Player Matchup

Zhong Kui
Zhong Kui
Gold II
 
Zhong Kui
Gold II
Level 231
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold III
FNxQ3w
Danzaburou
Gold III
Level 151
God Stats
14W - 10L
1,500 SR
Queue Stats
589W - 626L
1,690 MMR
Solo
Ares
Ares
Gold V
GucciCoffin
Ares
Gold V
Level 179
God Stats
10W - 11L
1,299 SR
Queue Stats
204W - 184L
1,697 MMR
Solo
Nemesis
Nemesis
Gold V
bRunner1013
Nemesis
Gold V
Level 157
God Stats
31W - 28L
1,668 SR
Queue Stats
289W - 268L
1,714 MMR
Solo
Shiva
Shiva
Gold V
k2dyn
Shiva
Gold V
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,690 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 164
1,493 SR
1,658 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,532 SR
1,700 MMR
Cliodhna
Cliodhna
Gold II
I2th
Cliodhna
Gold II
Level 159
God Stats
9W - 5L
1,874 SR
Queue Stats
102W - 79L
1,810 MMR
Party 2
Fenrir
Fenrir
Gold V
Stëwie
Fenrir
Gold V
Level 158
God Stats
3W - 5L
1,285 SR
Queue Stats
348W - 316L
1,611 MMR
Party 2
Cabrakan
Cabrakan
Gold IV
Turnublamb
Cabrakan
Gold IV
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 60L
1,683 MMR
Party 1
Sol
Sol
Gold IV
lambcut
Sol
Gold IV
Level 46
God Stats
3W - 1L
1,500 SR
Queue Stats
62W - 44L
1,715 MMR
Solo
Vulcan
Vulcan
Gold IV
xrtsA
Vulcan
Gold IV
Level 179
God Stats
4W - 2L
1,500 SR
Queue Stats
219W - 188L
1,683 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
1 / 5 / 1
6,171
475
6,298
10,982
5,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
FNxQ3w
Danzaburou
10
0 / 5 / 0
5,752
442
3,180
12,928
4,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 1
5,911
455
2,088
9,662
5,577
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nemesis
bRunner1013
Nemesis
12
1 / 3 / 0
6,731
518
6,223
12,083
4,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shiva
k2dyn
Shiva
9
0 / 5 / 0
5,611
432
4,814
13,876
5,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
HadesMauiLoki

VS

Bans
Cu ChulainnIshtarNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
I2th
Cliodhna
16
5 / 0 / 5
9,706
747
11,054
8,927
3,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Stëwie
Fenrir
13
7 / 1 / 4
7,925
610
7,441
11,765
4,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cabrakan
Turnublamb
Cabrakan
13
0 / 1 / 5
7,986
614
3,161
8,731
9,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
15
6 / 0 / 1
9,338
718
12,063
5,883
2,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Vulcan
xrtsA
Vulcan
14
2 / 0 / 5
8,209
631
9,216
4,907
1,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
40
2
Kills
20
20
Deaths
2
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
5
1
0.3
L
Danzaburou
FNxQ3w
Danzaburou
0
5
0
0
L
0
2
1
0.25
W
Cliodhna
I2th
Cliodhna
5
0
5
7.5
W
Fenrir
Stëwie
Fenrir
7
1
4
9
W
Cabrakan
Turnublamb
Cabrakan
0
1
5
2.5
L
Nemesis
bRunner1013
Nemesis
1
3
0
0.33
L
Shiva
k2dyn
Shiva
0
5
0
0
W
Sol
6
0
1
6.5
W
Vulcan
xrtsA
Vulcan
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,603
Damage
42,935
59,531
Taken
40,213
25,144
Mitigated
22,487
14,573
Healing
17,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
6,298
629
0
1,747
10,982
5,621
0
5,124
5,858
37,754
0
L
Danzaburou
FNxQ3w
Danzaburou
3,180
1,502
0
3,563
12,928
4,435
0
9,586
3,342
0
35,755
L
2,088
70
1,354
2,369
9,662
5,577
0
4,931
4,731
19,563
0
W
Cliodhna
I2th
Cliodhna
11,054
2,274
0
5,300
8,927
3,975
29
101
8,820
0
77,638
W
Fenrir
Stëwie
Fenrir
7,441
3,418
0
4,531
11,765
4,792
0
3,070
8,491
0
43,439
W
Cabrakan
Turnublamb
Cabrakan
3,161
622
0
2,417
8,731
9,382
0
3,247
5,354
23,538
0
L
Nemesis
bRunner1013
Nemesis
6,223
3,190
0
1,966
12,083
4,225
0
4,641
7,442
0
55,844
L
Shiva
k2dyn
Shiva
4,814
962
0
3,574
13,876
5,286
0
158
13,718
0
36,648
W
Sol
12,063
4,524
0
3,035
5,883
2,446
1,057
172
5,711
84,764
0
W
Vulcan
xrtsA
Vulcan
9,216
2,615
0
1,756
4,907
1,892
9
1,578
3,181
82,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,176
Gold Earned
43,164
325
Minions Killed
529
0
Camps Cleared
0
1,212,276
Distance Traveled
1,394,147
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,171
475
86
7
0
225,265
1
L
Danzaburou
5,752
442
70
5
0
228,515
0
L
Ares
5,911
455
29
2
0
203,440
2
W
Cliodhna
9,706
747
150
12
0
290,649
4
W
Fenrir
7,925
610
61
5
0
291,885
0
W
Cabrakan
7,986
614
19
1
0
264,288
3
L
Nemesis
6,731
518
84
6
0
305,195
2
L
Shiva
5,611
432
56
4
0
249,861
4
W
Sol
9,338
718
167
13
0
264,937
2
W
Vulcan
8,209
631
132
10
0
282,388
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role