Player Matchup

Merlin
Merlin
 
Merlin
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
Niori1
Artio
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 65L
1,065 Elo+
Party 1
Danzaburou
Danzaburou
TIMMZOMB
Danzaburou
Level 39
God Stats
3W - 5L
1,804 SR
Queue Stats
59W - 117L
1,364 Elo+
Party 1
King Arthur
King Arthur
TowerCrane
King Arthur
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 34L
1,317 Elo+
Party 1
Fenrir
Fenrir
nikzomb
Fenrir
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 116L
1,392 Elo+
Party 1
Team Averages
Level 39
1,561 SR
1,328 Elo+

VS

Team Averages
Level 28
1,500 SR
1,652 Elo+
Sun Wukong
Sun Wukong
BauCorreia
Sun Wukong
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 72L
1,443 Elo+
Party 3
Ymir
Ymir
DCHenriq
Ymir
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 15L
1,620 Elo+
Party 3
Scylla
Scylla
Pretoria48
Scylla
Level 34
God Stats
4W - 0L
1,500 SR
Queue Stats
89W - 88L
1,475 Elo+
Party 3
Izanami
Izanami
xHopeRocks
Izanami
Level 24
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 19L
1,763 Elo+
Party 2
Bakasura
Bakasura
xViciousIvory
Bakasura
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 34L
1,959 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 4 / 1
5,872
534
3,183
7,200
2,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artio
Niori1
Artio
9
0 / 4 / 2
5,644
513
1,044
9,864
7,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
TIMMZOMB
Danzaburou
9
2 / 4 / 0
5,753
523
5,242
10,220
3,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
TowerCrane
King Arthur
11
0 / 1 / 0
6,509
592
5,863
11,934
9,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
nikzomb
Fenrir
9
1 / 3 / 0
5,447
495
3,527
9,805
3,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BauCorreia
Sun Wukong
12
0 / 0 / 1
6,506
591
6,554
8,745
5,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
11
5 / 0 / 2
7,103
646
3,358
7,646
7,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
Pretoria48
Scylla
12
0 / 1 / 4
6,662
606
3,576
3,884
1,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
xHopeRocks
Izanami
12
5 / 2 / 4
7,539
685
9,026
7,667
2,706
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
xViciousIvory
Bakasura
15
6 / 0 / 2
7,924
720
7,980
10,094
4,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
3
Kills
16
16
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
4
1
0.13
W
Sun Wukong
BauCorreia
Sun Wukong
0
0
1
0.5
W
Ymir
5
0
2
6
L
Artio
Niori1
Artio
0
4
2
0.25
W
Scylla
Pretoria48
Scylla
0
1
4
2
L
Danzaburou
TIMMZOMB
Danzaburou
2
4
0
0.5
L
King Arthur
TowerCrane
King Arthur
0
1
0
0
L
Fenrir
nikzomb
Fenrir
1
3
0
0.33
W
Izanami
xHopeRocks
Izanami
5
2
4
3.5
W
Bakasura
xViciousIvory
Bakasura
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,859
Damage
30,494
49,023
Taken
38,036
25,781
Mitigated
21,341
10,215
Healing
9,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,183
337
0
1,290
7,200
2,264
0
2,299
4,342
39,887
0
W
Sun Wukong
BauCorreia
Sun Wukong
6,554
956
0
2,022
8,745
5,914
0
0
8,745
0
50,249
W
Ymir
3,358
808
27
2,100
7,646
7,029
0
693
6,944
20,084
0
L
Artio
Niori1
Artio
1,044
289
222
1,636
9,864
7,102
0
2,046
7,632
7,541
0
W
Scylla
Pretoria48
Scylla
3,576
0
0
620
3,884
1,348
1,403
1,860
2,014
50,833
0
L
Danzaburou
TIMMZOMB
Danzaburou
5,242
2,748
0
3,470
10,220
3,648
0
1,253
8,757
0
37,072
L
King Arthur
TowerCrane
King Arthur
5,863
931
0
2,750
11,934
9,440
0
196
11,738
0
50,978
L
Fenrir
nikzomb
Fenrir
3,527
1,368
0
847
9,805
3,327
0
814
8,241
0
29,072
W
Izanami
xHopeRocks
Izanami
9,026
6,790
0
2,414
7,667
2,706
1,341
454
7,213
0
55,967
W
Bakasura
xViciousIvory
Bakasura
7,980
5,299
0
2,642
10,094
4,344
0
1,181
8,893
0
69,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,225
Gold Earned
35,734
290
Minions Killed
448
0
Camps Cleared
0
1,117,290
Distance Traveled
1,180,862
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,872
534
82
7
0
232,757
0
W
Sun Wukong
6,506
591
87
8
0
241,668
1
W
Ymir
7,103
646
22
2
0
226,113
6
L
Artio
5,644
513
7
1
0
211,408
2
W
Scylla
6,662
606
110
10
0
224,174
1
L
Danzaburou
5,753
523
62
6
0
212,777
1
L
King Arthur
6,509
592
93
8
0
200,306
0
L
Fenrir
5,447
495
46
4
0
260,042
0
W
Izanami
7,539
685
112
10
0
212,284
3
W
Bakasura
7,924
720
117
11
0
276,623
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role