Player Matchup

Awilix
Awilix
DiabolicRev
Awilix
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,705 Elo+
Party 2
Cerberus
Cerberus
Don-Plays20
Cerberus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 2
Agni
Agni
Mb41spacy
Agni
Level 31
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 93L
1,302 Elo+
Solo
Hun Batz
Hun Batz
Rsskey
Hun Batz
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Neith
Neith
SonicxBomb
Neith
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,688 Elo+
Party 2
Team Averages
Level 41
1,500 SR
1,539 Elo+

VS

Team Averages
Level 28
1,586 SR
1,362 Elo+
Nemesis
Nemesis
AVG_Scrubby
Nemesis
Level 24
God Stats
8W - 6L
1,737 SR
Queue Stats
164W - 153L
1,276 Elo+
Party 1
Sylvanus
Sylvanus
DeathOfAbduI
Sylvanus
Level 41
God Stats
2W - 2L
1,500 SR
Queue Stats
192W - 146L
1,427 Elo+
Party 1
Kukulkan
Kukulkan
Isaiahinbr
Kukulkan
Level 18
God Stats
11W - 9L
1,691 SR
Queue Stats
89W - 90L
1,412 Elo+
Party 1
Charybdis
Charybdis
TVAResc
Charybdis
Level 32
God Stats
8W - 3L
1,500 SR
Queue Stats
159W - 158L
1,284 Elo+
Solo
Guan Yu
Guan Yu
cdowell2
Guan Yu
Level 27
God Stats
5W - 6L
1,500 SR
Queue Stats
333W - 288L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
19
14 / 0 / 3
12,092
636
15,819
11,167
5,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Don-Plays20
Cerberus
15
2 / 1 / 13
10,040
528
11,839
18,915
18,056
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Agni
16
0 / 2 / 10
9,642
507
9,263
9,957
4,235
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
Rsskey
Hun Batz
16
1 / 1 / 4
9,600
505
5,787
12,622
10,537
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
16
8 / 3 / 9
10,224
538
21,535
16,286
8,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AVG_Scrubby
Nemesis
12
1 / 5 / 1
7,792
410
2,229
14,959
5,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
DeathOfAbduI
Sylvanus
13
1 / 7 / 2
8,758
461
10,803
27,458
27,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kukulkan
Isaiahinbr
Kukulkan
14
1 / 8 / 0
8,874
467
6,683
15,389
6,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charybdis
TVAResc
Charybdis
14
3 / 3 / 0
8,935
470
8,034
15,688
6,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
cdowell2
Guan Yu
13
1 / 3 / 0
8,476
446
7,601
13,383
15,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
10
25
Kills
7
7
Deaths
26
39
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AVG_Scrubby
Nemesis
1
5
1
0.3
L
Sylvanus
DeathOfAbduI
Sylvanus
1
7
2
0.29
W
Awilix
14
0
3
15.5
W
Cerberus
Don-Plays20
Cerberus
2
1
13
8.5
L
Kukulkan
Isaiahinbr
Kukulkan
1
8
0
0.13
W
Agni
0
2
10
2.5
W
Hun Batz
Rsskey
Hun Batz
1
1
4
3
W
Neith
8
3
9
4.17
L
Charybdis
TVAResc
Charybdis
3
3
0
1
L
Guan Yu
cdowell2
Guan Yu
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,243
Damage
35,350
68,947
Taken
86,877
46,070
Mitigated
60,988
23,051
Healing
22,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AVG_Scrubby
Nemesis
2,229
693
0
2,200
14,959
5,213
0
3,523
11,436
0
28,267
L
Sylvanus
DeathOfAbduI
Sylvanus
10,803
3,732
1,031
8,050
27,458
27,947
0
7,340
20,118
38,802
0
W
Awilix
15,819
6,679
0
3,722
11,167
5,166
914
789
10,330
0
111,800
W
Cerberus
Don-Plays20
Cerberus
11,839
1,355
3,331
8,299
18,915
18,056
430
5,615
13,204
37,824
1,157
L
Kukulkan
Isaiahinbr
Kukulkan
6,683
1,085
0
1,354
15,389
6,260
1,901
5,242
10,147
66,781
0
W
Agni
9,263
1,033
0
1,212
9,957
4,235
1,560
5,413
4,544
70,745
3,685
W
Hun Batz
Rsskey
Hun Batz
5,787
945
0
1,101
12,622
10,537
1,205
0
11,826
0
63,290
W
Neith
21,535
9,999
0
5,386
16,286
8,076
2,155
5,669
10,569
0
79,629
L
Charybdis
TVAResc
Charybdis
8,034
4,664
394
5,712
15,688
6,127
1,319
3,699
11,989
0
60,623
L
Guan Yu
cdowell2
Guan Yu
7,601
942
240
3,819
13,383
15,441
0
625
12,758
0
50,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,598
Gold Earned
42,835
503
Minions Killed
389
0
Camps Cleared
0
1,859,874
Distance Traveled
1,621,920
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,792
410
45
2
0
358,506
0
L
Sylvanus
8,758
461
32
2
0
318,842
0
W
Awilix
12,092
636
127
7
0
490,638
0
W
Cerberus
10,040
528
57
3
0
352,213
0
L
Kukulkan
8,874
467
116
6
0
316,595
0
W
Agni
9,642
507
114
6
0
346,390
0
W
Hun Batz
9,600
505
96
5
0
332,839
0
W
Neith
10,224
538
109
6
0
337,794
0
L
Charybdis
8,935
470
111
6
0
338,205
0
L
Guan Yu
8,476
446
85
4
0
289,772
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role