Player Matchup

Arachne
Arachne
Croff11
Arachne
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
133W - 117L
1,554 Elo+
Party 1
Xbalanque
Xbalanque
Dosserrr
Xbalanque
Level 139
God Stats
4W - 2L
1,500 SR
Queue Stats
39W - 37L
1,394 Elo+
Party 3
Yemoja
Yemoja
EnragedPug
Yemoja
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 13L
1,181 Elo+
Party 3
Surtr
Surtr
Meole113
Surtr
Level 76
God Stats
2W - 1L
1,500 SR
Queue Stats
79W - 70L
1,470 Elo+
Party 1
Janus
Janus
argonboron
Janus
Level 112
God Stats
25W - 23L
1,698 SR
Queue Stats
125W - 106L
1,554 Elo+
Party 1
Team Averages
Level 119
1,540 SR
1,431 Elo+

VS

Team Averages
Level 39
1,543 SR
1,508 Elo+
Ao Kuang
Ao Kuang
BIGDRACO69
Ao Kuang
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,452 Elo+
Party 2
Freya
Freya
DerHenker97
Freya
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,300 Elo+
Party 2
Khepri
Khepri
Meesosaurus
Khepri
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 18L
1,832 Elo+
Solo
King Arthur
King Arthur
Voluntare
King Arthur
Level 52
God Stats
1W - 1L
1,715 SR
Queue Stats
3W - 5L
1,452 Elo+
Party 2
Izanami
Izanami
glisinio
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Croff11
Arachne
14
9 / 2 / 4
9,323
622
14,022
16,398
7,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Xbalanque
Dosserrr
Xbalanque
14
8 / 0 / 10
9,033
602
12,785
10,545
4,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Yemoja
EnragedPug
Yemoja
13
2 / 1 / 12
8,403
560
3,406
11,056
9,998
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Surtr
Meole113
Surtr
12
4 / 5 / 1
8,016
534
8,959
18,202
10,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Janus
15
6 / 1 / 6
9,298
620
13,113
6,813
2,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BIGDRACO69
Ao Kuang
11
2 / 7 / 2
7,101
473
8,805
16,156
6,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 6 / 1
6,235
416
2,587
11,515
4,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
10
0 / 5 / 3
6,573
438
4,362
12,828
10,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
Voluntare
King Arthur
13
6 / 5 / 2
8,263
551
13,405
17,162
18,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
glisinio
Izanami
10
1 / 6 / 2
6,499
433
4,126
11,932
4,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
19
29
Kills
9
9
Deaths
29
33
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
BIGDRACO69
Ao Kuang
2
7
2
0.43
W
Arachne
Croff11
Arachne
9
2
4
5.5
L
0
6
1
0.08
W
Xbalanque
Dosserrr
Xbalanque
8
0
10
13
W
Yemoja
EnragedPug
Yemoja
2
1
12
8
L
Khepri
0
5
3
0.3
W
Surtr
Meole113
Surtr
4
5
1
0.9
L
King Arthur
Voluntare
King Arthur
6
5
2
1.4
W
Janus
6
1
6
9
L
Izanami
glisinio
Izanami
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,285
Damage
33,285
63,014
Taken
69,593
35,439
Mitigated
44,439
25,430
Healing
10,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
BIGDRACO69
Ao Kuang
8,805
2,958
0
3,717
16,156
6,076
0
2,376
13,780
48,775
0
W
Arachne
Croff11
Arachne
14,022
9,318
0
4,931
16,398
7,288
0
5,267
11,073
0
69,899
L
2,587
527
0
2,217
11,515
4,215
0
4,956
6,559
31,169
0
W
Xbalanque
Dosserrr
Xbalanque
12,785
8,521
0
6,534
10,545
4,427
2,547
2,526
8,019
0
74,941
W
Yemoja
EnragedPug
Yemoja
3,406
1,499
4,734
2,973
11,056
9,998
1,150
3,041
7,937
22,058
0
L
Khepri
4,362
195
0
1,979
12,828
10,974
0
2,679
10,149
22,451
0
W
Surtr
Meole113
Surtr
8,959
4,067
0
4,878
18,202
10,958
726
3,342
14,822
827
48,616
L
King Arthur
Voluntare
King Arthur
13,405
2,659
0
804
17,162
18,676
0
2,339
14,823
0
48,973
W
Janus
13,113
667
0
1,380
6,813
2,768
1,004
1,386
5,409
74,963
328
L
Izanami
glisinio
Izanami
4,126
1,687
0
1,692
11,932
4,498
0
4,305
7,627
0
31,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,073
Gold Earned
34,671
412
Minions Killed
309
0
Camps Cleared
0
1,413,503
Distance Traveled
1,398,349
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,101
473
83
6
0
297,624
2
W
Arachne
9,323
622
89
6
0
373,756
0
L
Freya
6,235
416
69
5
0
285,176
0
W
Xbalanque
9,033
602
100
7
0
253,730
0
W
Yemoja
8,403
560
33
2
0
261,380
3
L
Khepri
6,573
438
22
1
0
264,637
1
W
Surtr
8,016
534
67
4
0
214,744
0
L
King Arthur
8,263
551
76
5
0
276,841
0
W
Janus
9,298
620
123
8
0
309,893
0
L
Izanami
6,499
433
59
4
0
274,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role