Player Matchup

Hel
Hel
BabaJaga4919
Hel
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 73L
1,319 Elo+
Solo
Anubis
Anubis
BurningLars
Anubis
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,465 Elo+
Party 2
Hachiman
Hachiman
EmergeC
Hachiman
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,144 Elo+
Solo
Jing Wei
Jing Wei
Fexxa
Jing Wei
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 9L
1,500 Elo+
Party 2
Sobek
Sobek
Kamehamehue
Sobek
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,465 Elo+
Party 2
Team Averages
Level 53
1,500 SR
1,379 Elo+

VS

Team Averages
Level 24
1,500 SR
1,404 Elo+
Ao Kuang
Ao Kuang
DIVings
Ao Kuang
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,314 Elo+
Party 1
Artemis
Artemis
Yokedu
Artemis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
bakela
Ah Muzen Cab
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,314 Elo+
Party 1
Hel
Hel
vegeron4ik
Hel
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
He Bo
He Bo
yanek93
He Bo
Level 28
God Stats
1W - 6L
1,500 SR
Queue Stats
299W - 343L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 5 / 21
11,233
749
4,042
15,212
8,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
20
10 / 1 / 27
12,951
863
29,680
17,310
11,925
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
EmergeC
Hachiman
18
9 / 4 / 22
12,472
831
17,060
16,219
10,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jing Wei
Fexxa
Jing Wei
19
10 / 2 / 27
12,151
810
22,382
13,880
7,931
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
8 / 2 / 28
13,028
869
11,171
25,665
34,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DIVings
Ao Kuang
16
5 / 12 / 4
10,371
691
8,479
23,131
10,235
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Artemis
Yokedu
Artemis
17
2 / 7 / 7
9,405
627
21,686
16,348
7,998
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Muzen Cab
bakela
Ah Muzen Cab
20
5 / 6 / 5
11,170
745
31,757
20,231
10,913
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 5 / 6
8,654
577
1,949
15,202
12,839
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

He Bo
yanek93
He Bo
15
1 / 10 / 7
9,157
610
7,702
16,077
6,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

165
Kill Participation
43
40
Kills
14
14
Deaths
40
125
Assists
29
Player
Kills
Deaths
Assists
KDA
W
3
5
21
2.7
W
Anubis
10
1
27
23.5
L
Ao Kuang
DIVings
Ao Kuang
5
12
4
0.58
W
Hachiman
EmergeC
Hachiman
9
4
22
5
W
Jing Wei
Fexxa
Jing Wei
10
2
27
11.75
W
8
2
28
11
L
Artemis
Yokedu
Artemis
2
7
7
0.79
L
Ah Muzen Cab
bakela
Ah Muzen Cab
5
6
5
1.25
L
1
5
6
0.8
L
He Bo
yanek93
He Bo
1
10
7
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,335
Damage
71,573
88,286
Taken
90,989
72,967
Mitigated
48,525
44,555
Healing
24,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,042
444
6,931
4,490
15,212
8,793
1,157
1,918
13,294
14,812
0
W
Anubis
29,680
634
4,261
9,004
17,310
11,925
1,898
4,184
13,126
58,248
0
L
Ao Kuang
DIVings
Ao Kuang
8,479
1,732
825
2,885
23,131
10,235
0
13,643
9,224
10,886
0
W
Hachiman
EmergeC
Hachiman
17,060
10,672
1,832
2,209
16,219
10,226
1,453
3,067
13,152
0
38,091
W
Jing Wei
Fexxa
Jing Wei
22,382
13,687
455
2,065
13,880
7,931
2,729
3,208
10,672
0
38,485
W
11,171
584
2,948
10,360
25,665
34,092
234
4,146
21,519
24,157
0
L
Artemis
Yokedu
Artemis
21,686
6,358
412
2,753
16,348
7,998
0
7,404
8,836
0
37,505
L
Ah Muzen Cab
bakela
Ah Muzen Cab
31,757
10,411
0
6,685
20,231
10,913
0
9,258
10,664
0
67,453
L
1,949
256
6,825
3,556
15,202
12,839
0
5,475
9,572
3,869
0
L
He Bo
yanek93
He Bo
7,702
206
218
594
16,077
6,540
0
9,113
6,916
12,529
3,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,835
Gold Earned
48,757
219
Minions Killed
116
0
Camps Cleared
0
1,396,932
Distance Traveled
1,194,374
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,233
749
27
2
0
267,757
0
W
Anubis
12,951
863
79
5
0
259,775
0
L
Ao Kuang
10,371
691
3
0
0
217,172
0
W
Hachiman
12,472
831
55
4
0
264,431
0
W
Jing Wei
12,151
810
44
3
0
276,195
0
W
Sobek
13,028
869
14
1
0
328,774
0
L
Artemis
9,405
627
45
3
0
240,106
0
L
Ah Muzen Cab
11,170
745
58
4
0
246,680
0
L
Hel
8,654
577
1
0
0
258,190
0
L
He Bo
9,157
610
9
1
0
232,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role