Player Matchup

Merlin
Merlin
Kotimu
Merlin
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 59L
1,300 Elo+
Solo
Hercules
Hercules
oScarSenpay
Hercules
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Party 2
Ymir
Ymir
progamer7w7
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 49
1,500 SR
1,433 Elo+

VS

Team Averages
Level 56
1,500 SR
1,387 Elo+
Ares
Ares
 
Ares
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Inmaterial
Zeus
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 7L
1,500 Elo+
Solo
Charybdis
Charybdis
TommiDi
Charybdis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,160 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Kotimu
Merlin
12
1 / 5 / 0
7,616
635
8,680
8,954
3,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hercules
oScarSenpay
Hercules
11
1 / 3 / 1
7,407
617
6,657
13,288
10,859
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
0 / 4 / 2
7,998
667
5,154
13,911
13,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
2 / 1 / 9
9,482
790
7,852
12,903
14,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
8 / 1 / 4
10,322
860
15,857
6,339
3,063
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
TommiDi
Charybdis
13
2 / 0 / 8
8,384
699
6,432
8,276
3,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
2
Kills
12
12
Deaths
2
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
2
1
9
6.5
W
8
1
4
10
L
Merlin
Kotimu
Merlin
1
5
0
0.2
W
Charybdis
TommiDi
Charybdis
2
0
8
6
L
Hercules
oScarSenpay
Hercules
1
3
1
0.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,491
Damage
30,141
36,153
Taken
27,518
27,431
Mitigated
20,878
3,438
Healing
5,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
7,852
775
0
1,796
12,903
14,010
229
7,911
4,992
17,230
0
W
15,857
3,276
0
1,869
6,339
3,063
666
2,314
4,025
62,765
0
L
Merlin
Kotimu
Merlin
8,680
893
354
441
8,954
3,499
0
5,475
3,479
35,889
0
W
Charybdis
TommiDi
Charybdis
6,432
2,554
0
2,318
8,276
3,805
1,871
3,666
4,610
0
25,776
L
Hercules
oScarSenpay
Hercules
6,657
900
0
1,716
13,288
10,859
0
8,537
4,751
0
20,328
L
5,154
1,415
0
927
13,911
13,073
0
9,718
4,193
12,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,021
Gold Earned
28,188
100
Minions Killed
142
0
Camps Cleared
0
605,586
Distance Traveled
651,456
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,482
790
15
1
0
222,971
0
W
Zeus
10,322
860
92
8
0
206,135
0
L
Merlin
7,616
635
60
5
0
191,344
3
W
Charybdis
8,384
699
35
3
0
222,350
0
L
Hercules
7,407
617
20
2
0
226,585
0
L
Ymir
7,998
667
20
2
0
187,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role