Player Matchup

Fenrir
Fenrir
HärraHabe
Fenrir
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,664 Elo+
Party 2
Hercules
Hercules
HärraVunts
Hercules
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,541 Elo+
Party 2
Artemis
Artemis
M6llumees
Artemis
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,444 Elo+
Party 2
Bellona
Bellona
SarcasticSaara
Bellona
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,541 Elo+
Party 2
Aphrodite
Aphrodite
WhiteCells
Aphrodite
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 56L
1,265 Elo+
Solo
Team Averages
Level 22
1,500 SR
1,491 Elo+

VS

Team Averages
Level 34
1,500 SR
1,195 Elo+
Nu Wa
Nu Wa
AtomicMonte
Nu Wa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,071 Elo+
Party 1
Charybdis
Charybdis
RenNoDar
Charybdis
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 3L
1,071 Elo+
Party 1
Hel
Hel
ShadowDesuSenpai
Hel
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,376 Elo+
Solo
Izanami
Izanami
zalmorewynn
Izanami
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 16L
1,353 Elo+
Solo
Da Ji
Da Ji
ѕмιтє
Da Ji
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,104 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HärraHabe
Fenrir
14
3 / 9 / 7
9,740
696
10,467
20,557
16,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Hercules
HärraVunts
Hercules
17
4 / 4 / 9
10,749
768
13,946
27,938
40,818
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
M6llumees
Artemis
19
9 / 7 / 5
12,348
882
24,019
17,055
9,017
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 5 / 11
9,855
704
9,948
26,516
29,318
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
WhiteCells
Aphrodite
17
5 / 2 / 8
10,783
770
15,607
15,588
9,413
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 5
8,751
625
8,172
13,546
8,693
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
RenNoDar
Charybdis
20
8 / 5 / 12
12,762
912
26,382
19,948
13,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
8 / 3 / 13
11,728
838
20,470
17,926
24,929
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
zalmorewynn
Izanami
19
7 / 4 / 12
11,880
849
25,962
19,345
12,757
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Da Ji
15
2 / 4 / 16
10,007
715
8,505
12,313
8,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
84
22
Kills
26
27
Deaths
23
40
Assists
58
Player
Kills
Deaths
Assists
KDA
W
1
7
5
0.5
L
Fenrir
HärraHabe
Fenrir
3
9
7
0.72
L
Hercules
HärraVunts
Hercules
4
4
9
2.13
L
Artemis
M6llumees
Artemis
9
7
5
1.64
W
Charybdis
RenNoDar
Charybdis
8
5
12
2.8
L
1
5
11
1.3
W
8
3
13
4.83
L
Aphrodite
WhiteCells
Aphrodite
5
2
8
4.5
W
Izanami
zalmorewynn
Izanami
7
4
12
3.25
W
Da Ji
2
4
16
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,987
Damage
89,491
107,654
Taken
83,078
104,982
Mitigated
68,119
44,921
Healing
39,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,172
2,720
132
570
13,546
8,693
330
1,731
11,723
11,390
0
L
Fenrir
HärraHabe
Fenrir
10,467
1,722
1,284
3,362
20,557
16,416
1,360
3,659
16,685
0
15,890
L
Hercules
HärraVunts
Hercules
13,946
4,518
359
12,167
27,938
40,818
767
6,198
21,130
0
28,514
L
Artemis
M6llumees
Artemis
24,019
9,944
619
3,047
17,055
9,017
1,504
5,829
10,985
0
45,914
W
Charybdis
RenNoDar
Charybdis
26,382
14,552
1,275
6,481
19,948
13,372
1,397
3,216
16,564
0
49,442
L
9,948
1,786
1,067
2,942
26,516
29,318
45
6,255
19,774
0
23,933
W
20,470
2,782
10,722
10,928
17,926
24,929
25
3,299
14,500
30,061
0
L
Aphrodite
WhiteCells
Aphrodite
15,607
1,868
10,138
9,936
15,588
9,413
206
4,902
10,438
37,179
0
W
Izanami
zalmorewynn
Izanami
25,962
20,035
1,103
6,043
19,345
12,757
3,086
5,042
14,121
0
49,478
W
Da Ji
8,505
1,047
504
1,782
12,313
8,368
0
2,319
9,829
0
15,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,475
Gold Earned
55,128
170
Minions Killed
158
0
Camps Cleared
0
1,257,147
Distance Traveled
1,094,787
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,751
625
9
1
0
155,500
0
L
Fenrir
9,740
696
10
1
0
253,253
0
L
Hercules
10,749
768
26
2
0
284,659
0
L
Artemis
12,348
882
53
4
0
218,753
0
W
Charybdis
12,762
912
51
4
0
237,641
0
L
Bellona
9,855
704
18
1
0
266,009
0
W
Hel
11,728
838
25
2
0
269,008
0
L
Aphrodite
10,783
770
63
5
0
234,473
0
W
Izanami
11,880
849
60
4
0
240,578
0
W
Da Ji
10,007
715
13
1
0
192,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role