Player Matchup

Artemis
Artemis
Gomez Urbieta
Artemis
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
154W - 147L
1,689 Elo+
Solo
Chang'e
Chang'e
JBenjimin1407
Chang'e
Level 96
God Stats
4W - 6L
1,500 SR
Queue Stats
268W - 280L
1,396 Elo+
Solo
Yemoja
Yemoja
Raggybaggy4
Yemoja
Level 53
God Stats
7W - 11L
1,527 SR
Queue Stats
8W - 12L
1,739 Elo+
Party 1
Anubis
Anubis
Saggybaggy3
Anubis
Level 58
God Stats
15W - 11L
1,298 SR
Queue Stats
487W - 472L
1,296 Elo+
Party 1
Mercury
Mercury
Sandybaggy1
Mercury
Level 94
God Stats
8W - 5L
1,596 SR
Queue Stats
161W - 162L
1,649 Elo+
Party 1
Team Averages
Level 78
1,484 SR
1,554 Elo+

VS

Team Averages
Level 95
1,571 SR
1,407 Elo+
Mercury
Mercury
DOMinator9303
Mercury
Level 60
God Stats
4W - 5L
1,500 SR
Queue Stats
141W - 132L
1,314 Elo+
Solo
Freya
Freya
MatFrankPit
Freya
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 61L
1,141 Elo+
Solo
Surtr
Surtr
TippAlip
Surtr
Level 124
God Stats
8W - 13L
1,856 SR
Queue Stats
29W - 32L
1,744 Elo+
Solo
Hachiman
Hachiman
docfimbres
Hachiman
Level 79
God Stats
1W - 6L
1,500 SR
Queue Stats
191W - 218L
1,475 Elo+
Solo
Jormungandr
Jormungandr
jxosh555pr
Jormungandr
Level 82
God Stats
3W - 3L
1,500 SR
Queue Stats
30W - 31L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
14
1 / 2 / 1
8,374
419
13,667
16,680
7,069
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
17
1 / 1 / 2
10,806
540
19,176
18,775
8,420
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
14
0 / 0 / 2
8,911
446
1,374
16,401
10,946
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
16
4 / 3 / 1
10,667
533
15,936
19,127
10,604
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
Sandybaggy1
Mercury
16
4 / 1 / 3
10,512
526
11,551
12,125
5,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
16
2 / 2 / 2
9,673
484
6,716
16,106
5,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
0 / 2 / 2
8,827
441
13,664
20,016
8,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Surtr
TippAlip
Surtr
16
3 / 3 / 2
10,150
508
16,704
23,249
16,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
docfimbres
Hachiman
14
2 / 1 / 0
8,605
430
18,309
17,354
6,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
jxosh555pr
Jormungandr
12
0 / 2 / 1
8,020
401
8,484
15,869
10,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
14
10
Kills
7
7
Deaths
10
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
2
2
2
1.5
W
Artemis
1
2
1
0.75
W
Chang'e
1
1
2
2
L
0
2
2
0.5
W
Yemoja
0
0
2
1
W
Anubis
4
3
1
1.5
W
Mercury
Sandybaggy1
Mercury
4
1
3
5.5
L
Surtr
TippAlip
Surtr
3
3
2
1.33
L
Hachiman
docfimbres
Hachiman
2
1
0
2
L
Jormungandr
jxosh555pr
Jormungandr
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,704
Damage
63,877
83,108
Taken
92,594
42,384
Mitigated
47,166
44,676
Healing
31,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
6,716
2,543
0
675
16,106
5,596
0
8,517
7,589
0
69,278
W
Artemis
13,667
3,872
630
5,490
16,680
7,069
597
3,598
13,082
0
77,173
W
Chang'e
19,176
1,618
639
11,550
18,775
8,420
1,026
11,309
7,466
99,262
417
L
13,664
4,148
0
11,441
20,016
8,526
0
11,819
8,197
82,765
0
W
Yemoja
1,374
722
6,443
4,640
16,401
10,946
113
3,744
12,657
16,753
0
W
Anubis
15,936
1,353
0
13,683
19,127
10,604
484
2,099
17,028
94,881
0
W
Mercury
Sandybaggy1
Mercury
11,551
4,040
0
1,601
12,125
5,345
1,549
2,601
9,524
0
89,693
L
Surtr
TippAlip
Surtr
16,704
5,696
0
9,568
23,249
16,218
483
10,913
12,336
2,243
86,515
L
Hachiman
docfimbres
Hachiman
18,309
8,091
0
7,174
17,354
6,762
0
1,939
15,415
0
60,902
L
Jormungandr
jxosh555pr
Jormungandr
8,484
1,604
236
2,774
15,869
10,064
18
3,221
12,648
47,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,270
Gold Earned
45,275
559
Minions Killed
451
0
Camps Cleared
0
1,799,827
Distance Traveled
1,889,560
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,673
484
97
5
0
473,497
0
W
Artemis
8,374
419
90
5
0
328,241
0
W
Chang'e
10,806
540
151
8
0
360,770
0
L
Freya
8,827
441
101
5
0
344,835
1
W
Yemoja
8,911
446
39
2
0
331,807
1
W
Anubis
10,667
533
161
8
0
296,128
0
W
Mercury
10,512
526
118
6
0
482,881
0
L
Surtr
10,150
508
120
6
0
365,066
2
L
Hachiman
8,605
430
79
4
0
346,050
0
L
Jormungandr
8,020
401
54
3
0
360,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role