Player Matchup

Izanami
Izanami
GotItOnMe38
Izanami
Level 69
God Stats
4W - 4L
1,500 SR
Queue Stats
101W - 108L
1,500 Elo+
Solo
Anubis
Anubis
IilSquirt4656
Anubis
Level 101
God Stats
14W - 8L
1,467 SR
Queue Stats
74W - 79L
1,408 Elo+
Party 1
Surtr
Surtr
Seamrog19164557
Surtr
Level 98
God Stats
7W - 10L
1,569 SR
Queue Stats
66W - 65L
1,408 Elo+
Party 1
Bacchus
Bacchus
XxProzPandaxX
Bacchus
Level 88
God Stats
2W - 1L
1,244 SR
Queue Stats
4W - 7L
1,193 Elo+
Party 1
Cthulhu
Cthulhu
sShadowPlayz1
Cthulhu
Level 75
God Stats
8W - 3L
1,666 SR
Queue Stats
12W - 7L
1,522 Elo+
Party 1
Team Averages
Level 86
1,489 SR
1,406 Elo+

VS

Team Averages
Level 121
1,622 SR
1,514 Elo+
Charybdis
Charybdis
 
Charybdis
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
 
Cabrakan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
NeatJUanMA 00
Hel
Level 123
God Stats
3W - 2L
1,850 SR
Queue Stats
13W - 10L
1,664 Elo+
Party 3
Sun Wukong
Sun Wukong
RoxasCJGB
Sun Wukong
Level 86
God Stats
0W - 4L
1,500 SR
Queue Stats
22W - 31L
1,528 Elo+
Party 3
Chaac
Chaac
wranglerstarr
Chaac
Level 154
God Stats
10W - 21L
1,759 SR
Queue Stats
514W - 508L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GotItOnMe38
Izanami
7
0 / 2 / 2
4,394
488
2,874
4,738
1,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
4 / 1 / 1
5,994
666
6,032
6,330
2,861
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
4 / 0 / 0
5,429
603
2,841
5,439
2,464
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bacchus
8
3 / 0 / 2
5,548
616
2,276
4,433
3,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cthulhu
10
0 / 0 / 1
5,469
608
4,716
6,737
3,847
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
8
1 / 3 / 1
4,696
522
2,973
6,255
1,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
 
Cabrakan
2
0 / 1 / 0
3,233
359
0
1,455
994
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 4 / 1
4,676
520
2,837
5,648
1,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
RoxasCJGB
Sun Wukong
9
0 / 1 / 0
5,076
564
3,593
8,509
4,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
2 / 3 / 0
4,865
541
4,483
7,474
2,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
11
Kills
3
3
Deaths
12
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
3
1
0.5
L
Cabrakan
 
Cabrakan
0
1
0
0
W
Izanami
GotItOnMe38
Izanami
0
2
2
0.5
W
4
1
1
4.5
L
0
4
1
0.13
L
Sun Wukong
RoxasCJGB
Sun Wukong
0
1
0
0
W
4
0
0
4
W
Bacchus
3
0
2
4
W
Cthulhu
0
0
1
0.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,739
Damage
13,886
27,677
Taken
29,341
13,716
Mitigated
11,685
14,422
Healing
9,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
2,973
1,094
0
1,968
6,255
1,835
316
1,365
4,890
0
29,606
L
Cabrakan
 
Cabrakan
0
0
0
500
1,455
994
0
470
985
1,198
0
W
Izanami
GotItOnMe38
Izanami
2,874
2,279
0
1,419
4,738
1,281
0
0
4,738
0
27,007
W
6,032
503
0
4,288
6,330
2,861
701
2,628
3,702
39,498
0
L
2,837
351
159
1,255
5,648
1,366
0
3,879
1,769
28,512
0
L
Sun Wukong
RoxasCJGB
Sun Wukong
3,593
845
0
3,402
8,509
4,494
0
4,737
3,772
0
38,700
W
2,841
1,395
0
2,813
5,439
2,464
7
209
5,230
115
31,394
W
Bacchus
2,276
456
0
2,087
4,433
3,263
0
0
4,433
9,399
0
W
Cthulhu
4,716
713
0
3,815
6,737
3,847
0
0
6,737
37,419
0
L
4,483
1,577
0
1,889
7,474
2,996
0
2,637
4,837
0
26,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,834
Gold Earned
22,546
244
Minions Killed
219
0
Camps Cleared
0
798,434
Distance Traveled
724,637
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,696
522
48
5
0
156,966
0
L
Cabrakan
3,233
359
0
0
0
35,349
0
W
Izanami
4,394
488
41
5
0
118,814
0
W
Anubis
5,994
666
67
7
0
132,009
2
L
Hel
4,676
520
58
6
0
173,300
0
L
Sun Wukong
5,076
564
74
8
0
172,815
4
W
Surtr
5,429
603
50
6
0
182,875
1
W
Bacchus
5,548
616
19
2
0
185,730
3
W
Cthulhu
5,469
608
67
7
0
179,006
0
L
Chaac
4,865
541
39
4
0
186,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role