Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Andre1Seb
Pele
Level 125
God Stats
8W - 6L
1,500 SR
Queue Stats
503W - 483L
1,492 Elo+
Solo
Tiamat
Tiamat
KeagolWeagol
Tiamat
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,618 Elo+
Party 1
Persephone
Persephone
MokerKobold
Persephone
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 9L
1,618 Elo+
Party 1
Artemis
Artemis
iJackAngel
Artemis
Level 109
God Stats
14W - 12L
1,500 SR
Queue Stats
700W - 693L
1,560 Elo+
Solo
Team Averages
Level 86
1,500 SR
1,558 Elo+

VS

Team Averages
Level 123
1,543 SR
1,658 Elo+
Persephone
Persephone
Chrisy171
Persephone
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,646 Elo+
Solo
Guan Yu
Guan Yu
Lanadar
Guan Yu
Level 107
God Stats
1W - 1L
1,715 SR
Queue Stats
2W - 3L
1,805 Elo+
Party 3
Susano
Susano
Siochi
Susano
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,805 Elo+
Party 3
Mulan
Mulan
TheCrateDude
Mulan
Level 105
God Stats
1W - 4L
1,500 SR
Queue Stats
159W - 148L
1,587 Elo+
Party 2
Mercury
Mercury
TheTrueDeltaBoss
Mercury
Level 160
God Stats
5W - 12L
1,500 SR
Queue Stats
432W - 462L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
2 / 1 / 22
9,696
970
4,706
13,155
12,266
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pele
15
4 / 4 / 17
9,150
915
11,114
11,893
11,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
15
5 / 3 / 19
8,949
895
8,406
9,818
7,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Persephone
MokerKobold
Persephone
15
4 / 1 / 18
8,910
891
9,182
8,948
4,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
iJackAngel
Artemis
18
13 / 2 / 13
10,415
1,042
25,633
13,241
7,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Chrisy171
Persephone
16
1 / 5 / 9
9,218
922
17,686
12,998
5,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Lanadar
Guan Yu
11
1 / 5 / 7
6,865
687
4,048
14,700
13,200
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Susano
Siochi
Susano
12
1 / 6 / 5
6,725
673
7,397
10,515
4,304
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

11
3 / 6 / 4
6,946
695
7,249
14,572
15,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
4 / 6 / 5
8,284
828
10,467
8,735
3,960
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
40
28
Kills
10
11
Deaths
28
89
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
1
22
13
W
Pele
4
4
17
3.13
L
Persephone
Chrisy171
Persephone
1
5
9
1.1
W
Tiamat
5
3
19
4.83
L
Guan Yu
Lanadar
Guan Yu
1
5
7
0.9
W
Persephone
MokerKobold
Persephone
4
1
18
13
L
Susano
Siochi
Susano
1
6
5
0.58
L
3
6
4
0.83
L
4
6
5
1.08
W
Artemis
iJackAngel
Artemis
13
2
13
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,041
Damage
46,847
57,055
Taken
61,520
43,146
Mitigated
42,435
24,581
Healing
14,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,706
625
8,313
5,700
13,155
12,266
959
4,721
8,076
8,006
0
W
Pele
11,114
790
0
222
11,893
11,875
922
2,509
9,305
5,507
20,606
L
Persephone
Chrisy171
Persephone
17,686
1,188
1,275
2,717
12,998
5,923
0
5,408
7,585
38,051
859
W
Tiamat
8,406
518
2,618
1,909
9,818
7,101
1,221
2,217
7,563
15,302
0
L
Guan Yu
Lanadar
Guan Yu
4,048
0
4,296
3,586
14,700
13,200
0
5,153
9,547
0
6,501
W
Persephone
MokerKobold
Persephone
9,182
470
1,702
2,724
8,948
4,478
932
2,517
6,386
19,014
0
L
Susano
Siochi
Susano
7,397
428
618
842
10,515
4,304
0
5,062
5,453
0
9,529
L
7,249
404
120
1,217
14,572
15,048
0
5,626
8,946
0
9,107
L
10,467
3,387
0
150
8,735
3,960
0
5,110
3,622
0
16,188
W
Artemis
iJackAngel
Artemis
25,633
7,554
671
722
13,241
7,426
4,067
5,274
7,926
0
39,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,120
Gold Earned
38,038
122
Minions Killed
85
0
Camps Cleared
0
862,988
Distance Traveled
773,828
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,696
970
12
1
0
174,151
0
W
Pele
9,150
915
27
3
0
175,490
0
L
Persephone
9,218
922
43
4
0
143,180
0
W
Tiamat
8,949
895
21
2
0
177,881
0
L
Guan Yu
6,865
687
10
1
0
168,949
0
W
Persephone
8,910
891
26
3
0
173,421
0
L
Susano
6,725
673
7
1
0
153,351
0
L
Mulan
6,946
695
8
1
0
143,366
0
L
Mercury
8,284
828
17
2
0
164,982
0
W
Artemis
10,415
1,042
36
4
0
162,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role