Player Matchup

Mercury
Mercury
Bronze III
 
Mercury
Bronze III
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
ByTast-y
Danzaburou
Bronze III
Level 66
God Stats
1W - 3L
1,716 SR
Queue Stats
1W - 3L
1,600 MMR
Party 1
King Arthur
King Arthur
Bronze III
KyIIeII
King Arthur
Bronze III
Level 129
God Stats
13W - 14L
1,715 SR
Queue Stats
86W - 94L
1,600 MMR
Solo
Sylvanus
Sylvanus
Gold V
ScaryFeed
Sylvanus
Gold V
Level 182
God Stats
2W - 1L
1,715 SR
Queue Stats
23W - 34L
1,555 MMR
Solo
Ah Puch
Ah Puch
Bronze III
youngxmateo
Ah Puch
Bronze III
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 29L
1,534 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 116
1,629 SR
1,558 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 139
1,629 SR
1,556 MMR
Susano
Susano
Silver I
 
Susano
Silver I
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Bronze III
 
Guan Yu
Bronze III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Bronze III
Bones Mk88
Jormungandr
Bronze III
Level 52
God Stats
53W - 48L
1,704 SR
Queue Stats
164W - 184L
1,600 MMR
Solo
Sol
Sol
Silver I
MsKe1shasW1g
Sol
Silver I
Level 139
God Stats
26W - 15L
1,713 SR
Queue Stats
282W - 261L
1,554 MMR
Solo
Anubis
Anubis
Silver I
V3NUSx
Anubis
Silver I
Level 158
God Stats
5W - 1L
1,729 SR
Queue Stats
7W - 5L
1,625 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
0 / 3 / 2
6,798
523
2,376
9,872
2,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
ByTast-y
Danzaburou
9
0 / 5 / 0
5,595
430
4,345
10,756
3,938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
KyIIeII
King Arthur
13
2 / 2 / 0
7,439
572
9,365
11,212
10,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
ScaryFeed
Sylvanus
8
0 / 2 / 0
5,307
408
2,312
10,168
6,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
youngxmateo
Ah Puch
12
0 / 3 / 0
6,358
489
5,237
9,284
3,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AtlasKaliPoseidonLokiChang'e

VS

Bans
AchillesHadesThorAmaterasuAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
14
6 / 1 / 0
7,864
605
7,627
9,157
3,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
 
Guan Yu
13
2 / 1 / 1
7,627
587
5,541
13,256
18,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Bones Mk88
Jormungandr
11
1 / 0 / 4
7,277
560
4,654
12,885
8,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 0 / 6
8,533
656
11,940
8,643
3,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
V3NUSx
Anubis
14
2 / 0 / 1
8,165
628
4,258
4,871
2,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
14
15
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
3
2
0.33
W
Susano
 
Susano
6
1
0
6
W
Guan Yu
 
Guan Yu
2
1
1
2.5
W
Jormungandr
Bones Mk88
Jormungandr
1
0
4
3
L
Danzaburou
ByTast-y
Danzaburou
0
5
0
0
L
King Arthur
KyIIeII
King Arthur
2
2
0
1
W
3
0
6
6
L
Sylvanus
ScaryFeed
Sylvanus
0
2
0
0
W
Anubis
V3NUSx
Anubis
2
0
1
2.5
L
Ah Puch
youngxmateo
Ah Puch
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,635
Damage
34,020
51,292
Taken
48,812
26,649
Mitigated
35,644
9,969
Healing
24,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,376
1,228
228
391
9,872
2,899
0
1,531
8,261
0
48,513
W
Susano
 
Susano
7,627
1,280
0
525
9,157
3,744
0
503
8,654
0
52,551
W
Guan Yu
 
Guan Yu
5,541
1,010
0
8,292
13,256
18,161
0
73
13,183
0
53,604
W
Jormungandr
Bones Mk88
Jormungandr
4,654
1,485
253
6,866
12,885
8,119
108
4,359
8,526
32,831
0
L
Danzaburou
ByTast-y
Danzaburou
4,345
1,324
0
404
10,756
3,938
0
7,371
3,385
0
31,180
L
King Arthur
KyIIeII
King Arthur
9,365
1,261
0
1,190
11,212
10,406
0
0
10,247
482
67,744
W
11,940
4,717
0
5,610
8,643
3,008
2,876
666
7,977
78,247
0
L
Sylvanus
ScaryFeed
Sylvanus
2,312
728
998
4,330
10,168
6,279
0
6,605
3,563
15,097
0
W
Anubis
V3NUSx
Anubis
4,258
57
0
3,181
4,871
2,612
0
2,837
2,034
71,748
0
L
Ah Puch
youngxmateo
Ah Puch
5,237
814
0
2,428
9,284
3,127
0
5,345
3,939
58,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,497
Gold Earned
39,466
363
Minions Killed
485
0
Camps Cleared
0
1,222,714
Distance Traveled
1,329,083
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,798
523
88
7
0
329,723
0
W
Susano
7,864
605
75
6
0
316,751
0
W
Guan Yu
7,627
587
95
7
0
234,310
0
W
Jormungandr
7,277
560
57
4
0
266,415
10
L
Danzaburou
5,595
430
48
4
0
256,669
0
L
King Arthur
7,439
572
105
8
0
245,951
1
W
Sol
8,533
656
121
9
0
259,015
0
L
Sylvanus
5,307
408
25
2
0
179,063
0
W
Anubis
8,165
628
137
11
0
252,592
4
L
Ah Puch
6,358
489
97
7
0
211,308
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role