Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
DerAsiate
Chernobog
Level 105
God Stats
9W - 8L
1,500 SR
Queue Stats
174W - 177L
1,615 Elo+
Party 1
Sol
Sol
LORLORx
Sol
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 35L
1,406 Elo+
Solo
Thor
Thor
Loko36
Thor
Level 150
God Stats
13W - 11L
1,467 SR
Queue Stats
189W - 170L
1,422 Elo+
Solo
Surtr
Surtr
connort1999
Surtr
Level 144
God Stats
8W - 5L
1,723 SR
Queue Stats
42W - 42L
1,800 Elo+
Solo
Team Averages
Level 126
1,538 SR
1,549 Elo+

VS

Team Averages
Level 144
1,440 SR
1,517 Elo+
Ymir
Ymir
Haleth7
Ymir
Level 89
God Stats
61W - 47L
1,721 SR
Queue Stats
479W - 478L
1,514 Elo+
Party 2
Ne Zha
Ne Zha
nemesisdead97
Ne Zha
Level 169
God Stats
0W - 2L
1,327 SR
Queue Stats
81W - 86L
1,529 Elo+
Party 2
Neith
Neith
rooie94
Neith
Level 149
God Stats
7W - 8L
1,500 SR
Queue Stats
54W - 43L
1,351 Elo+
Solo
Hera
Hera
setanegra
Hera
Level 156
God Stats
1W - 3L
1,268 SR
Queue Stats
118W - 127L
1,572 Elo+
Party 2
Surtr
Surtr
sockdown10
Surtr
Level 158
God Stats
7W - 12L
1,384 SR
Queue Stats
188W - 188L
1,618 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
2 / 0 / 5
6,165
560
4,144
8,984
6,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chernobog
DerAsiate
Chernobog
11
5 / 1 / 0
6,896
627
4,518
7,939
2,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sol
12
4 / 1 / 7
7,218
656
9,644
8,450
3,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
Loko36
Thor
11
1 / 3 / 1
6,168
561
5,418
8,723
3,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
5 / 0 / 5
7,076
643
5,363
8,064
3,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Haleth7
Ymir
8
0 / 5 / 0
5,097
463
3,094
9,980
7,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 3 / 2
6,554
596
4,039
10,887
3,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
rooie94
Neith
10
0 / 2 / 1
5,427
493
3,798
4,789
2,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
10
1 / 6 / 0
5,769
524
7,037
7,639
2,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Surtr
11
2 / 1 / 1
6,576
598
6,271
10,046
6,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
17
Kills
5
5
Deaths
17
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
0
5
4.5
W
Chernobog
DerAsiate
Chernobog
5
1
0
5
L
Ymir
Haleth7
Ymir
0
5
0
0
W
Sol
4
1
7
7.5
W
Thor
Loko36
Thor
1
3
1
0.5
W
5
0
5
7.5
L
2
3
2
1
L
Neith
rooie94
Neith
0
2
1
0.25
L
Hera
1
6
0
0.17
L
Surtr
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,087
Damage
24,239
42,160
Taken
43,341
19,591
Mitigated
22,876
19,180
Healing
8,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,144
1,755
675
2,866
8,984
6,835
26
3,580
5,404
21,147
9,009
W
Chernobog
DerAsiate
Chernobog
4,518
2,410
0
4,588
7,939
2,808
507
280
7,659
0
39,983
L
Ymir
Haleth7
Ymir
3,094
739
0
1,307
9,980
7,594
0
5,585
4,395
11,109
0
W
Sol
9,644
2,990
0
5,479
8,450
3,152
868
4,796
3,654
56,543
0
W
Thor
Loko36
Thor
5,418
968
0
1,489
8,723
3,065
0
217
8,001
0
44,838
W
5,363
1,827
0
4,083
8,064
3,731
0
1,920
6,015
1,214
37,202
L
4,039
706
0
1,560
10,887
3,999
437
2,698
8,189
0
43,684
L
Neith
rooie94
Neith
3,798
1,238
0
1,160
4,789
2,190
0
556
4,233
0
34,482
L
Hera
7,037
2,375
0
828
7,639
2,766
0
4,251
3,388
50,105
0
L
Surtr
6,271
2,233
0
3,902
10,046
6,327
24
654
9,392
560
47,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,523
Gold Earned
29,423
341
Minions Killed
334
0
Camps Cleared
0
1,056,938
Distance Traveled
1,062,586
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,165
560
49
4
0
190,910
2
W
Chernobog
6,896
627
72
7
0
180,974
3
L
Ymir
5,097
463
20
2
0
204,298
1
W
Sol
7,218
656
74
7
0
223,664
1
W
Thor
6,168
561
80
7
0
203,294
0
W
Surtr
7,076
643
66
6
0
258,096
1
L
Ne Zha
6,554
596
74
7
0
245,574
1
L
Neith
5,427
493
62
6
0
201,002
0
L
Hera
5,769
524
92
8
0
208,590
0
L
Surtr
6,576
598
86
8
0
203,122
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role