
Da Ji
Da Ji
TySunami
Da Ji
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 23L
1,468 Elo+
Party 2
Team Averages
Level 56
1,460 SR
1,452 Elo+

VS

Team Averages
Level 95
1,584 SR
1,524 Elo+
Yemoja
Yemoja
ClownyBoo
Yemoja
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,500 Elo+
Party 3
The Morrigan
The Morrigan
El Jefe Rey TTV
The Morrigan
Level 111
God Stats
1W - 3L
1,500 SR
Queue Stats
199W - 203L
1,447 Elo+
Party 4
Discordia
Discordia
OptionCheekClapp
Discordia
Level 89
God Stats
0W - 1L
1,704 SR
Queue Stats
3W - 3L
1,724 Elo+
Party 3
Cthulhu
Cthulhu
SILKYSOX
Cthulhu
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Cabrakan
Cabrakan
magalicious8044
Cabrakan
Level 88
God Stats
4W - 3L
1,715 SR
Queue Stats
293W - 300L
1,447 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
D4rkN0v4
Sun Wukong
13
4 / 1 / 2
7,011
876
5,245
7,239
6,888
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Zhong Kui
Deadmage100
Zhong Kui
13
0 / 1 / 6
6,671
834
6,656
8,794
6,423
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Raijin
Fijimo
Raijin
14
3 / 1 / 4
7,247
906
7,009
5,798
2,200
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 1 / 7
6,251
781
3,458
4,607
1,887
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
TySunami
Da Ji
10
1 / 3 / 6
6,472
809
6,878
5,660
2,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ClownyBoo
Yemoja
13
0 / 2 / 7
6,741
843
1,800
9,451
10,033
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Morrigan
El Jefe Rey TTV
The Morrigan
14
1 / 3 / 4
7,024
878
10,078
7,822
4,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Discordia
15
6 / 1 / 1
7,574
947
10,152
6,974
3,287
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
SILKYSOX
Cthulhu
1
0 / 0 / 0
2,008
251
0
0
0
Cabrakan
11
0 / 2 / 5
6,465
808
2,586
11,196
15,581
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
24
8
Kills
7
7
Deaths
8
25
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Yemoja
ClownyBoo
Yemoja
0
2
7
1.75
W
Sun Wukong
D4rkN0v4
Sun Wukong
4
1
2
5
W
Zhong Kui
Deadmage100
Zhong Kui
0
1
6
3
L
The Morrigan
El Jefe Rey TTV
The Morrigan
1
3
4
1
W
Raijin
Fijimo
Raijin
3
1
4
5
L
Discordia
6
1
1
6.5
W
0
1
7
3.5
L
Cthulhu
SILKYSOX
Cthulhu
0
0
0
0
W
Da Ji
TySunami
Da Ji
1
3
6
1.33
L
Cabrakan
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,246
Damage
24,616
32,098
Taken
35,443
19,614
Mitigated
33,237
17,859
Healing
18,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
ClownyBoo
Yemoja
1,800
755
10,104
2,733
9,451
10,033
0
4,941
4,510
7,924
0
W
Sun Wukong
D4rkN0v4
Sun Wukong
5,245
723
160
843
7,239
6,888
0
4,068
3,171
0
14,930
W
Zhong Kui
Deadmage100
Zhong Kui
6,656
624
0
3,275
8,794
6,423
468
6,594
2,200
21,034
0
L
The Morrigan
El Jefe Rey TTV
The Morrigan
10,078
1,194
437
988
7,822
4,336
60
3,152
4,670
14,741
4,299
W
Raijin
Fijimo
Raijin
7,009
561
837
1,671
5,798
2,200
245
4,407
1,391
19,722
0
L
Discordia
10,152
213
867
800
6,974
3,287
0
2,706
4,268
27,039
0
W
3,458
158
8,195
2,848
4,607
1,887
0
3,947
660
6,284
0
L
Cthulhu
SILKYSOX
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Da Ji
TySunami
Da Ji
6,878
1,020
0
30
5,660
2,216
0
3,392
2,268
0
10,319
L
Cabrakan
2,586
142
723
1,383
11,196
15,581
0
6,324
4,872
5,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,652
Gold Earned
29,812
104
Minions Killed
74
0
Camps Cleared
0
728,621
Distance Traveled
552,285
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,741
843
11
1
0
120,519
0
W
Sun Wukong
7,011
876
25
3
0
163,163
0
W
Zhong Kui
6,671
834
34
4
0
127,618
0
L
The Morrigan
7,024
878
28
4
0
130,965
0
W
Raijin
7,247
906
29
4
0
134,541
0
L
Discordia
7,574
947
28
4
0
168,199
0
W
Hel
6,251
781
9
1
0
167,879
0
L
Cthulhu
2,008
251
0
0
0
0
0
W
Da Ji
6,472
809
7
1
0
135,420
0
L
Cabrakan
6,465
808
7
1
0
132,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role