Player Matchup

Hun Batz
Hun Batz
Silver II
 
Hun Batz
Silver II
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Bronze III
 
Scylla
Bronze III
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bellona
Bellona
Bronze III
FrancisLuxoAzul
Bellona
Bronze III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,500 MMR
Solo
Sylvanus
Sylvanus
Bronze III
RaphaelHukan
Sylvanus
Bronze III
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Hou Yi
Hou Yi
Bronze III
reitzin
Hou Yi
Bronze III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 18L
1,495 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 156
1,500 SR
1,499 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 132
1,538 SR
1,440 MMR
Awilix
Awilix
Bronze III
 
Awilix
Bronze III
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver II
 
Bacchus
Silver II
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ra
Ra
Bronze III
 
Ra
Bronze III
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze I
GuilhermitiO_RZD
Sun Wukong
Bronze I
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 74L
1,099 MMR
Solo
Danzaburou
Danzaburou
Gold V
Pësti
Danzaburou
Gold V
Level 49
God Stats
13W - 5L
1,690 SR
Queue Stats
17W - 12L
1,601 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
1 / 3 / 1
5,629
563
5,136
9,976
3,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Scylla
 
Scylla
10
1 / 3 / 1
5,369
537
3,059
4,446
1,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 0
5,820
582
5,204
10,600
10,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
RaphaelHukan
Sylvanus
7
0 / 1 / 0
4,909
491
2,522
6,535
3,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hou Yi
reitzin
Hou Yi
9
0 / 3 / 0
5,051
505
3,473
7,613
2,836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
IshtarAthenaBastet

VS

Bans
LancelotHadesAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
8 / 0 / 1
7,071
707
9,887
7,299
2,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
 
Bacchus
9
1 / 0 / 6
6,174
617
3,984
8,014
6,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ra
 
Ra
11
2 / 2 / 0
6,108
611
3,827
6,639
2,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
GuilhermitiO_RZD
Sun Wukong
11
0 / 0 / 3
6,135
614
3,316
8,129
5,673
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Pësti
Danzaburou
11
2 / 0 / 1
6,588
659
5,871
6,437
2,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
13
13
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
3
1
0.5
L
Scylla
 
Scylla
1
3
1
0.5
W
Awilix
 
Awilix
8
0
1
8.5
W
Bacchus
 
Bacchus
1
0
6
4
W
Ra
 
Ra
2
2
0
1
L
0
3
0
0
W
Sun Wukong
GuilhermitiO_RZD
Sun Wukong
0
0
3
1.5
W
Danzaburou
Pësti
Danzaburou
2
0
1
2.5
L
Sylvanus
RaphaelHukan
Sylvanus
0
1
0
0
L
Hou Yi
reitzin
Hou Yi
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,394
Damage
26,885
39,170
Taken
36,518
21,749
Mitigated
19,699
9,669
Healing
14,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
5,136
1,811
0
932
9,976
3,447
0
3,082
6,894
0
32,012
L
Scylla
 
Scylla
3,059
615
0
320
4,446
1,297
0
1,348
3,098
36,667
0
W
Awilix
 
Awilix
9,887
4,596
0
1,387
7,299
2,707
0
1,306
5,993
0
51,604
W
Bacchus
 
Bacchus
3,984
832
0
2,632
8,014
6,751
0
1,688
6,326
17,673
0
W
Ra
 
Ra
3,827
597
340
1,937
6,639
2,273
0
1,875
4,764
46,686
0
L
5,204
1,920
0
3,801
10,600
10,293
0
0
10,600
0
43,526
W
Sun Wukong
GuilhermitiO_RZD
Sun Wukong
3,316
931
0
3,895
8,129
5,673
364
0
8,129
0
38,774
W
Danzaburou
Pësti
Danzaburou
5,871
3,353
0
4,733
6,437
2,295
928
712
5,725
0
46,439
L
Sylvanus
RaphaelHukan
Sylvanus
2,522
1,258
519
1,915
6,535
3,876
0
2,001
4,534
18,553
0
L
Hou Yi
reitzin
Hou Yi
3,473
1,214
0
2,182
7,613
2,836
0
1,380
6,233
0
30,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,778
Gold Earned
32,076
275
Minions Killed
331
0
Camps Cleared
0
996,529
Distance Traveled
1,110,951
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,629
563
61
6
0
228,778
0
L
Scylla
5,369
537
58
6
0
218,737
4
W
Awilix
7,071
707
74
7
0
266,399
0
W
Bacchus
6,174
617
25
3
0
231,858
2
W
Ra
6,108
611
86
9
0
199,099
2
L
Bellona
5,820
582
73
7
0
177,168
1
W
Sun Wukong
6,135
614
65
7
0
203,726
0
W
Danzaburou
6,588
659
81
8
0
209,869
1
L
Sylvanus
4,909
491
33
3
0
160,992
0
L
Hou Yi
5,051
505
50
5
0
210,854
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role